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Description: 基于体渲染的烟雾模拟程序,用到shader 2.0,非常具有真实感-Based on the volumetric rendering the smoke simulation program, used in shader 2.0, very realistic
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Size: 6991872 |
Author: 于亚莉 |
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Description: 顶点和像素着色器书籍 顶点和像素着色器书籍-vertex and pixel shader
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Size: 5568512 |
Author: 周宇 |
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Description: OPengl 图形设计中的 Texture in the shader system 源文件-OPengl graphic design Texture in the shader system source files
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Size: 12288 |
Author: turbo |
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Description: 3DGS shader效果,海底光纹腐刻-3DGS shader effects, undersea optical pattern carved rot
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Size: 5126144 |
Author: 杨毅伟 |
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Description: 使用VC编写的opengl的smooth shader效果图-VC prepared using opengl effects of smooth shader graph
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Size: 5120 |
Author: 鲁明 |
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Description: DirectX 实现的基于HLSL的演示程序. 用vetex shader渲染一个立方体, 在MFC下支持鼠标,键盘操作.-DirectX achieve HLSL-based demo program. Vetex shader by rendering a cube, in the MFC to support mouse and keyboard operation.
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Size: 2145280 |
Author: robin |
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Description: Water shader example. Really nice one. Good to use in game development.
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Size: 333824 |
Author: Ady |
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Description: openGL着色语言的示例,通过glsL改变实体的颜色和位置,以及纹理坐标。-the example of glsl,this program can change the color and position by Shader
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Size: 17408 |
Author: 决云 |
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Description: Sobel fragment shader, wich shows the contours of the shadows in the shadowmap
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Size: 1024 |
Author: Joao |
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Description: This application is a package of shader application based on the engine irrlicht.
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Size: 5223424 |
Author: 张无忌 |
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Description: shader编程实用框架,用于3D编程,对于常用shader 编程人员很实用,不用进行繁琐的搭建shader 框架-the frame for the glsl,is used to 3D
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Size: 702464 |
Author: huguiju |
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Description: Engine Introduction
Many people have asked me for the DirectX demo C++ source code, so here it is. The Demo framework I ve build for creating the demos consist of the following components:
* Kernel system, with scene manager, camera and simple culling.
* Model loading (.x files) and collision detection. I ve made my models with Delgine and exported to .x file.
* The usual frustum, resource, log classes etc.
* Rendering with HLSL shader (no fixed function pipeline drawing).
* Cube and stencil shadows. Environment mapping onto object.
* Settings manager for parsing simple setup data from text file.
* HUD elements and UI buttons.
* Simple emitter system for smoke and fire effects.
* Screen distort effects (haze effects etc).
* Skybox and clouds, just to avoid a blue/black background.
* ODE physic integration so we can throw around with simple objects.
* TODO: Skinning animations, add level editor, and a lot more ...
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Size: 17540096 |
Author: bokyaw |
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Description: 水波渲染效果,基于XNA和Shader技术,附带有Skybox-Water Effect, based on XNA and Shader, with Skybox inside
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Size: 866304 |
Author: 郅刚 |
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Description: XNA 特效: 闪电,采用Shader技术和XNA3.1,
-XNA Special Effects: Lighting implemented by XNA3.1 and Shader
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Size: 197632 |
Author: 郅刚 |
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Description: 用GLSL shader 语言做的shadowmap-glsl shadowmap
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Size: 2944000 |
Author: daitechang |
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Description: glsl shader写的多重纹理贴图。
实现太空地球效果。-glsl shader written in multi-texture mapping. Achieve the effect of the Earth in space.
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Size: 4946944 |
Author: minan |
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Description: opengl的shader着色器语言以及例程-opengl shader language, and the shader routines
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Size: 408576 |
Author: zyy |
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Description: 使用 OpenGL Shader Language 實作 Phong Shadering (一種CG 渲染方式) 會自動讀取 model 資料夾下的 tri 模型,平台為 windows Code::Blocks-Implementation of Phong Shadering(a CG rendering mode) by Shadering Language, will automatically read the model folder under the tri model, platform, windows Code:: Blocks
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Size: 528384 |
Author: SofaKing |
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Description: Shader动态管线编程复杂的例子 Shader动态管线编程复杂的例子-Dynamic Shader Examples Shader Pipeline programming of complex dynamic pipeline programming examples of the complex dynamics Pipeline Shader programming examples of the complex
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Size: 181248 |
Author: kouxianghui |
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Description: 利用opengl实现场景的阴影效果,效果不错。是用Shadow volume 的原理。-Use opengl scene shadows to achieve good results. Shadow volume is the principle.
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Size: 3649536 |
Author: 杨扬 |
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