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[DirextXIntr-to-3DGame-Program-DirectX9.0c-

Description: 书名: Introduction to 3D Game Programmingwith DirectX- 9.0c - A Shader Approach 经典的DirectX 9.0c入门书籍龙书的2006年新版本, 相比03年的那般增加了非常多的内容, 包含的技术足够让读者做出一个简单但完整的游戏. 这本书在网上一直只有一个chm的版本, 非常不便于阅读, 现在托亚马逊kindle的福, 官方电子书版出现, 本人有幸获得, 并在此分享. -Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book: Understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations. Discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library. Learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL). Explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems,
Platform: | Size: 9468928 | Author: Kelyad | Hits:

[DirextXDirectX-9

Description: Device类是DirectX里的所有绘图操作所必须的。可以把这个类假想为真实的图形卡。场景里所有其他图形对象都依赖于device。HLSL的内容-DirectX Device class is where all the necessary graphics operations. This class can be hypothetical to the real graphics card. All other graphic objects in the scene are dependent on the device. HLSL content
Platform: | Size: 738304 | Author: mengqingbao | Hits:

[DirextXper-pixelper-vertex--lighting

Description: directX使用HLSL实现每像素光照和每顶点光照,包含FX文件以及程序加载使用-The implement of per-pixel lighting and per-vertex light in DirectX with HLSL.
Platform: | Size: 7413760 | Author: 极地 | Hits:

[DirextXBumpMap

Description: DirectX中使用HLSL实现凹凸贴图。-The implement of BumpMap in DirectX with HLSL
Platform: | Size: 4667392 | Author: 极地 | Hits:

[DirextXWaterReflect

Description: DirectX HLSL水面反射代码 包含 反射 折射 -DirectX HLSL Water
Platform: | Size: 4629504 | Author: BloodShadow | Hits:

[SilverLightSLGDemo4

Description: Silverlight4 的即时动画触发的制作,用到了HLSL语言编译的ps文件, 画面变换效果绚丽。语言用的C#-applications of Silverlight4 about animation。
Platform: | Size: 33423360 | Author: Ice | Hits:

[3D Graphic01_HLSLSelfShadowing

Description: HLSL的高级应用,通过HLSL编程实现自遮蔽阴影。-The advanced application of the HLSL HLSL programming to achieve self- shadow is .
Platform: | Size: 386048 | Author: yyj | Hits:

[3D Graphic02_HLSLBumpTexture

Description: HLSL的高级应用,通过HLSL编程实现凹凸纹理映射。-The advanced applications of HLSL HLSL programming bump texture mapping.
Platform: | Size: 4358144 | Author: yyj | Hits:

[3D Graphic03_HLSLCubeMapping

Description: HLSL的高级应用,通过HLSL编程实现立方体环境下的映射。-The advanced applications of HLSL HLSL programming , cube environment mapping .
Platform: | Size: 709632 | Author: yyj | Hits:

[3D Graphic04_HLSLCubeMappingRefract

Description: HLSL的高级应用,通过HLSL编程实现具有折射效果的立方体环境映射。-The advanced application of the HLSL HLSL programming effects of refraction of the cube environment mapping .
Platform: | Size: 713728 | Author: yyj | Hits:

[3D Graphic05_HLSLCubeMappingDynamic

Description: HLSL的高级应用,通过HLSL编程实现动态并且具有折射效果的立方体环境映射。-The advanced application of the HLSL HLSL programming dynamic and refraction effects of the cube environment mapping .
Platform: | Size: 766976 | Author: yyj | Hits:

[3D Graphic06_HLSLTweening

Description: HLSL的高级应用,通过HLSL编程实现渐变动画的效果。-The advanced applications of the HLSL HLSL programming fade animation effect .
Platform: | Size: 405504 | Author: yyj | Hits:

[3D Graphic07_HLSLSkinMesh

Description: HLSL的高级应用,通过HLSL实现蒙皮骨骼动画的效果。-Advanced applications in HLSL , HLSL skin skeletal animation effect .
Platform: | Size: 820224 | Author: yyj | Hits:

[DirextX04_HLSLSpecular

Description: hlsl 渲染,不用汇编语言渲染图像。范例是精通direct3d中的。-hlsl rendering, not assembly language rendered image. Example proficient direct3d.
Platform: | Size: 424960 | Author: 李少 | Hits:

[Mathimatics-Numerical algorithmsOceanCS

Description: The simulation theory comes from the paper, “Simulating Ocean Water”, written by Jerry Tessendorf. The original sample was written in HLSL by NVIDIA, and I ported the code to use C++ AMP.
Platform: | Size: 3106816 | Author: subha | Hits:

[OpenGL programGPUaCG

Description: 中文文档,此文档讲解的内容主要为GPU渲染,语言为cg,是一种类似于hlsl的语言,对于想学习GPU渲染和可变渲染通道的筒子们有很大帮助。-Chinese document, the contents of this document to explain the main rendering for GPU language as cg, is language similar hlsl, who want to learn cheese have GPU rendering and variable render pass.
Platform: | Size: 2989056 | Author: zhengyu | Hits:

[Game Enginered_telep

Description: 红色暴风之眼,高级着色器语言(HLSL)fx效果文件源码及所用到的纹理图片-Red Eye of the Storm, a high-level shader language (the HLSL) fx effect files source and used in texture image
Platform: | Size: 35840 | Author: GaoDongjian | Hits:

[Game Engineblue_telep

Description: 蓝色暴风之眼,高级着色器语言(HLSL)fx效果文件源码及所用到的纹理图片-Blue Eye of the Storm, a high-level shader language (the HLSL) fx effect files source and used in texture image
Platform: | Size: 38912 | Author: GaoDongjian | Hits:

[Game Enginectf_blueflag

Description: 蓝色漂动的旗帜,高级着色器语言(HLSL)fx效果文件源码及所用到的纹理图片-Blue banner floating, high-level shader language (HLSL) fx effect files source and used in texture image
Platform: | Size: 61440 | Author: GaoDongjian | Hits:

[Game Enginectf_redflag

Description: 红色漂动的旗帜,高级着色器语言(HLSL)fx效果文件源码及所用到的纹理图片-Red banner floating, high-level shader language (HLSL) fx effect files source and used in texture image
Platform: | Size: 49152 | Author: GaoDongjian | Hits:
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