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Title: Artificial-Intelligence-in-game- Download
 Description: Game programming artificial intelligence technology " is a guide to the language of the AI ​ Game Programming, describes the game developers how to create the artificial intelligence in computer games using genetic algorithms and artificial neural networks. The book contains many practical examples and source code. The game programming artificial intelligence technology for genetic algorithms and artificial neural networks and other artificial intelligence technology industry staff, especially the practical hands to do application development staff to read reference.
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游戏编程中的人工智能技术\Chapter01\Executables\HelloWorld1.exe
........................\.........\...........\HelloWorld2.exe
........................\.........\...........\HelloWorld3.exe
........................\.........\...........\HelloWorld4.exe
........................\.........\...........\window_open.wav
........................\.........\HelloWorld1\HelloWorld1.dsp
........................\.........\...........\HelloWorld1.dsw
........................\.........\...........\HelloWorld1.ncb
........................\.........\...........\HelloWorld1.opt
........................\.........\...........\main.cpp
........................\.........\..........2\defines.h
........................\.........\...........\HelloWorld2.dsp
........................\.........\...........\HelloWorld2.dsw
........................\.........\...........\main.cpp
........................\.........\..........3\defines.h
........................\.........\...........\HelloWorld3.dsp
........................\.........\...........\HelloWorld3.dsw
........................\.........\...........\main.cpp
........................\.........\...........\window_open.wav
........................\.........\..........4\defines.h
........................\.........\...........\HelloWorld4.dsp
........................\.........\...........\HelloWorld4.dsw
........................\.........\...........\main.cpp
........................\.........\...........\window_open.wav
........................\........2\Bouncing Balls with Timer\Bouncing Balls with Timer.dsw
........................\.........\.........................\Bouncing Balls with Timer.ncb
........................\.........\.........................\Bouncing Balls with Timer.opt
........................\.........\.........................\CTimer.cpp
........................\.........\.........................\CTimer.h
........................\.........\.........................\defines.h
........................\.........\.........................\main.cpp
........................\.........\.........................\utils.cpp
........................\.........\.........................\utils.h
........................\.........\Executables\Bouncing Balls with Timer.exe
........................\.........\...........\GDI_Backbuffer2.exe
........................\.........\...........\GDI_LINES.exe
........................\.........\...........\GDI_LINES2.exe
........................\.........\...........\GDI_NoBackBuffer.exe
........................\.........\...........\GDI_Polygon.exe
........................\.........\...........\GDI_Polygon2.exe
........................\.........\...........\GDI_Text.exe
........................\.........\...........\Resources_Cursors.exe
........................\.........\...........\Resources_Dialog_box2.exe
........................\.........\...........\Resources_Icons.exe
........................\.........\...........\Resources_Menus.exe
........................\.........\...........\wav1.wav
........................\.........\...........\wav2.wav
........................\.........\...........\window_open.wav
........................\.........\GDI_BackBuffer\defines.h
........................\.........\..............\GDI_BackBuffer.dsp
........................\.........\..............\GDI_BackBuffer.dsw
........................\.........\..............\GDI_BackBuffer.ncb
........................\.........\..............\GDI_BackBuffer.opt
........................\.........\..............\GDI_BackBuffer.plg
........................\.........\..............\main.cpp
........................\.........\..............\utils.cpp
........................\.........\..............\utils.h
........................\.........\........buffer2\defines.h
........................\.........\...............\GDI_Backbuffer2.dsp
........................\.........\...............\GDI_Backbuffer2.dsw
........................\.........\...............\GDI_Backbuffer2.ncb
........................\.........\...............\GDI_Backbuffer2.opt
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