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Description: 《Realtime Rendering》的随书源代码,包含完整的3D引擎的源代码,及使用文档
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Size: 50238713 |
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Description: Render .NET is an 3D Photorealistic Rendering Library - REYES(RenderMan),Ray / Photon Tracing Architecture - Complex Models such Quadrics / Patches / Mesh... - Primitive / Displacement(True) / Surface / LightSource / Volume/Imager Shaders - Sampling / Filtering / Motion / DepthOfField / GlobalI...
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Size: 481235 |
Author: none |
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Description: Landscape rendering using Voxels in C
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Size: 3548 |
Author: none |
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Description: 微软亚洲研究院论文:逼真的羽毛建模与绘制-Microsoft Asia Research Institute Papers : realistic modeling and rendering feathers
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Size: 1150697 |
Author: 李刚 |
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Description: 多视点拼图的离散渲染-discrete rendering of the puzzle
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Size: 1880867 |
Author: 李刚 |
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Description: 演示绘制三维图形的原代码-rendering 3D graphics demo of the original code
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Size: 2538 |
Author: 马累 |
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Description: 功能:1 实时绘制数据曲线2 保存接受数据到文件3 能在各种参数下,与单片机和pc机通过串口通讯4 能实时记录输入和输出数据sstcomc.c为单片机上使用的演示程序,在keil c51编译以后,在sst89c58测试通过-functions : a real-time rendering two data curves accept data preservation of documents in three parameters, and SCM and PCs through four serial communications can be captured in real time input and output data for SCM sstcomc.c demonstration on the use of procedures, the Keil compiler decoder, after the sst89c58 the test
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Size: 53978 |
Author: 林世飞 |
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Description: 用vertex shader进行繁重的渲染工作,可以获得很多很多的好处-using vertex shader for rendering the heavy work, many of the available benefits
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Size: 32497 |
Author: 毛慧明 |
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Description: 三维真实感图形的绘制,使用VC固化的头文件-realistic 3D graphics rendering, use VC curing the first document
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Size: 11568 |
Author: asd |
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Description: Interverse Project - The interverse is the evolution and combination of the web, chat, IM, and voice communication. It is not just a graphical user interface (GUI), but an immersive user interface (IUI). This project will develop the clients and content used in the interverse Interverse 是Web,聊天,IM,和语音通讯的发展和组合。它不只是一个图形化的用户接口(GUI),也是一个沉浸式的用户接口(IUI)。这个项目将开发沉浸式环境中的客户端和内容。 来源:http://sourceforge.net/projects/interverse/ Development Status: 3 - Alpha, 4 - BetaEnvironment: Other Environment, X11 ApplicationsIntended Audience: Developers, End Users/Desktop, Other AudienceLicense: GNU Lesser General Public License (LGPL)Operating System: Windows 95/98/2000, OS Independent, LinuxProgramming Language: APL, C, C++Topic: Communications, 3D Rendering, MIDI -Interverse Project - The interverse evolution and is the combination of the web, chat, IM, and voice communication. It is not just a graphical user interface (GUI), but an immersive user interface (IUI). This project will develop the clients and content used in the interverse Interverse Web, chat, IM, and voice communications and the development portfolio. It is not just a graphical user interface (GUI), as well as an immersion in the user interface (IUI). This project will develop immersion environment of the client and content. Source : http://sourceforge.net/projects/interverse/ Development Status : 3-Alpha, 4-BetaEnvironment : Other Environment, X11 ApplicationsIntended Audience : Developers and End Users / Desktop, Other AudienceLicense : Lesser GNU General Public License (LGPL) Opera
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Size: 2022699 |
Author: 松 |
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Description: 利用OpenGL函数实现绘制茶壶图形,包括可视窗口的大小尺寸,窗口背景和绘图功能。-Function OpenGL graphics rendering teapot, including the visualization window sizes, the window background and graphics features.
