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Artificial-Intelligence-for-Games-Source-Code

  • Category : Mathimatics-Numerical algorithms
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  • Update : 2012-11-26
  • Size : 1.5mb
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  • Author :v0i****
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Introduction - If you have any usage issues, please Google them yourself
Game development lives in its own technical world. It has its own idioms, skills, and challenges. That’s one of the reasons I find it so much fun to work on. There’s a reasonably good chance of being the first person to meet and beat a new programming challenge.
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Artificial Intelligence for Games Source Code
.............................................\aicore
.............................................\......\bin
.............................................\......\...\c03_flocking.exe
.............................................\......\...\c03_kinematic.exe
.............................................\......\...\c03_pipeline.exe
.............................................\......\...\c03_priority.exe
.............................................\......\...\c03_steering.exe
.............................................\......\...\c05_action.exe
.............................................\......\...\c05_dectree.exe
.............................................\......\...\c05_markovsm.exe
.............................................\......\...\c05_randectree.exe
.............................................\......\...\c05_sm.exe
.............................................\......\...\c07_simpleq.exe
.............................................\......\...\glut.dll
.............................................\......\...\glut32.dll
.............................................\......\build
.............................................\......\.....\aicore_vc8.sln
.............................................\......\.....\aicore_vc8.vcproj
.............................................\......\.....\c03_flocking_vc8.vcproj
.............................................\......\.....\c03_kinematic_vc8.vcproj
.............................................\......\.....\c03_pipeline_vc8.vcproj
.............................................\......\.....\c03_priority_vc8.vcproj
.............................................\......\.....\c03_steering_vc8.vcproj
.............................................\......\.....\c05_action_vc8.vcproj
.............................................\......\.....\c05_dectree_vc8.vcproj
.............................................\......\.....\c05_markovsm_vc8.vcproj
.............................................\......\.....\c05_randectree_vc8.vcproj
.............................................\......\.....\c05_sm_vc8.vcproj
.............................................\......\.....\c07_simpleq_vc8.vcproj
.............................................\......\doc
.............................................\......\...\build
.............................................\......\...\.....\doxygen
.............................................\......\...\.....\.......\aicore.config
.............................................\......\...\.....\.......\footer.html
.............................................\......\...\.....\.......\header.html
.............................................\......\...\GLUT.README
.............................................\......\...\media
.............................................\......\...\.....\aicore.css

.............................................\......\include
.............................................\......\.......\aicore
.............................................\......\.......\......\action.h
.............................................\......\.......\......\aicore.h
.............................................\......\.......\......\aimath.h
.............................................\......\.......\......\basesm.h
.............................................\......\.......\......\core.h
.............................................\......\.......\......\dectree.h
.............................................\......\.......\......\fuzzysm.h
.............................................\......\.......\......\kinematic.h
.............................................\......\.......\......\learning.h
.............................................\......\.......\......\location.h
.............................................\......\.......\......\markovsm.h
.............................................\......\.......\......\precision.h
.............................................\......\.......\......\primitives.h
.............................................\......\.......\......\qlearning.h
........
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