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Title: Beginning_D3D_programming Download
 Description: This book explains the key elements of Direct3D programming and shows you how to create some more advanced effects based on shader programming with the new shader programming languages, such as Microsoft’s High-Level Shader Language (HLSL). Additionally, cover some new material on Quake 2 and Quake 3 file formats for animated meshes.
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Beginning Direct3D Game Programming Second Edition.pdf

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