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[3D Graphicvr

Description: 用c实现的一个简单的volume rendering algorithm.-c achieved with a simple volume rendering algorithm.
Platform: | Size: 6603776 | Author: Wayne | Hits:

[GDI-Bitmapdraw_project(LJ)

Description: 1. 根据csv文件数据内容绘图。csv文件内容包括:图形类型(横线,竖线,横半圆弧,竖半圆弧),长度(线长度,半圆半径)。根据csv文件中提供的数据,在dialog中绘制出相应的图形。如果要绘制的图形超出dialog的 x轴边界,则从x=0,y不变的坐标开始绘制该图形;如果超出了y轴边界,则从x不变,y=0坐标开始绘制。-1. According csv document mapping data elements. Csv file contents include : graphic types (horizontal line, vertical line, horizontal semi-circular, semi-circular vertical), the length (length, semicircle radius). Csv document according to the information provided by the dialog in drawing up the corresponding graphics. If the Graphics Rendering dialog beyond the x-axis border, from x = 0, y unchanged began mapping the coordinates of the graphics; If we look beyond the borders of the y-axis, from x unchanged. y = 0 start mapping coordinates.
Platform: | Size: 4040704 | Author: 李小跳 | Hits:

[Graph Drawing638_project

Description: 非真实感绘制的例子 The goal of this project is to explore the idea of point-based radiosity, which is a shooting radiosity technique suggested by Mark Harris at UNC. The primary idea is that features available in graphics hardware can be utilized to perform radiosity calculations. Facilities such as flat shading, diffuse lighting, projective textures, and mipmapping can be used to replace traditional numerical solutions for radiosity. -non-photorealistic rendering examples The goal of this project is to exp lore the idea of point-based radiosity. which is a shooting radiosity technique sugges ted by Mark Harris at UNC. The primary idea is tha t features available in graphics hardware can b e utilized to perform radiosity calculations. Facilities such as flat shading. diffuse lighting, projective textures, mipmapping and can be used to replace tradition al numerical solutions for radiosity.
Platform: | Size: 707584 | Author: gongjian | Hits:

[3D GraphicMeshLab_v100_src

Description: MeshLab is an open source, portable, and extendible system for the processing and editing of unstructured 3D triangular meshes. The system is aimed to help the processing of the typical not-so-small unstructured models arising in 3D scanning, providing a set of tools for editing, cleaning, healing, inspecting, rendering and converting this kind of meshes.-MeshLab is an open source, portable, and extendible system for the processing and ed iting of 3D unstructured triangular meshes. Th e system is aimed to help the processing of the ty pical not-so-small unstructured models arisi Vi in 3D scanning, providing a set of tools for editing, cleaning, healing, inspecting, rendering and converting this kind of meshes.
Platform: | Size: 894976 | Author: csl | Hits:

[3D Graphic3dsmoke

Description: 使用DirectX绘制3D smoke的示例程序。-use DirectX 3D rendering smoke examples of procedures.
Platform: | Size: 1479680 | Author: DL | Hits:

[OpenGL programMyRain110

Description: 本程序是模拟水波和水滴的效果,包括粒子的生成、粒子的运动、粒子的死亡、粒子的绘制及场景的绘制.-this process is simulated wave and the effect of water droplets, including particle formation, particle movement, particles of death, Particle rendering and scene rendering.
Platform: | Size: 614400 | Author: andy | Hits:

[3D Graphicpromptshaderey

Description: 本程序为一个非真实渲染的DEMO以非真实渲染(none-photorealistic rendering)风格,对户外场景进行着色的技术。在2003年秋天的Beyond3D/ATI shader compititon中,Shaderey程序最先使用了这些技术来进行渲染。在Shaderey的户外场景中,包含了地形,云,树木,房屋,天空顶,以及湖水.-the procedures for a non-realistic rendering of the DEMO non-realistic rendering (none-photorea listic rendering) style of outdoor scenes for coloring technology. In the autumn of 2003 compititon Beyond3D/ATI shader, Shaderey procedures first used these techniques for rendering. Shaderey in the outdoor scenes, including the terrain, clouds, trees, houses, sky roof, and water.
Platform: | Size: 3241984 | Author: | Hits:

