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[Game ProgramCollision_Test2

Description: J2ME Jsr184 3D游戏开发碰撞的一个程序,可以用于很多游戏中-J2ME Jsr184 3D game development a process of collision, can be used in many games
Platform: | Size: 17408 | Author: bedlang | Hits:

[OpenGL programCollision

Description: 用VC编写的爆炸场景,很逼真。可以让你看到真实的爆炸效果哦。-VC prepared with the explosion scenes, very realistic. Can let you see the real effect of the explosion Oh.
Platform: | Size: 380928 | Author: zck | Hits:

[DirextXcollide_detection

Description: 使用DirectX9写的基于包围盒的3D物体的碰撞检测。-DirectX9 written based on the use of bounding box of the 3D object collision detection.
Platform: | Size: 3221504 | Author: 淘气堡 | Hits:

[DirextXcollide_in_motion

Description: 使用DirectX9演示了运动物体的碰撞检测及响应。-Demonstrated the use of DirectX9 moving object collision detection and response.
Platform: | Size: 2064384 | Author: 淘气堡 | Hits:

[DirextXplane_shade

Description: 使用DirextX9,建立3D框架,演示平面阴影和碰撞检测算法。-Use DirextX9, the establishment of 3D framework, demo plane shadow and collision detection algorithm.
Platform: | Size: 3313664 | Author: 淘气堡 | Hits:

[OpenGL programMyCollision2

Description: 三维图形功能,绘制简单的求和平面,能实现三维基本的功能,漫游,碰撞,虚拟现实-3D-Three-dimensional graphics functions, rendering simple summation plane, to achieve the basic three-dimensional features, roaming, collision, virtual reality-3D
Platform: | Size: 47104 | Author: 周军 | Hits:

[Graph programhge_wim

Description: 用HGE引擎模仿《传奇》做的一个DEMO,用的是《传奇》里的资源,对于刚使用HGE开发2D游戏的朋友们很有参考价值。游戏里支持装备和物品的使用、拾起、丢弃等操作,按F1和F2可以分别切换碰撞检测和碰撞体显示。里面使用了超大地图拼接、多图层、A*算法、HGE汉字处理等技术。-HGE engine used to imitate The Legend to do a DEMO, use the word legend in the resources, for just the use of HGE develop 2D games are worthy friends. Game to support the use of equipment and items, picked up, thrown away, such as operation, according to F1 and F2 can switch collision detection and collision body show. Which used the super-map stitching, multi-layer, A* algorithm, HGE processing technologies such as Chinese characters.
Platform: | Size: 43143168 | Author: xiao | Hits:

[OpenGL programCollision

Description: 运行一个物体自由下落碰撞的过程,这是对初学OPENGL一个简单的例程-Runs a free-falling objects collision course, this is a simple beginner routines OPENGL
Platform: | Size: 615424 | Author: 汪汪 | Hits:

[Windows Developsolid-3.5.6

Description: 关于碰撞检测的源程序,使用AABB包围盒。-Collision Detection on the source, the use of AABB bounding box.
Platform: | Size: 823296 | Author: Steve zhao | Hits:

[3D GraphicRadialCollided

Description: VC7.0下写的一个演示射线碰撞的程序,主要是我用作讲课用的,内有天空盒,地面,主角,地面是一个模型,通过射线碰撞,让主角在高度起伏的地面上行走,wasd四个键控制人物移动.本代码用作教学用,注释详细,代码清晰-Under VC7.0 to write a demonstration of collision-ray procedures, mainly because I used for lectures, with the sky box, the ground, the protagonist, the ground is a model, through-ray collisions, so that the protagonist in the highly undulating ground walking, wasd keys to control the four characters moving. The code used for teaching purposes, the Notes detailed, clear code
Platform: | Size: 3338240 | Author: 张晓龙 | Hits:

