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Description: A water simulation 2 variant
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Size: 1641472 |
Author: test |
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Description: 用matlab实现MIMO中的注水算法,并绘制累计分布函数-fullfill water-filling algorithm using matlab in mimo and drawing CDF
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Size: 1024 |
Author: dong |
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Description: 完美的流水灯程序!!
大家好好参考!!!真的很不错-The perfect light water programs! ! We make reference to the! ! ! Really nice
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Size: 59392 |
Author: 与前进 |
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Description: 视频实时嵌入水印,对视频的产权保护相当主要-real-time water-making
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Size: 1024 |
Author: 王洁 |
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Description: 分水岭分割方法,是一种基于拓扑理论的数学形态学的分割方法,其基本思想是把图像看作是测地学上的拓扑地貌,图像中每一点像素的灰度值表示该点的海拔高度,每一个局部极小值及其影响区域称为集水盆,而集水盆的边界则形成分水岭。分水岭的概念和形成可以通过模拟浸入过程来说明。在每一个局部极小值表面,刺穿一个小孔,然后把整个模型慢慢浸入水中,随着浸入的加深,每一个局部极小值的影响域慢慢向外扩展,在两个集水盆汇合处构筑大坝,即形成分水岭。-Watershed segmentation method is a topology-based theory of mathematical morphology segmentation method, the basic idea is the image as a geodesic topology on the landscape, the image pixel gray value of each point indicates that the point of the altitude, Each local minimum value and its impact area known as the catchment basins, while the catchment basins of the border, however, the formation of a watershed. Watershed concepts and immersed in the process of the formation can be illustrated through simulation. A local minimum in each surface, piercing a small hole, and then slowly immersed in water the whole model, with the deepening of immersion, each local minimum value of the influence domain slowly expanded outward, in the two catchment the confluence of building the dam basin, namely, the formation of a watershed.
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Size: 65536 |
Author: zhaolipo |
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Description: Direct9.0 3D 实现动态水波纹-Direct3D implementation Wave
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Size: 24576 |
Author: wza5372 |
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Description: water-filling source.
very simple.
thx
Platform: |
Size: 1024 |
Author: park |
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Description: 水波渲染效果,基于XNA和Shader技术,附带有Skybox-Water Effect, based on XNA and Shader, with Skybox inside
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Size: 866304 |
Author: 郅刚 |
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Description: Rendering realistic moving water is one of the key techniques that immerse the viewers into interactive graphics world including computer games. Physical simulations based on computational fluid dynamics (CFD) is useful for rendering the realistic behaviour of water. However, real-time fluid rendering has been one of the challenging tasks because of high computational cost of CFD. This research shows the fast implementation of the simulation based on Smoothed Particle Hydrodynamics. -Rendering realistic moving water is one of the key techniques that immerse the viewers into interactive graphics world including computer games. Physical simulations based on computational fluid dynamics (CFD) is useful for rendering the realistic behaviour of water. However, real-time fluid rendering has been one of the challenging tasks because of high computational cost of CFD. This research shows the fast implementation of the simulation based on Smoothed Particle Hydrodynamics.
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Size: 1169408 |
Author: 聂霄 |
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Description: 著名的倒水问题的解法 一个五升 一个三升的杯子 倒出四升的水-Problem of the famous drinks five liters a three liters a cup poured out four liters of water
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Size: 261120 |
Author: 平凡 |
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Description: This is a water filling algorithm design for MIMO system. This is in matlab
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Size: 1024 |
Author: pinku |
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Description: 水温的pid控制,采用HT46R24单片机和SHT11芯片控制-Water temperature pid control, using HT46R24 microcontroller and SHT11 Chip Control
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Size: 14336 |
Author: qiqi |
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Description: 实现了海战场环境的仿真。具体包括船,海水的实时流动仿真,瞄准器,导弹轨迹,环境中还加载了海水的声音,模拟环境非常逼真,是学习海战场仿真的绝佳例子。-To achieve a sea battlefield environment simulation. Including its ships, water flow, real-time simulation, sight, missile trajectory, the environment was also the voice of the water load to simulate the environment is very realistic, is to learn a great naval battle simulation examples.
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Size: 33642496 |
Author: zihuizhang |
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Description: Opengl模拟鱼在水中游泳的Demo,模拟了不同种类鱼的游泳状态-Opengl simulated fish in the water swimming Demo, to simulate the different types of fish swimming state
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Size: 134144 |
Author: ddl |
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Description: A matlab source code for ofdma water filling algorithm.
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Size: 1024 |
Author: 张国鹏 |
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Description: 逼真的水波纹效果,使用AS3.0做的,算法不错,可以-Realistic water ripple effect, use AS3.0 do a good algorithm, you can take a look at
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Size: 122880 |
Author: dalas |
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Description: 水量控制系统PID的演示程序,一个不错的PID范例-Water control system PID of the demonstration program, a good example of PID
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Size: 491520 |
Author: simon |
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Description: 一个水面模拟的OpenGL程序,加入了海水泡沫的粒子效果-An OpenGL water simulation program, joined the sea foam particle effects
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Size: 2311168 |
Author: rainman |
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Description: water filling technique
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Size: 1024 |
Author: Ganesh.K |
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Description: 基于vertex+texture 的水的模拟 cg代码-Vertex+ texture-based simulation of the water cg code
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Size: 4736000 |
Author: 王内秀 |
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