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Description: Tangent object shader from Away3D engine
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Size: 3072 |
Author: Willo Trees |
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Description: a good book about shader with rendermonkey
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Size: 1340416 |
Author: lihao |
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Description: shader.h
shader.cpp
实现shader文件的读取、加载、编译,并为opengl程序提供使用shader的接口。-shader.h
shader.cpp
--it Implemets the reading,loading,compiling of the shader.At the same time,it provides the interface of the shader for the program.
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Size: 2048 |
Author: 如一 |
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Description: The ProceduralFire sample demonstrates the use of pixel shaders to
procedurally generate natural phenomena such as fire.
Rendering fire as an animation has the disadvantages of looking unrealistic
due to the cycling animation and of requiring a lot of texture memory to
store the frames of animation. In addition to this, if there are many
flames in the scene, and all use the same animation, the scene will look
even more artificial.
The procedurally generated fire overcomes all these disadvantages by
generating long non-repeating animations that can be fully controlled by
the application and requires only two textures. The sample uses 1.4 pixel
shader to implement the effect.
- The ProceduralFire sample demonstrates the use of pixel shaders to
procedurally generate natural phenomena such as fire.
Rendering fire as an animation has the disadvantages of looking unrealistic
due to the cycling animation and of requiring a lot of texture memory to
store the frames of animation. In addition to this, if there are many
flames in the scene, and all use the same animation, the scene will look
even more artificial.
The procedurally generated fire overcomes all these disadvantages by
generating long non-repeating animations that can be fully controlled by
the application and requires only two textures. The sample uses 1.4 pixel
shader to implement the effect.
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Size: 644096 |
Author: Roger |
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Description: Leiterman J. - Learn Vertex and Pixel Shader programming with DirectX 9.rar
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Size: 7577600 |
Author: swallow |
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Description: 这是一个供unity使用的车漆shader源代码,拖入unity就可使用,效果很棒,能突显车漆的那种金属质感,效果调节也非常简单方便。-This is a car paint shader source code for unity, the dragged unity can use to great effect, to highlight the kind of metal texture of the paint, the effect of regulation is also very simple and convenient.
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Size: 15360 |
Author: d_kb |
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Description: 可控制透明的unity shader,效果比unity pro自带的透明效果好。实用,可调参数多。-Can control the transparency the unity shader, the effect is better than unity pro comes with transparent effect. Practical, multi-adjustable parameters.
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Size: 3072 |
Author: d_kb |
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Description: untiy shader 是unit有一些素材 支持一些新材质模拟 可以用-untiy shader unit some material support some new material simulation can be used
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Size: 680960 |
Author: 庄智超 |
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Description: 来自Unity的水面shader,语言精炼,值得学习!-The water from the Unity shader, language, refining, it is worth learning!
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Size: 3072 |
Author: ZinnaSun2000 |
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Description: Simple shader to apply to 3D object with texture and lightning/shadow
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Size: 1024 |
Author: onyarao |
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Description: cocos2dx shader这个是cocos2dx的非常经典的一些shader,非常有用-cocos2dx shader
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Size: 5120 |
Author: 蔡刚 |
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Description: 3d game studio and other 3d game engine shader for use in game : tested with mdl models with 3d game studio a8
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Size: 1024 |
Author: bijan |
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Description: 《DirectX 3D HLSL高级实例精讲》 书籍阴影部分 DX9.0c 学习参考- DirectX 3D HLSL advanced examples Jingjiang bookcode of the shader part.Used DX9.0c,for learning and reference.
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Size: 15642624 |
Author: jack chen |
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Description: 用GLSL做了一个可以描出物体的边的shader。对物体模型的每一个面算出与镜头方向的夹角,夹角小到一定程度的时候描出边。附录像。-A shader to stroke by GLSL.
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Size: 19263488 |
Author: 胡蓓欣 |
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Description: - Parallax Specular Mapping with approximate self shadows.
- Cook-Torrance Bumped Specular lighting (with reflective, parallax and self shadowed parallax versions).
- Self Shadowed relief Mapping.
- Different faked subsurface scattering multilayer skinshaders. Version 1.3 supports translucency.
- Toonshading.
- Forcefield shaders.
- Translucency shader.
- A simple image based lighting shader.
- Various detail shaders
- Screenspace Subsurface Scattering (Only working with Pro)
- Outline Glow Postprocessing effect.
- Various mobile shaders
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Size: 16967680 |
Author: 钟良毓 |
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Description: Per-Fragment-Shader-Application-Code: Small OpenGL 4.1 program for learning to write shaders
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Size: 27648 |
Author: shangchang |
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Description: opengl shader进行纹理渲染的标程-opengl shader texture rendering standard process
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Size: 794624 |
Author: liuzaizhou |
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Description: 如果你还没听过ShaderToy,那你就真的错过了一个很好的shader学习网站。我是在群里有一次听到小伙伴们提到这个网站的。点进去就会发现里面有很多很绚
丽的shader展示。
说简单点,这个网站是专门让人们分享和编写GLSL的pixel shaders的。换句话说,里面那些绚丽的效果仅仅依靠pixel shaders就可以完成了(当然还有纹理和模
型的配合,如有不对请指出),是不是很强大?里面的强人很多,就像头脑风暴一样,让你一次次发出惊叹,原来还可以这样做!但是,这里面也蕴含了很多数
学和算法知识,所以你可能会经常发现自己脑袋不够用,跟不上作者的思路。。。不过,脑袋都是靠锻炼的嘛,没有捷径可走,多看多写总是没错的~-If you have not heard of ShaderToy, then you really missed a good shader learning website. I was in the group once heard small partners mentioned the site. Point in will find that there are a lot of very gorgeous
Beautiful shader display.
Say simply, this site is designed to allow people to share and write GLSL pixel shaders. In other words, those gorgeous effects can only be completed by relying on the pixel shaders (and, of course, textures and models)
Type of cooperation, if not, please point out, is not very strong? A lot of players inside, like brainstorming, let you exclaim again and again, the original can do! But there are a lot of numbers in it
Learning and algorithm knowledge, so you may often find their heads are not enough, can not keep up with the author s ideas... However, the head is on exercise. There is no shortcut, see writing is always correct.
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Size: 314368 |
Author: 刘笑 |
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Description: Unity-Shader编程资料,适合游戏图形开发学习(Unity-Shader programming information, suitable for game graphics development learning)
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Size: 21806080 |
Author: Smooth777
|
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Description: 体积光的shader 别人的我拿来用的(Shader of volume light, someone else, I used it)
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Size: 2048 |
Author: 帝王
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