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[Compress-Decompress algrithmsBLENDPOT

Description: 两个具有纹理透明渲染效果的立体彩色茶壶图案,两个茶壶相互融合效果很美!-Two texture rendering transparent three-dimensional color teapot patterns, the effect of mutual integration of two very beautiful teapot!
Platform: | Size: 93184 | Author: 晁艳普 | Hits:

[OpenGL programcharpterD

Description: 《计算机图形学实验教程(OpenGL版)》第七章和第八章源码。 每章都有多个程序,实现各个功能,非常实用! 这本书涵盖了纹理、粒子绘制等等高级技术,非常不错!- Experimental Guide to Computer Graphics (OpenGL version) Chapter VII and Chapter VIII of the source. Each chapter has a number of procedures, to achieve various functions, very useful! This book covers the texture, particle rendering, etc. Advanced technology, very good!
Platform: | Size: 1548288 | Author: 潘豆豆 | Hits:

[2D GraphicCAWATERCOLOUR

Description: NPR-非真实感绘制中基于物理模拟水彩效果的实现代码,-NPR-non-photorealistic rendering of watercolor effects based on physical simulation of the realization of code,
Platform: | Size: 2208768 | Author: chenwenjuan | Hits:

[2D GraphicPARTICLEWATERCOLOUR

Description: 这是非真实感绘制中用粒子模拟水彩效果的代码-This non-photorealistic rendering using watercolor effect of particle simulation code
Platform: | Size: 2196480 | Author: chenwenjuan | Hits:

[Game Enginecurvedani

Description: 动画逻辑接口层. 可以灵活扩展,适用于任和渲染逻辑. 支持xml/二进制格式数据文件的存取.-Animation logical interface layer. Can be flexible expansion and rendering applicable to any logic. Support xml/binary format data file access.
Platform: | Size: 143360 | Author: kaikai | Hits:

[2D Graphiccode1

Description: VC2003下的Light Field Rendering源码, sigh graph 文章 Light Field Photography with a Hand-held Plenoptic Camera 的实现-VC2003 under Light Field Rendering source, sigh graph article Light Field Photography with a Hand-held Plenoptic Camera realization
Platform: | Size: 120832 | Author: wangsankuan | Hits:

[OpenGL programStar

Description: 使用OPENGL绘制天球恒星,星表使用的是亮星星表,环境是VC6-OPENGL rendering the use of the celestial sphere of stars, star table using bright stars form, the environment is VC6
Platform: | Size: 299008 | Author: wanglei | Hits:

[Special EffectsVolRen

Description: 中科院实现的体绘制程序,基于vc和vtk开发的源代码-Realize the Chinese Academy of Sciences of the volume rendering procedure, based on the vc and the development of the source code of VTK
Platform: | Size: 973824 | Author: liuxin | Hits:

[3D GraphicMedical3D

Description: 我先发一个. 该程序有5个模块:,系列CT图像读入,体绘制模块,面绘制模块,二维图像显示模块,以及ImageWedget. -I have a pre-emptive. The program has five modules: the series of CT images read, volume rendering module, surface rendering module, two-dimensional image display module, as well as ImageWedget.
Platform: | Size: 6616064 | Author: 小马 | Hits:

[3D GraphicVolumeFog

Description: The Volume Fog sample shows the per-pixel density volumetric rendering technique. The fog volume is modeled as a polygonal mesh, and the density of the fog at every pixel is computed by subtracting the front side of the fog volume from the back side. The fog is mixed with the scene by accumulating an in/out test at every pixel -- that is, back-facing fog polygons will add, while front-facing ones will subtract. If the value is non zero, then the scene intersects the fog and the scene s depth value is used. In order to get better results, this demo uses 12 bits of precision by encoding high and low bits in different color channels. -The Volume Fog sample shows the per-pixel density volumetric rendering technique. The fog volume is modeled as a polygonal mesh, and the density of the fog at every pixel is computed by subtracting the front side of the fog volume from the back side. The fog is mixed with the scene by accumulating an in/out test at every pixel that is, back-facing fog polygons will add, while front-facing ones will subtract. If the value is non zero, then the scene intersects the fog and the scene s depth value is used. In order to get better results, this demo uses 12 bits of precision by encoding high and low bits in different color channels.
Platform: | Size: 28672 | Author: Phoebuson Ryao | Hits:

