Description: A visual c++ Othello implementation, with a more powerful artificial intelligence, and achieve the corresponding Pruning Pruning algorithm
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File list (Check if you may need any files):
Jump\ACRICEPR.GIF
....\bmpEnd.bmp
....\bmpStart.bmp
....\BtnFocus.wav
....\ChessMan.cpp
....\ChessMan.h
....\ChildView.cpp
....\ChildView.h
....\DlgRegister.cpp
....\DlgRegister.h
....\Jump.aps
....\Jump.chm
....\Jump.clw
....\Jump.cpp
....\Jump.h
....\Jump.hhp
....\Jump.ncb
....\Jump.opt
....\Jump.plg
....\Jump.rc
....\Jump.sln
....\Jump.suo
....\Jump.vcproj
....\JUMPHELP.HTM
....\MainFrm.cpp
....\MainFrm.h
....\RCa64839
....\RCa64907
....\RCa65331
....\RCa97325
....\ReadMe.txt
....\.ES\Chess01.bmp
....\...\Chess02.bmp
....\...\Chess03.bmp
....\...\Chess04.bmp
....\...\CIRCLE_W.CUR
....\...\CURSOR_H.CUR
....\...\Hand.cur
....\...\iconRigel.ico
....\...\Jump.ICO
....\...\Jump.rc2
....\...\Tile01.bmp
....\...\Tile02.bmp
....\...\Tile03.bmp
....\...\Tile04.bmp
....\...\Tile05.bmp
....\...\Tile06.bmp
....\...\Tile07.bmp
....\...\Toolbar.bmp
....\RESOURCE.H
....\SaveStep.LOG
....\Setup.bmp
....\StdAfx.cpp
....\StdAfx.h
....\SuperLink.cpp
....\SuperLink.h
....\Temp.bmp
....\TICK.WAV
实例3.bmp
Jump\RES
Jump