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[Special Effects19_125515_perlinnoise

Description: 柏林噪声生成演示,perlin noise.该噪声可以用去自然环境的随机模拟,天气,云,海水等模拟-Berlin noise generated presentation, perlin noise. The noise can be used up the natural environment stochastic simulation, weather, cloud, water and other simulation
Platform: | Size: 59392 | Author: 程勇新 | Hits:

[OtherSimuCIP

Description: 基于CIP的海啸波浪数值模拟,以及具有自由面水流模拟、水气两相流模拟、多相流模拟等。(注:虽然是一个C源码,但有2000多行,包括了所有功能)-CIP based numerical simulation of tsunami waves, as well as free surface flow simulation, water vapor two-phase flow simulation, multiphase flow simulation. (Note: Although it is a C source code, but there are more than 2000 firms, including all features)
Platform: | Size: 58368 | Author: | Hits:

[3D Graphic2-6-ParticleBasedFluidSimulation

Description: 这是粒子系统中水粒子的程序,很不错,和大家分享下。-This is a particle system in the process of water particles, it is good to share with you the next.
Platform: | Size: 6525952 | Author: 葛靖青 | Hits:

[Special Effectswater

Description: 基于dct变换的数字水印 matlab源码及测试用数据-Based on the DCT Transform Digital Watermarking matlab source code and test data
Platform: | Size: 659456 | Author: jcl | Hits:

[DirextXreflectiionWater

Description: 在directX中,实现实时反射的水面效果-In DirectX, the real-time water reflection effect
Platform: | Size: 982016 | Author: rgfeng | Hits:

[SCMproteusofwaterheater

Description: proteus热水器仿真,包含电路硬件图及汇编语言,并在keil2中源代码通过-Proteus water simulation, including the hardware circuit diagram and assembly language, and in the source code through keil2
Platform: | Size: 61440 | Author: 王横 | Hits:

[GUI Developwater

Description: 这是我编制的水蒸汽性质程序,很高兴与大家合作交流的机会-This is my water vapor produced by the nature of the procedure, I am very pleased with the cooperation and exchange opportunities for everyone
Platform: | Size: 38912 | Author: | Hits:

[3D GraphicWater_Simulation

Description: GPU精粹里的水效果渲染,用到shader,效果很逼真-GPU Pristine water effects rendering, use shader, the effect is very realistic
Platform: | Size: 6551552 | Author: rJie | Hits:

[SCM51

Description: 51单片机入门级资料。流水灯,数码管,矩阵键盘,AD,DA,液晶,定时器中断源程序并包含有PROTEUS仿真。-51 single-chip entry-level information. Water lights, digital tube, matrix keyboard, AD, DA, liquid crystal, the timer interrupt source and includes PROTEUS simulation.
Platform: | Size: 411648 | Author: | Hits:

[OpenGL programCgOpenGL

Description: 基于Cg和Opengl的实时水面模拟,包括反射折射,水面波动,太阳光等效果-Cg and opengl-based real-time simulation of water surface, including the reflection refraction, surface fluctuations, the effect of sunlight, etc.
Platform: | Size: 708608 | Author: 寒冬 | Hits:

[3D GraphicLodTerrain

Description: 实现lod和水面叠加的功能,并可以读入txt各式的水位文件-Lod achieve superposition and surface features, and can read a variety of water into the txt file
Platform: | Size: 907264 | Author: zhuhui | Hits:

[OpenGL programwaterandfire

Description: 一个有地图背景,在其上点鼠标可实现三维水纹效果,可在实现水纹的同时实现熔岩和火焰效果-water fire
Platform: | Size: 164864 | Author: 于波 | Hits:

[OpenGL programwater

Description: 在vc++在,通过OPENGL函数,利用纹理贴图实现海面效果-In vc++ at, through OPENGL function, use of texture mapping to achieve the effect of the sea
Platform: | Size: 406528 | Author: blackbear | Hits:

[matlabmimo_waterfilling

Description: MIMO Source code for MIMO-system with water-filling.
Platform: | Size: 1024 | Author: Him | Hits:

[GUI Developwater

Description: 网上订水系统:管理员 用户 进行订购 修改水-water dilivery online
Platform: | Size: 1040384 | Author: tgc | Hits:

[assembly languagePROTEUSEXAMPLE

Description: 关于proteus的仿真实例,很不错的,包括流水灯、步进电机等等。-About Proteus simulation examples, very good, including the water lamps, stepper motor and so on.
Platform: | Size: 13683712 | Author: wl | Hits:

[Otherwater

Description: 介绍了油田水侵的曲线的特征,采用VB编程,操作简单! -Introduction of the oil field water influx curve characteristics, the use of VB programming, easy to operate!
Platform: | Size: 6144 | Author: xianguoqi | Hits:

[DirextXwave

Description: 非常完美的水波纹,direct9.c2008版本环境, 完全3D的效果,-Very perfection fully 3D water ripple effect
Platform: | Size: 1014784 | Author: chen | Hits:

[assembly languagecontrolsystemofwashingmachine

Description: 本系统设计并建立一个由微控制器控制的洗衣机控制系统。要求完成以下基本控制功能:给水和排水的自动控制,用户定时时间的设定,电机的正反转,各种定时和故障报警电路,定时开、关机的控制,三分钟延时启动的保护,具有键盘设定功能.设计相应的A/D、D/A、键盘、显示接口和传感器测量水位电路,可在线键盘参数设置、定时检测、显示、报警,其中控制输出部分采用模拟量或开关量进行控制。 -The system was designed and set up a micro-controller to control the washing machine control system. Required to complete the following basic control functions: the automatic control of water supply and drainage, the user time settings from time to time, the positive motor, various timing and failure alarm circuit, regularly opened, shutdown control, three-minute delay to start the protection of with the keyboard settings. Designed corresponding A/D, D/A, keyboard, display interface and the water level sensor circuit, available online keyboard parameter setting, timing detection, display, alarm, control output part of one of the use of analog or switch volume control.
Platform: | Size: 12288 | Author: 周海东 | Hits:

[OpenGL programFountain-Dance-win

Description: The Fountain Simulation Here I ll explain Some basic physical things (simulation of a water drop) How to get antialiased points How to use blending Some basic physics... The movement of a drop contains two factors: The direction, how the drop gets out of the fountain and the gravity. The position of a drop is pretty easy to compute if you know, how much time has passed since the drop has leaved the fountain. You have to multiplicate the vector of the constant moving (how the drop leaves the fountain) with the time and then subtract the squared time multiplicated with an acceleration factor. This acceleration factor contains the weight of a drop and the power of gravity. This is all. You now have to know the direction, how the drop comes out of the fountain, but this is just a bit calculating with sine and cosine. You can look at my code.-The Fountain Simulation Here I ll explain Some basic physical things (simulation of a water drop) How to get antialiased points How to use blending Some basic physics... The movement of a drop contains two factors: The direction, how the drop gets out of the fountain and the gravity. The position of a drop is pretty easy to compute if you know, how much time has passed since the drop has leaved the fountain. You have to multiplicate the vector of the constant moving (how the drop leaves the fountain) with the time and then subtract the squared time multiplicated with an acceleration factor. This acceleration factor contains the weight of a drop and the power of gravity. This is all. You now have to know the direction, how the drop comes out of the fountain, but this is just a bit calculating with sine and cosine. You can look at my code.
Platform: | Size: 131072 | Author: wang | Hits:
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