[Special Effectstt

Description: 一份HDR rendering的code。绝对非常好,是从公司里面偷偷拿出来的-HDR rendering of a code. Definitely very good, is from the company secretly come inside
Platform: | Size: 1636352 | Author: 裘振 | Hits:

[Windows Developtex3dDemoHC

Description: 一个简单的体渲染(Volume Rendering)程序-A simple physical rendering (Volume Rendering) program
Platform: | Size: 35840 | Author: deng | Hits:

[OpenGL programzsghz

Description: 真实感绘制 之 纹理映射:绘制立方体,利用不同的方式对该立方体贴纹理-Photorealistic rendering of texture mapping: mapping the cube, using a different method on the cube texture paste
Platform: | Size: 158720 | Author: 于洋 | Hits:

[Otherpreint211

Description: 基于gpu的体绘制程序源代码,包含所有链界库,绘制效果很好。-GPU-based volume rendering program source code, contains all the chain community library, drawing well.
Platform: | Size: 4225024 | Author: lry | Hits:

[3D Graphicraycasting_tutorial

Description: 老外写的GPU加速的raycasting算法,硬件加速算法用CG编写。对学习硬件加速的体绘制算法很有用-Written by foreigners GPU-accelerated raycasting algorithms, hardware-accelerated CG algorithm used to prepare. Learning hardware-accelerated volume rendering algorithm is useful
Platform: | Size: 1628160 | Author: dodo | Hits:

[3D Graphiccast

Description: 一个基于MPI的并行的体绘制算法,该算法是纯软件实现,在无图形卡的机群上使用,含一个简单的医学图象数据。-MPI-based parallel volume rendering algorithm, which is a pure software implementation, graphics cards without the use of aircraft, including a simple medical image data.
Platform: | Size: 1968128 | Author: dodo88 | Hits:

[Game EngineOgreSDKSetup1.6.0RC1_VC90

Description: OGRE(Object-Oriented Graphics Rendering Engine,即:面向对象图形渲染引擎)是一个用C++开发的面向场景、非常灵活的3D引擎,它旨在让开发人员更容易、更直接地利用硬件加速的3D图形系统开发应用。这个类库隐藏了底层系统库(如:Direct3D和OpenGL)的所有细节,提供了一个基于世界对象和其他直观类的接口。 这是最新版的1.6版本SDK。-OGRE (Object-Oriented Graphics Rendering Engine, namely: object-oriented graphics rendering engine) is a by C++ Development-oriented scenes, very flexible 3D engine, it was designed to allow developers to more easily and directly use hardware-accelerated 3D graphics system development and application. This class library to hide the underlying system libraries (such as: Direct3D and OpenGL) all the details to provide a world based on the type of objects and other intuitive interface. This is the latest version of the 1.6 version SDK.
Platform: | Size: 47022080 | Author: 任我飞 | Hits:

[Special EffectsGPU_Water_Simulation

Description: 在128*128的网格上求解2维波动方程来模拟大范围的水波。用一个像素渲染程序完成对波动方程的时间积分,结果存放于一个浮点数纹理中,.然后将此纹理传给渲染模块。此外使用凹凸贴图来描述水面的细节波纹,这会给稍后的逐像素渲染带来逼真的水面闪烁高光效果.-128* 128 grid on the solution of 2-dimensional wave equation to simulate a wide range of water. With a pixel shader program to complete the wave equation of time points, the result is stored in a floating point texture,. And then this texture to the rendering module. In addition the use of bump mapping to describe the details of the surface corrugation, which will later bring about-by-pixel rendering realistic water effects of high light flashes.
Platform: | Size: 1740800 | Author: ding | Hits:

[Special EffectsplaneWidgetCut

Description: 用VC和VTK实现,对于三维重建后头颅模型进行虚拟切割,三维重建采用体绘制技术,程序实现了任意的平面切割-VTK with VC and the realization of three-dimensional reconstruction of the skull model after virtual cutting, three-dimensional reconstruction using volume rendering techniques, and procedures to achieve the arbitrary cutting plane
Platform: | Size: 564224 | Author: 孙绪江 | Hits:

[OpenGL programTwoDShape

Description: 基于OpenGL的图像绘制框架初始化源码及简单图形绘制-Image-based rendering framework for OpenGL initialization source code and simple graphics rendering
Platform: | Size: 47104 | Author: victory | Hits:
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