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Description: 演示XNA如何加入HLSL(High Level Shader Language)效果-How to load HLSL effects on your XNA project
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Size: 47104 |
Author: abenesky |
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Description: HLSL高级着色语言,directx 游戏编程必备-HLSL High Level Shader Language, directx game programming required
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Size: 1468416 |
Author: 王五 |
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Description: D3D模型光照的信息 想学习HLSL的同学 可以下载-HDR lighting information there are some basic code for beginners with
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Size: 1479680 |
Author: 郎咸华 |
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Description: 介绍D3D 雾化效果 是HLSL 写的 大家可以下载来-Introduced D3D HLSL atomization write you can download to look at
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Size: 422912 |
Author: 郎咸华 |
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Description: 一个3D引擎用的几个特效源码,包含shader等。-A 3D engine source code with a few special effects, including shader and so on.
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Size: 8683520 |
Author: Tsai |
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Description: 包含了有关动画的所有知识,配有源码,可以在本站下载。-This book is primarily aimed at teaching indie and hobby game developers how to
create character animation with Direct3D. Also, the seasoned professional game
developer may find some interesting things in this book.
You will need a solid understanding of the C++ programming language as well
as general object-oriented programming skills.
As for DirectX, you will need to know the very basics at least. In other words,
you will need to have completed at least an introductory book on DirectX before
starting this one.
On top of all these prerequisites, you should also have basic knowledge of the
High Level Shading Language (HLSL), since many of the effects done in this book
will use it.
If you feel that you can’t honestly say you meet these prerequisites, I suggest
you brush up on these topics before continuing with this book rather than trying to
learn them as you go. You will quite quickly be faced with some advanced topics,
and, if you are faced with them for the first time,
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Size: 14439424 |
Author: 余祖志 |
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Description: 很好的一本编程着色语言,深入且详细地讲述了真么编写hlsl着色语言。-A good programming shading language, depth and detail about the true Why to write hlsl shading language.
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Size: 5661696 |
Author: chenxinhua |
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Description: DirectX9+HLSL Construct Simple GBuffer Using Multi Render Target
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Size: 82944 |
Author: ken |
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Description: DirectX9+HLSL Half Lambert and Blinn Phong Shader
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Size: 81920 |
Author: ken |
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Description: DirectX9+HLSL Vignette Post Effect
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Size: 83968 |
Author: ken |
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Description: DirectX9+HLSL Basic Blur Effect(Box Filter)
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Size: 82944 |
Author: ken |
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Description: 基于D3D高效水模拟实现代码,使用HLSL顶点shader技术-D3D and efficient water simulation code, using HLSL vertex shader technology
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Size: 2493440 |
Author: 培云 |
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Description: 本源码是DirectX11的教程4,教程地址:http://www.rastertek.com/dx11tut04.html,根据教程上的框架,介绍了DirectX的Buffers, Shaders, 和 HLSL。-The source DirectX11 tutorial, tutorials address: http://www.rastertek.com/dx11tut04.html tutorials on the framework, introduced the DirectX Buffers, Shaders, and HLSL.
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Size: 17408 |
Author: |
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Description: 实时网格变形动画,介绍了一种HLSL的实现-Real Time Mesh Morphing
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Size: 268288 |
Author: ZYT |
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Description: 用GDI实现油画和强光效果。如果大家对HLSL熟悉可以转化成HLSL-GDI achieved with paintings and light effects. If everyone on the familiar can be transformed into HLSL HLSL
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Size: 1024 |
Author: 郎咸华 |
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Description: Directx 3D HLSL高级实例精讲第12章源码-12_骨骼动画__.exe-Directx 3D HLSL senior source code examples succinctly Chapter 12-12_ skeletal animation __.exe
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Size: 18634752 |
Author: whk |
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Description: Directx 3D HLSL詢撰妗瞰儕蔡菴4梒埭鎢-04_耀倰睿.x恅璃賦凳__.exe
-Directx 3D HLSL Senior instance succinctly Chapter 4-04_ model and source. X file structure __.exe
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Size: 7285760 |
Author: whk |
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Description: DirectX,简单的HLSL光照实例,可编程管线。绘制茶壶-DirectX, HLSL lighting simple examples, programmable pipeline. Draw teapot
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Size: 11199488 |
Author: wakeme |
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Description: 利用dx9与alpha与hlsl,编写的控件,实现了控件的旋转-Use dx9 with alpha and hlsl, written controls to achieve the rotation control
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Size: 13102080 |
Author: 原木 |
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Description: 利用dx9和hlsl语言,实现阴影体的绘制,其中生成新的模型应用的是DX9中的例子.-According to the dx9 and hlsl language.....
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Size: 18935808 |
Author: 原木 |
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