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Description: Using DirectX,
Shade using Stencil buffer
Collision Check and Reflection of Rigid Sphere
Platform: |
Size: 3251200 |
Author: Byounghun |
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Description: 用Visual C++ 与OpenGL实现的一个三维地形,有碰撞检测功能。-Using Visual C++ and OpenGL to achieve a three-dimensional terrain, with collision detection.
Platform: |
Size: 291840 |
Author: 邱华青 |
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Description: this a open colllision detection algorithm.they claim that their continous collision can proform a efficient detect between 3d model .-this is a open colllision detection algorithm.they claim that their continous collision can proform a efficient detect between 3d model .
Platform: |
Size: 673792 |
Author: 杨璨瑞 |
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Description: 一个非常有意思的屏保程序,用C++做的,实现彩球不同角度的碰撞-A very interesting screen saver, using C++ to do to achieve different angles of collision colored balls
Platform: |
Size: 1015808 |
Author: 鲁超 |
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Description: 功能和特点
◆ 提供Anti-aliasing支持
◆ 可换肤的GUI环境
◆ 场景管理系统
◆ 角色动画系统
◆ 特殊的效果系统
◆ 内建的材质支持
◆ .NET语言绑定
◆ 内建的平台独立的软件生成器
◆ 2D绘图功能
◆ 能直接导入常见的建模文件格式
◆ 能直接导入纹理
◆ 快速而易用的碰撞检测与响应
◆ 为3D运算和容器模板库优化处理
◆ 直接读取档案
◆ 集成了快速的XML分析器
◆ 提供Unicode支持
◆ 可运行于Linux,Windows ,MacOS-Functions and features to provide Anti-aliasing support ◆ ◆ ◆ may be peeling of the GUI environment, the role of scene animation system management system ◆ ◆ ◆ built-in special effects system, the material support ◆. NET language bindings ◆ built-in platform independent software generation ◆ ◆ 2D graphics device directly into the modeling common file formats directly into the texture ◆ ◆ fast and easy to use collision detection and response ◆ computing and containers for the 3D template library is optimized to read the file directly ◆ ◆ Integration a fast XML parser to provide Unicode support ◆ ◆ can run on Linux, Windows, MacOS
Platform: |
Size: 22514688 |
Author: 张玉刚 |
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Description: Engine Introduction
Many people have asked me for the DirectX demo C++ source code, so here it is. The Demo framework I ve build for creating the demos consist of the following components:
* Kernel system, with scene manager, camera and simple culling.
* Model loading (.x files) and collision detection. I ve made my models with Delgine and exported to .x file.
* The usual frustum, resource, log classes etc.
* Rendering with HLSL shader (no fixed function pipeline drawing).
* Cube and stencil shadows. Environment mapping onto object.
* Settings manager for parsing simple setup data from text file.
* HUD elements and UI buttons.
* Simple emitter system for smoke and fire effects.
* Screen distort effects (haze effects etc).
* Skybox and clouds, just to avoid a blue/black background.
* ODE physic integration so we can throw around with simple objects.
* TODO: Skinning animations, add level editor, and a lot more ...
Platform: |
Size: 17540096 |
Author: bokyaw |
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Description: AABB包围盒和碰撞检测的VC++实例程序-AABB bounding box and collision detection of VC++ example programs
Platform: |
Size: 696320 |
Author: nick |
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Description: Real-Time Collision Detection (Christer Ericson)
Platform: |
Size: 2660352 |
Author: 许文彬 |
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Description: 有关AABB的碰撞测试,展示了一个球在不同曲面上的运动,简单的使用了摩擦力等等。-The AABB collision test, shows a different surface on the ball movement, the simple use of the friction and so on.
Platform: |
Size: 289792 |
Author: jiangli |
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Description: 我写的3d赛车游戏源代码。dx9.0。包括子弹系统。碰撞检测等。-I wrote a 3d racing game source code. dx9.0. Including the bullet system. Collision detection.
Platform: |
Size: 177152 |
Author: ly |
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Description: XNA game file. who dosent know XNA gaming API, this will give better introduction-XNA game file. who dosent know XNA gaming API, this will give better introduction..
Platform: |
Size: 35840 |
Author: deepa |
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Description: 基于GPU,使用CUDA语言,实时模拟上千个粒子的碰撞。在模拟过程中,可通过鼠标和键盘进行交互式操作,方便观测。-Based on GPU,use the CUDA language to realize the simulation of thousands of particles collision
Platform: |
Size: 3959808 |
Author: 王朝阳 |
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Description: 物理学程序,用C语言编写的源程序,是关于斜撞模型的。-Physics program, using C language source code is on the oblique collision model.
Platform: |
Size: 5120 |
Author: 冉艳 |
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Description: RFID防碰撞算法的FPGA实现,包括代码、仿真结果等-RFID anti-collision algorithm based on FPGA implementation, including the code, simulation results.
Platform: |
Size: 398336 |
Author: baozi |
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Description: 该程序主要实现的是虚拟环境中刚体之间的碰撞检测,及碰撞反应-The procedure to achieve the virtual environment between the rigid body collision detection and collision response
Platform: |
Size: 428032 |
Author: liuxiaoya |
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Description: 讲解RFID技术的好论文,里面包含中科大博士论文一篇和北京交通大学硕士论文一篇,包含防碰撞算法和安全认证技术-RFID technology to explain a good thesis, doctoral thesis which contains a USTC and Beijing Jiaotong University, a masters thesis, including anti-collision algorithms and security authentication technology
Platform: |
Size: 9584640 |
Author: bluels123 |
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Description: 在VC平台上,用opengl绘图,实现两个球体的碰撞检测,并且实现交互设备PHANTOM接口-In the VC platform, using opengl graphics, collision detection to achieve the two spheres, and the PHANTOM device to achieve interactive interfaces. . .
Platform: |
Size: 4461568 |
Author: 龚云隆 |
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Description: DirectX Collision Detection sample codes with C-DirectX Collision Detection sample codes with C++
Platform: |
Size: 967680 |
Author: bokyaw |
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Description: RFID防碰撞算法仿真主程序,用以对Aloha算法的仿真-RFID anti-collision algorithm is simulation of the main program for the simulation of the Aloha algorithm
Platform: |
Size: 1024 |
Author: 风语 |
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Description: OpenGL碰撞检测源代码 -OpenGL OpenGL source code for collision detection collision detection source code
Platform: |
Size: 64512 |
Author: amen |
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