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Title: solid-3.5.6 Download
 Description: Collision Detection on the source, the use of AABB bounding box.
 Downloaders recently: [More information of uploader zhaoxin6789]
  • [ballcollision.Rar] - simulated collision of the ball Delphi F
  • [ogl_3d_collision] - source code about Three-Dimension Collis
  • [Testcode] - This is for collision detection procedur
  • [Wb_Ball] - This is an application procedures, the p
  • [lesson32] - roam a classical algorithm can be seen s
  • [CDTestFramework] - This is the use of collision detection l
  • [4drawSky] - Use directx game programming to create a
  • [coldemo] - Procedures used in this example Visual C
  • [Collision_rar] - d3d collect so you can do something to c
  • [AABB] - A virtual environment based on the AABB
File list (Check if you may need any files):
solid-3.5.6
...........\ChangeLog.txt
...........\configure.ac
...........\doc
...........\...\gpl.texi
...........\...\Makefile.am
...........\...\Makefile.in
...........\...\mdate-sh
...........\...\qpl.texi
...........\...\solid3.html
...........\...\...........\Bugs.html
...........\...\...........\GPL.html
...........\...\...........\index.html
...........\...\...........\Installation.html
...........\...\...........\Introduction.html
...........\...\...........\License.html
...........\...\...........\Projects.html
...........\...\...........\QPL.html
...........\...\...........\Usage.html
...........\...\solid3.info
...........\...\solid3.pdf
...........\...\solid3.texi
...........\...\stamp-vti
...........\...\texinfo.tex
...........\...\version.texi
...........\examples
...........\........\dynamics
...........\........\........\Dynamic.cpp
...........\........\........\Dynamic.h
...........\........\........\Kinetic.cpp
...........\........\........\Kinetic.h
...........\........\........\Makefile.am
...........\........\........\Makefile.in
...........\........\........\RigidBody.cpp
...........\........\........\RigidBody.h
...........\........\gldemo.cpp
...........\........\Makefile.am
...........\........\Makefile.in
...........\........\mnm.cpp
...........\........\physics.cpp
...........\........\README.txt
...........\........\sample.cpp
...........\include
...........\.......\config.h.in
...........\.......\GEN_MinMax.h
...........\.......\GEN_random.h
...........\.......\Makefile.am
...........\.......\Makefile.in
...........\.......\MT
...........\.......\..\Interval.h
...........\.......\..\Matrix3x3.h
...........\.......\..\Quaternion.h
...........\.......\..\Transform.h
...........\.......\..\Tuple3.h
...........\.......\..\Tuple4.h
...........\.......\..\Vector3.h
...........\.......\MT_BBox.h
...........\.......\MT_Interval.h
...........\.......\MT_Matrix3x3.h
...........\.......\MT_Point3.h
...........\.......\MT_Quaternion.h
...........\.......\MT_Scalar.h
...........\.......\MT_ScalarTracer.h
...........\.......\MT_Transform.h
...........\.......\MT_Vector3.h
...........\.......\qhull
...........\.......\.....\geom.h
...........\.......\.....\io.h
...........\.......\.....\mem.h
...........\.......\.....\merge.h
...........\.......\.....\poly.h
...........\.......\.....\qhull.h
...........\.......\.....\qhull_a.h
...........\.......\.....\qset.h
...........\.......\.....\stat.h
...........\.......\.....\user.h
...........\.......\SOLID.h
...........\.......\SOLID_broad.h
...........\.......\SOLID_types.h
...........\LICENSE_GPL.txt
...........\LICENSE_QPL.txt
...........\Makefile.am
...........\README.1st
...........\README.txt
...........\SOLID 4D Product Sheet.pdf
...........\src
...........\...\broad
...........\...\.....\BP_C-api.cpp
...........\...\.....\BP_Endpoint.h
...........\...\.....\BP_EndpointList.cpp
...........\...\.....\BP_EndpointList.h
...........\...\.....\BP_Proxy.cpp
...........\...\.....\BP_Proxy.h
...........\...\.....\BP_ProxyList.h
...........\...\.....\BP_Scene.cpp
...........\...\.....\BP_Scene.h
...........\...\.....\Makefile.am
...........\...\.....\Makefile.in
...........\...\complex
...........\...\.......\DT_BBoxTree.cpp
    

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