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[DirextX09.Edge

Description: 一个d3d shader 的实现 使用 HLSL语言。 使用 DirectX sdk 9.0 ,能熟悉 可编程管线的过程,熟悉 VS和ps -The implementation uses a d3d shader HLSL language. Using the DirectX sdk 9.0, can be familiar with the programmable pipeline process, familiar with the VS and ps
Platform: | Size: 3772416 | Author: 小强 | Hits:

[DirextX05.skinning

Description: 一个 shader 的应用 使用 纹理来 给模型 上皮肤。 使用 HLSL着色语言 ,熟悉PS和 VS.-The application of a shader to a model using the texture of skin. Using the HLSL shading language, familiar with the PS and VS.
Platform: | Size: 1233920 | Author: 小强 | Hits:

[OpenGL programex-bulge

Description: OPENGL中的GLSL实现基于GPU的绘制,写顶点着色器shader,实现了图形学经典的bulge效果-OPENGL in GLSL GPU-based rendering, to write the vertex shader shader, to achieve the effect of graphics classical bulge
Platform: | Size: 148480 | Author: nicai | Hits:

[3D Graphicbuiltin_shaders

Description: Unity3D shader 常用的效果显示集合。-Unity3D shader effects of commonly used display collection.
Platform: | Size: 99328 | Author: 龙少 | Hits:

[DirextXshallows-0.91

Description: Glsl programming shallow shader example, compilable on windows and linux platforms.
Platform: | Size: 6242304 | Author: mart martin | Hits:

[DirextXPS-shader

Description: D3D的像素着色器示例,分别实现了多重纹理化,彩色图去色,图像左右镜像,上下镜像以及浮雕图效果-D3D pixel shader example, were to achieve a multi-textured, color map to color, about the mirror image, the mirror up and down, and relief map results
Platform: | Size: 2069504 | Author: 张杰 | Hits:

[DirextXIntr-to-3DGame-Program-DirectX9.0c-

Description: 书名: Introduction to 3D Game Programmingwith DirectX- 9.0c - A Shader Approach 经典的DirectX 9.0c入门书籍龙书的2006年新版本, 相比03年的那般增加了非常多的内容, 包含的技术足够让读者做出一个简单但完整的游戏. 这本书在网上一直只有一个chm的版本, 非常不便于阅读, 现在托亚马逊kindle的福, 官方电子书版出现, 本人有幸获得, 并在此分享. -Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book: Understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations. Discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library. Learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL). Explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems,
Platform: | Size: 9468928 | Author: Kelyad | Hits:

[Windows DevelopShaderX7

Description: 著名的ShaderX系列第七本, Mobi文件kindle官方电子书, 非常适合阅读. 不再有pdf清晰度的烦恼.-Welcome to ShaderX7:Advanced Rendering Techniques, the latest volume in the cuttingedge, indispensable series for game and graphics programmers.This all-new volume is packed with a collection of insightful techniques, innovative solutions to common problems, and practical tools and tricks that provide you with a complete shader programming toolbox. Every article was developed from the research and experiences of industry pros and edited by shader experts, resulting in unbiased coverage of all hardware and developer tools. ShaderX7 provides coverage of the vertex and pixel shader methods used in high-end graphics and game development.These state-of-the-art, ready-to-use solutions will help you meet your daily programming challenges and bring your graphics to a new level of realism.This collection offers time-saving solutions to help you become more efficient and productive, and is a must-have reference for all shader programmers.
Platform: | Size: 9442304 | Author: Kelyad | Hits:

[3D GraphicVS-Toon-1-No-Outlines

Description: 特效动画文件,shader非常适合初学者学习,很金典的程序-Special effects animation files, shader is very suitable for beginners, it is Golden program
Platform: | Size: 5020672 | Author: zhengtao | Hits:

[OpenGL programXNA-Shader

Description: 关于xna shader 编程方面的。主要是介绍点光源和自阴影,希望对大家有帮助。-About xna shader programming aspects. Is to introduce a point source and self-shadows, we want to help.
Platform: | Size: 83968 | Author: 叶在 | Hits:

[OpenGL programshader

Description: 一个后置处理的运动模糊shader,由场景z值计算可得的有加速度的运动模糊效果。-a motion blur as post-processing ,having a acceptable effect.
Platform: | Size: 2048 | Author: lizesh | Hits:

[Game Engineabstract-shade-trees-2006

Description: 描述shader tree的论文,虚幻等大型引擎都使用类似的技术-Paper describing the shader tree, illusory, and other large engines use similar techniques
Platform: | Size: 3863552 | Author: 周杰 | Hits:

[Other GamesReal.Time.Shader.Programming

Description: 学习shader编写的好书,游戏开发必看- 允许输入拉丁字符的拼音 中文(简体) 英语 日语 Learning shader written in books, must-see game developers
Platform: | Size: 11830272 | Author: 周杰 | Hits:

[3D Graphiccubic-shader

Description: Cubic shader from Away3D engine
Platform: | Size: 4096 | Author: Willo Trees | Hits:

[3D Graphicfresnel-shader

Description: Fresnel shader from Away3D engine
Platform: | Size: 2048 | Author: Willo Trees | Hits:

[3D Graphicglass-shader

Description: Glass shader from Away3D engine
Platform: | Size: 4096 | Author: Willo Trees | Hits:

[3D Graphiclambert-shader

Description: Lambert shader from Away3D engine
Platform: | Size: 4096 | Author: Willo Trees | Hits:

[3D Graphicphong-shader

Description: Phong shader from Away3D engine
Platform: | Size: 11264 | Author: Willo Trees | Hits:

[3D Graphicspecular-shader

Description: Specular shader from Away3D engine
Platform: | Size: 10240 | Author: Willo Trees | Hits:

[3D Graphicsphere-shader

Description: Sphere shader from Away3D engine
Platform: | Size: 3072 | Author: Willo Trees | Hits:
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