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Description: d3d开发的shader FX 例子
c++编写,用visual c++ 打开-d3d development of the FX shader examples c prepared with visual c open
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Size: 196608 |
Author: nrosa |
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Description: 使用shader实现动态光照图的效果,非常酷!-Realize the use of dynamic light map shader effect, very cool!
Platform: |
Size: 1230848 |
Author: wangzi |
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Description: Direct3D 9 Pixel shader Bump map模擬地球-Direct3D 9 Pixel shader Bump map simulation Earth
Platform: |
Size: 5530624 |
Author: yu.liu |
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Description: Direct3D游戏编程入门教程
本书基于DirectX 9.0,是介绍Direct3D技术的入门教程,详细介绍了Direct3D的背景、基本知识以及3D程序设计的相关概念与技术。全书由浅入深,分为四个部分,第一部分介绍Direct3D的发展历史和基本知识,对3D程序设计中的术语、概念进行了深入讲解;第二部分着重讨论纹理映射技术,包括多重纹理等;第三部分通过多个示例来探讨高级shader编程,并对.MD3文件格式做了详细分析;第四部分是附录,对本书中用到的概念和技术知识背景进行了简单补充。本书适用于略有DirectX基础的C/C++程序员学习Direct3D游戏开发,也适用于具有Direct3D开发经验的程序员参考。
Platform: |
Size: 16600064 |
Author: 张敏 |
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Description: 在现在GS引用还不普遍时,这是很难得的关于FBO和Geometry shader联合使用的DEMO-GS is now quoted at less than universal, it is hard to come by on the FBO and Joint Geometry shader used DEMO
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Size: 139264 |
Author: bitorRay |
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Description: 这是偶以前写的一个GPU实现图象混合的程序,使用GLSL实现,本程序包含C++代码和GPU shader代码(在release文件里)-This is written in a dual GPU ago realize mixed images, the use of GLSL realize that this program contains C++ Code and GPU shader code (in the release document)
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Size: 907264 |
Author: bitorRay |
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Description: 这个是偶以前写的GS简明教程的源代码,现在几何着色器应用还不普遍,所以是很好的参考,如果愿意也可以到偶的BLOG去看(有相关的GS shader和所有C++源码):http://blog.csdn.net/Cyrosly/-This is even before the GS to write simple tutorial
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Size: 1024 |
Author: bitorRay |
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Description: 基于微软 DirectX 9.0c SDK 的LOD算法所谓地形渲染的例子,使用 Shader 技术-Microsoft DirectX 9.0c SDK based on the LOD terrain rendering algorithm for the so-called example, the use of Shader technology
Platform: |
Size: 768000 |
Author: JimGreen |
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Description: The Water sample illustrates using D3DX techniques stored in shader files.
The sample shows a square pond inside a building, with rippling water
effects including water caustics.
Platform: |
Size: 14336 |
Author: zhangbin |
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Description: Demonstrates how to write both a simple vertex and pixel shader using ARB_vertex_program and ARB_fragment_program. -Demonstrates how to write both a simple vertex and pixel shader using ARB_vertex_program and ARB_fragment_program.
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Size: 91136 |
Author: fallsp |
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Description: This entry computes a fractal using fragment shader.
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Size: 114688 |
Author: fallsp |
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Description: 顶点程序实现的光照效果,cg代码,只用了vertex shader-Vertex program of lighting effects, cg code, only the vertex shader
Platform: |
Size: 14336 |
Author: wjk |
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Description: 基于D3D的一个例子,通过使用着色器绘制三维图像-D3D based on an example, through the use of three-dimensional image rendering shader
Platform: |
Size: 19456 |
Author: 吕智涵 |
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Description: Direct3D ShaderX,本书介绍的是3D渲染中的相关知识.-Direct3D ShaderX, this book is presented in 3D rendering of the relevant knowledge.
Platform: |
Size: 7453696 |
Author: 邢远波 |
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Description: 这是一个利用GLSL语言对图像进行硬件加速的很好的一个程序,充分利用了vertex shader和fragment shader的功能和作用。-This is a use of language GLSL hardware acceleration on the image of a good process, full advantage of the vertex shader and fragment shader function and role.
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Size: 751616 |
Author: cgshader |
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Description: 使用shader语言在vs阶段编写光照效果的演示程序及全部源代码-Shader language used in the preparation stage lighting effects vs demo program and all source code
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Size: 493568 |
Author: YUYU |
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Description: 使用顶点着色器实现的地形图渲染,是学习shader编程的好材料-The use of vertex shaders to achieve the topographic map rendering, is to learn from the good material shader programming
Platform: |
Size: 13452288 |
Author: 天天 |
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Description: 基于linux平台下得opengl编程
opengl着色程序-Based on a linux platform opengl shader programming procedures opengl
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Size: 4096 |
Author: 刘贺忠 |
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Description: directx 下实现的shader water-directx under the shader water
Platform: |
Size: 9001984 |
Author: hady |
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Description: Shader-X -- Introduction GLSL and HLSL and CG-Shader-X-- Introduction GLSL and HLSL and CG
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Size: 542720 |
Author: laikoj |
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