[RFIDRFID_aiti_collion

Description: 提出了一个在 RFID系统中改进的防冲突算法 ,该算法基于 Aloha算法并结合了二叉树算法。当有大量 标签同时需要识别时 ,首先通过对标签上一轮的碰撞情况来估计待识别的标签数 ,然后对标签进行分类或改变帧的 大小来降低标签发生碰撞的概率 ,从而提高识别的效率。-A in the RFID system to improve the anti-collision algorithm based on the Aloha algorithm and a combination of binary tree algorithm. When there is need to identify a large number of tags at the same time, the first round of the label collision situation to be identified to estimate the number of labels, and then on the labels to classify or change the size of the frame to reduce the probability of collisions labels, thereby enhancing the efficiency of recognition .
Platform: | Size: 348160 | Author: wang | Hits:

[OpenGL programCollide

Description: 采用opengl实现的一个简单碰撞检测引擎 -Opengl achieved using a simple collision detection engine
Platform: | Size: 934912 | Author: john | Hits:

[Graph programcollisiondetection_2

Description: opengl 高级的碰撞检测 圆对三角 圆对圆-advanced collision detection
Platform: | Size: 3045376 | Author: xie xie | Hits:

[Graph programcollision

Description: 碰撞检测,游戏场景碰撞检测,以及玩家的碰撞检测-Collision detection, collision detection Games scene, as well as the player' s collision detection
Platform: | Size: 1142784 | Author: wanghui | Hits:

[DirextXcollisiondetection

Description: 结合Directx的3D碰撞检测的实现,AABB检测盒,有兴趣的可以看下。-Directx combine the implementation of the 3D collision detection, AABB test kits, can facie there is interest.
Platform: | Size: 1607680 | Author: 韩永红 | Hits:

[3D Graphicjava3d_collision

Description: java3d中碰撞检测源码,可以实现三维空间中两个物体的相交测试-Collision Detection in java3d source can be achieved in three-dimensional space of the intersection of the two test objects
Platform: | Size: 11264 | Author: 张忠祥 | Hits:

[OpenGL programA12

Description: 在C++环境下用OPENGL写的关于3维物体碰撞检测的程序。-In C++ environment using OPENGL write 3-D objects on the collision detection process.
Platform: | Size: 21504 | Author: zhanyu | Hits:

[Otherbaoweihe

Description: 非常经典的额包围盒碰撞检测算法,如果你想学习游戏编程,这个是个不错的范例-Amount of very classic bounding box collision detection algorithm, if you want to learn game programming, this is a good example of
Platform: | Size: 1424384 | Author: fangpeng | Hits:

[3D GraphicScenesDemo

Description: OGRE开发的带碰撞检测的场景例子.ScenesDemo带特殊效果.-OGRE development scene with examples of collision detection. ScenesDemo with special effects.
Platform: | Size: 1369088 | Author: zs | Hits:

[Other Riddle gamesCrazyCar

Description: 疯狂赛车是一款基于J2ME技术的手机游戏,该游戏实现在分辨率为标准的240*320各种手机上运行。玩家的赛车可通过键盘进行控制,而游戏控制的赛车须具有智能性的自动运行,使游戏具有可玩性。而游戏最重要的就是游戏控制的赛车AI(Artificial Intelligence)策略的设计,你必须考虑到每一种可能发生的情况,例如当游戏控制的赛车和障碍物碰撞时的躲避、减速、加速、换方向等策略的设计,这样你的游戏才能看上去流畅并和现实大致相符。-Crazy car is a technology based on the J2ME mobile phone games, the game is to achieve a resolution of the standard 240* 320 to run on a variety of mobile phones. Player' s car can be controlled through the keyboard, while the game is the control of the car must have the intelligence to run automatically, so that the game with playability. The game is the most important thing is the control of racing game AI (Artificial Intelligence) design strategy, you must take into account every possible scenario, for example, when the game is the control of the car and avoid obstacles at the time of the collision, deceleration, acceleration, for strategic direction of the design of the game so that you can look smooth and realistic and broadly in line with the.
Platform: | Size: 830464 | Author: 吴京京 | Hits:
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