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Size: 76316 |
Author: 冰 |
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Description: 面向GPU的多LOD因子的大规模场景策略及其原型系统-Large Scene Rendering Solution Using GPU
Based Multi-LOD Factor Approach
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Size: 7432192 |
Author: Jhon |
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Description: In this paper, we propose a practical method for hardware-
accelerated rendering of the depth image-based representation (DIBR) object,
which is defined in MPEG-4 Animation Framework eXtension (AFX). The
proposed method overcomes the drawbacks of the conventional rendering, i.e. it
is slow since it is hardly assisted by graphics hardware and surface lighting is
static. Utilizing the new features of modern graphic processing unit (GPU) and
programmable shader support, we develop an efficient hardware-accelerated
rendering algorithm of depth image-based 3D object. Surface rendering in re-
sponse of varying illumination is performed inside the vertex shader while
adaptive point splatting is performed inside the fragment shader. Experimental
results show that the rendering speed increases considerably compared with the
software-based rendering and the conventional OpenGL-based rendering
method.
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Size: 5890048 |
Author: phonox |
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Description: This program implements the rendering framework that is used in the paper
D. De Silva, W. Fernando, and H. Kodikaraarachchi,
“A NEW MODE SELECTION TECHNIQUE FOR CODING DEPTH MAPS OF 3D VIDEO,” IEEE International Conference on Acoustics, Speech and Signal Processing, ICASSP 2010. pp. 686-689. Mar. 2010.
which has the following features:
1. Depth maps are interpreted according to the MPEG Informative
Recommendations in MPEG Doc. N8038.
2. Left image is rendered Right most pixel to the Left most pixel and Right Image is rendered vice versa. This is done to make sure that no background pixels would appear as foreground.
3. Disocclusions are filled with Background pixel extrapolation,
however with some small modifications. Disocclusions are filled in the opposite direction to rendering.
- This program implements the rendering framework that is used in the paper
D. De Silva, W. Fernando, and H. Kodikaraarachchi,
“A NEW MODE SELECTION TECHNIQUE FOR CODING DEPTH MAPS OF 3D VIDEO,” IEEE International Conference on Acoustics, Speech and Signal Processing, ICASSP 2010. pp. 686-689. Mar. 2010.
which has the following features:
1. Depth maps are interpreted according to the MPEG Informative
Recommendations in MPEG Doc. N8038.
2. Left image is rendered Right most pixel to the Left most pixel and Right Image is rendered vice versa. This is done to make sure that no background pixels would appear as foreground.
3. Disocclusions are filled with Background pixel extrapolation,
however with some small modifications. Disocclusions are filled in the opposite direction to rendering.
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Size: 1412096 |
Author: phonox |
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Description: 本代码是由外国作者基于MATLAB 编写的图像渲染代码,亲测可用(The code is written by foreign authors based on MATLAB image rendering code, pro-test available.)
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Size: 233472 |
Author: lalalilalalalalali
|
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Description: matlab render code for volume rendering
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Size: 876544 |
Author: fddd345 |
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Description: Real Time Rendering第三版英文版pdf(Real Time Rendering 3rd edition)
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Size: 25154560 |
Author: syj233 |
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Description: Real Time Rendering.3rd.pdf, 学习gpu的很好书籍(Real Time Rendering.3rd.pdf, learn gpu good book)
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Size: 16573440 |
Author: sgnyyy |
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Description: 一个C#SVG渲染引擎,主要设计用于在web上使用SVG文件。(A C# SVG rendering engine, primarily designed to allow SVG files to be used on the web.)
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Size: 19822592 |
Author: giveme20002003 |
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Description: 体绘制是一种三维空间中而非三维空间中的二维曲面上绘制三维数据的技术。体绘制和几何绘制并没有严格的界限。两种技术经常会有相似的结果,有时两者又可认为是一种技术。(Volume rendering is a technique for rendering three-dimensional data on two-dimensional surfaces in three-dimensional space rather than two-dimensional surfaces in three-dimensional space.)
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Size: 1024 |
Author: wangxj05 |
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