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[OtherShader2First

Description: ShaderX系列的第2本的第一册,主要以介绍微软的HLSL为主.-ShderX2
Platform: | Size: 4818944 | Author: 陈铭彪 | Hits:

[Shot GameHLSL_3D

Description: 采用hlsl写的3D场景,VS2005环境编译-Hlsl written by the use of 3D scenes, VS2005 compiler environment
Platform: | Size: 10405888 | Author: 陈思昊 | Hits:

[Graph programhatch

Description: VC、DirectX 3D实现的NPR渲染,hatching.fx为HLSL实现-VC, DirectX 3D rendering NPR achieved, hatching.fx for the realization of HLSL
Platform: | Size: 4308992 | Author: Sam | Hits:

[Windows DevelopHLSLSpecular

Description: 使用HLSL顶点渲染器实现镜面反射光照的功能!有详细的注释和可执行文件-HLSL vertex renderer to use to achieve the function of specular reflection light! Detailed comments and executable files
Platform: | Size: 386048 | Author: 刘玉文 | Hits:

[Special EffectsHLSLTexture

Description: 使用HLSL像素渲染器实现基本纹理的映射!有详细的注释-HLSL pixel renderer to use to achieve the basic texture mapping! Detailed notes
Platform: | Size: 428032 | Author: 刘玉文 | Hits:

[DirextXDirect3D_Tutorials_HLSL

Description: DirectX SDK下的C++ D3D的Sample入门的几个Tutorials程序。我把其中的3,4,5,6该成同样效果HLSL的着色器绘制。刚学HLSL的d3d入门的同人可以下下来看看。 开发环境 Visual Studio 2005.-Shader Rendering for DirectX SDK C++ D3DSample Tutorials 03 to 06
Platform: | Size: 777216 | Author: ZZP | Hits:

[3D GraphicMFCInit_pixelshader

Description: DirectX 实现的基于HLSL的演示程序. 用vetex shader渲染一个立方体, 在MFC下支持鼠标,键盘操作.-DirectX achieve HLSL-based demo program. Vetex shader by rendering a cube, in the MFC to support mouse and keyboard operation.
Platform: | Size: 2145280 | Author: robin | Hits:

[DirextXSpotlightDemo

Description: Spot Light using HLSL
Platform: | Size: 19456 | Author: Mickael | Hits:

[DirextXBeginning_D3D_programming

Description: This book explains the key elements of Direct3D programming and shows you how to create some more advanced effects based on shader programming with the new shader programming languages, such as Microsoft’s High-Level Shader Language (HLSL). Additionally, cover some new material on Quake 2 and Quake 3 file formats for animated meshes.
Platform: | Size: 4616192 | Author: directshowprogramm | Hits:

[Graph programHLSLtexiao

Description: HLSL语言是实现可编程管线着色程序的编程语言。HLSL语言具备高级语言所应有的特性,如变量、函数、结构化等。同时,HLSL语言的工作原理也和C++这样的高级语言一样,是将代码编译为“机器代码”之后再运行的。-Language is the HLSL shader pipeline programmable programming language. HLSL language with high-level language should have features such as variable, function, structure and so on. At the same time, HLSL language and also the working principle of C++ such as high-level language is to compile code for the " machine code" and then running.
Platform: | Size: 68608 | Author: 蔡武芳 | Hits:

[Windows DevelopHLSL_shadow

Description: HLSL_shadow是一个HLSL的shadowmap源码-HLSL_shadow is a HLSL source of shadowmap
Platform: | Size: 1418240 | Author: | Hits:

[DirextXASMBlur

Description: 使用ASM实现的像素模糊效果,是学习GPU编程很好的源码,采用DirectX和HLSL编写!-Use ASM to achieve pixel blur effect, is to learn from a good source GPU programming using DirectX and HLSL prepared!
Platform: | Size: 1011712 | Author: 宋贺龙 | Hits:

[3D GraphicBeautyScene

Description: DX写的水面效果模拟,折射反射fresnel源码-Real water effect with DirectX&HLSL,reflect refract & fesnel effect.
Platform: | Size: 5654528 | Author: sinfawkes | Hits:

[OpenGL programHDRtest

Description: HDR light with cubemap,模拟高动态光,成像背景在物体上,DX和HLSL-HDR Lith with cubemap,using DirectX&HLSL
Platform: | Size: 2563072 | Author: sinfawkes | Hits:

[3D Graphiccubicshadowmap

Description: 立体阴影贴图,点光源,directx&hlsl-cubic shadowmap,point light,directx&hlsl
Platform: | Size: 3447808 | Author: sinfawkes | Hits:

[DirextXfsource

Description: Engine Introduction Many people have asked me for the DirectX demo C++ source code, so here it is. The Demo framework I ve build for creating the demos consist of the following components: * Kernel system, with scene manager, camera and simple culling. * Model loading (.x files) and collision detection. I ve made my models with Delgine and exported to .x file. * The usual frustum, resource, log classes etc. * Rendering with HLSL shader (no fixed function pipeline drawing). * Cube and stencil shadows. Environment mapping onto object. * Settings manager for parsing simple setup data from text file. * HUD elements and UI buttons. * Simple emitter system for smoke and fire effects. * Screen distort effects (haze effects etc). * Skybox and clouds, just to avoid a blue/black background. * ODE physic integration so we can throw around with simple objects. * TODO: Skinning animations, add level editor, and a lot more ...
Platform: | Size: 17540096 | Author: bokyaw | Hits:

[Special EffectsXNA_NormalMappingDemo

Description: 基于XNA的法线贴图算法(C#),其中的Shader采用HLSL语言-XNA based Normal map algorithm (C#), where Shader is coded by HLSL
Platform: | Size: 1769472 | Author: 郅刚 | Hits:

[Windows DevelopTestRHW

Description: 一个2 D面片的渐变程序, 采用HLSL对像素进行操作-I do not know english
Platform: | Size: 375808 | Author: 崔浩云 | Hits:

[Game EngineBasicHLSL

Description: 一个HLSL的顶点渲染器实现示例程序,渲染了一个茶壶,可供新手学习-An HLSL vertex renderer to achieve the sample program, rendering of a teapot, for novice to learn
Platform: | Size: 3527680 | Author: hutianhai | Hits:

[3D GraphicD3D9NormalMapping

Description: // This demo implements tangent space normal mapping using a series of Direct3D // High Level Shading Language (HLSL) shaders. A single D3DX Effect file (.fx) // is provided with three techniques that implements normal mapping for each // of the three Direct3D light types: direction, point, and spot lights. -// This demo implements tangent space normal mapping using a series of Direct3D // High Level Shading Language (HLSL) shaders. A single D3DX Effect file (.fx) // is provided with three techniques that implements normal mapping for each // of the three Direct3D light types: direction, point, and spot lights. //
Platform: | Size: 424960 | Author: dirx4 | Hits:
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