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Libbehavior-1.0-Release

  • Category : AI-NN-PR
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  • Update : 2013-08-09
  • Size : 3.73mb
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  • Author :tang w******
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Introduction - If you have any usage issues, please Google them yourself
A complete behavior tree library, and an example of how to use the behavior tree has complete documentation
Packet file list
(Preview for download)


Examples
........\Resources
........\.........\Ammo
........\.........\....\test.png
........\.........\Backgrounds
........\.........\...........\background.png
........\.........\Collision
........\.........\.........\Ammo
........\.........\.........\....\test.out
........\.........\.........\Hulls
........\.........\.........\.....\drone.out
........\.........\.........\.....\Drone1.out
........\.........\.........\.....\Fighter1.out
........\.........\.........\.....\Sample Hull Cloaked.out
........\.........\.........\.....\Sample Hull.out
........\.........\Fonts
........\.........\.....\arial.ttf
........\.........\Hulls
........\.........\.....\drone.png
........\.........\.....\Drone1 large.png
........\.........\.....\Drone1.png
........\.........\.....\Fighter1.png
........\.........\.....\large sample.png
........\.........\.....\Sample Hull Cloaked.png
........\.........\.....\Sample Hull.png
........\.........\XML
........\.........\...\projectile.xml
........\SnowLeopard.exe
........\Start Scenario 1.bat
........\Start Scenario 10.bat
........\Start Scenario 2.bat
........\Start Scenario 3.bat
........\Start Scenario 4.bat
........\Start Scenario 5.bat
........\Start Scenario 6.bat
........\Start Scenario 7.bat
........\Start Scenario 8.bat
........\Start Scenario 9.bat
Examples-src
............\AbsoluteMovement.cpp
............\AbsoluteMovement.h
............\BehaviorFactory.h
............\Cooldown.cpp
............\Cooldown.h
............\Definitions.h
............\DestroyAllNearbyProjectiles.cpp
............\DestroyAllNearbyProjectiles.h
............\Doxyfile
............\Fire.cpp
............\Fire.h
............\GameLogic.cpp
............\GameLogic.h
............\GameObject.cpp
............\GameObject.h
............\GFrameHandler.cpp
............\GFrameHandler.h
............\globals.h
............\GLRenderer.cpp
............\GLRenderer.h
............\goStraight.cpp
............\goStraight.h
............\GotoPoint.cpp
............\GotoPoint.h
............\jpeg.dll
............\libfreetype-6.dll
............\libpng12-0.dll
............\libtiff-3.dll
............\main.cpp
............\mtrand.cpp
............\mtrand.h
............\point.cpp
............\point.h
............\Projectile.cpp
............\Projectile.h
............\Renderer.cpp
............\Renderer.h
............\Resource.h
............\Resources
............\.........\Ammo
............\.........\....\test.png
............\.........\Backgrounds
............\.........\...........\background.png
............\.........\Collision
............\.........\.........\Ammo
............\.........\.........\....\test.out
............\.........\.........\Hulls
............\.........\.........\.....\drone.out
............\.........\.........\.....\Drone1.out
............\.........\.........\.....\Fighter1.out
............\.........\.........\.....\Sample Hull Cloaked.out
............\.........\.........\.....\Sample Hull.out
............\.........\Fonts
............\.........\.....\arial.ttf
............\.........\Hulls
............\.........\.....\drone.png
............\.........\.....\Drone1 large.png
............\.........\.....\Drone1.png
............\.........\.....\Fighter1.png
............\.........\.....\large sample.png
............\.........\.....\Sample Hull Cloaked.png
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