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Title: TextureMappingAndParticalSystemSimulationOfTheFlam Download
 Description: Pairs of irregular fuzzy objects, computer graphics simulation of the hot topic of research, in which the flame is a common natural phenomenon involves a broader, so the flame simulation of great significance. This paper presents a particle system based on OpenGL and texture mapping, as well as hybrid technology, 3D fire simulation model, this method is the use of specific geometric shape as the elementary particles, both to improve rendering speed as well as lower calculation of the amount of particle mixing achieved through the flame different regions of the color change, while reflecting a temperature difference. In addition the method also reflects the impact of wind on the particle system. Experimental results show that using the realistic simulation of the flame, taking up less resources and can better meet the needs of a variety of occasions, the real-time rendering.
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基于粒子系统和纹理映射的火焰实时模拟.doc
    

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