[3D GraphicRayCast

Description: 实现三维VTK数据的体绘制,快速,高效。-3D data volume rendering, fast and efficient.
Platform: | Size: 1034240 | Author: 武一 | Hits:

[3D GraphicVision

Description: 一个自己写的简单光线投射法的体绘制算法,内部包含人头骨的数据文件,简单易懂-himself wrote a simple ray casting method of volume rendering algorithms, the internal human skull contains the data files, simple and understandable. .
Platform: | Size: 2756608 | Author: danny | Hits:

[Industry researchMVR_20050121_StencilLevel

Description: virtual reality project. This algorithm for building large image to Volume rendering. Using directx
Platform: | Size: 932864 | Author: Son Tran | Hits:

[3D GraphicWater

Description: 水面实时渲染,使用FFT和Wave方程来生成水面波动,要求显卡必须支持SM3.0和VTF(Geforce6以上) 使用2005.8的DXSDK编译-Surface real-time rendering, the use of FFT and the Wave Equation to generate the surface fluctuations, requirement SM3.0 graphics card must support and VTF (Geforce6 above) using the 2005.8 Compiler DXSDK
Platform: | Size: 2028544 | Author: GoldFX | Hits:

[OpenGL programV3D_Viewer_1.01_SourceCode

Description: V3D-Viewer is a Dicom and "Philips V3D 3DRA" Medical Volume Viewer based on .Net and the VTK library. With marching cubes, 3d planes and (3D texture) volume rendering, including histogram transparency and intensity curve selection tool.
Platform: | Size: 559104 | Author: mhp | Hits:

[OpenGL programc-ray-v1.1.tar

Description: C-ray is a volume raycasting software optimized for Cell Broadband Engine. It is aimed at achieving interactive volume rendering on a very large volumetric data by taking advantage of all the strong features of the Cell B.E.
Platform: | Size: 8186880 | Author: mhp | Hits:

[OpenGL programvvis-0.2.tar

Description: vvis a volume rendering program providing several display algorithms like the texture method, shear-warp, and raycasting.
Platform: | Size: 3229696 | Author: mhp | Hits:

[3D GraphicCartoon-src

Description: 图形处理,主要是用于卡通效果的渲染 采用的是CG技术-Graphics processing, the main effect for cartoon rendering using CG technology
Platform: | Size: 27648 | Author: xmg | Hits:

[3D GraphicDynamicFur-src

Description: 图形处理,通过动态毛发的渲染,使得效果比较逼真采用CG技术-Graphics processing, through the dynamic rendering of hair, making more effective use of CG technology lifelike
Platform: | Size: 79872 | Author: xmg | Hits:

[Special EffectsPainterly

Description: 实现图象的油画算法 a new painterly multi-layer rendering algorithm-Painting algorithm to achieve image a new painterly multi-layer rendering algorithm
Platform: | Size: 2048 | Author: Siwen | Hits:

[VC/MFCBSPTree

Description: Binary Space Partioning Trees and Polygon Removal in Real Time 3D Rendering-Binary Space Partioning Trees and PolygonRemoval in Real Time 3D Rendering
Platform: | Size: 763904 | Author: 邢远波 | Hits:

[OpenGL programOG

Description: This a simple Windows application, which creates and reproduces 3D-image (surface) of a function plot using OpenGL rendering context. -This a simple Windows application, which creates and reproduces 3D-image (surface) of a function plot using OpenGL rendering context.
Platform: | Size: 29696 | Author: XiongBihua | Hits:

[DirextXVolumeRendering-src

Description: direct3D实现的volume rendering代码,非常经典-Direct3D achieved volume rendering code, very classic
Platform: | Size: 7168 | Author: 天天 | Hits:
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