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A133526119-3064

  • Category : IOS
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  • Update : 2013-04-13
  • Size : 4.54mb
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  • Author :sfh***
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Introduction - If you have any usage issues, please Google them yourself
The test user memory game. Remember alphabetical or numerical order. This sequence covered by the bubble, in order to break the bubbles. Game based on a cocos2d 2D game engine, ABC123 as one of the few open source cocos2d game project, to show us a full commercial game framework. This is a great example of iPhone game development entry. Can run on the iPhone, iPod touch, iPad
Packet file list
(Preview for download)


__MACOSX\ABC123\._.DS_Store
........\......\._ABC123-Info.plist
........\......\._build
........\......\build\._ABC123.build
........\......\.....\ABC123.build\._ABC123.pbxindex
ABC123\.DS_Store
......\.project
......\ABC123-Info.plist
......\.......xcodeproj\jed.mode1v3
......\................\jed.pbxuser
......\................\kwigbo.mode1v3
......\................\kwigbo.pbxuser
......\................\project.pbxproj
......\ABC123_Prefix.pch
......\build\ABC123.build\ABC123.pbxindex\categories.pbxbtree
......\.....\............\...............\cdecls.pbxbtree
......\.....\............\...............\decls.pbxbtree
......\.....\............\...............\files.pbxbtree
......\.....\............\...............\imports.pbxbtree
......\.....\............\...............\pbxindex.header
......\.....\............\...............\protocols.pbxbtree
......\.....\............\...............\refs.pbxbtree
......\.....\............\...............\strings.pbxstrings\control
......\.....\............\...............\..................\strings
......\.....\............\...............\subclasses.pbxbtree
......\.....\............\...............\symbols0.pbxsymbols
......\.....\............\Debug-iphonesimulator\ABC123.build\ABC123-all-target-headers.hmap
......\.....\............\.....................\............\ABC123-generated-files.hmap
......\.....\............\.....................\............\ABC123-own-target-headers.hmap
......\.....\............\.....................\............\ABC123-project-headers.hmap
......\.....\............\.....................\............\ABC123.dep
......\.....\............\.....................\............\ABC123.hmap
......\.....\............\.....................\............\Objects-normal\i386\ABC123.LinkFileList
......\.....\............\.....................\............\..............\....\ABC123AppDelegate.o
......\.....\............\.....................\............\..............\....\Action.o
......\.....\............\.....................\............\..............\....\AtlasNode.o
......\.....\............\.....................\............\..............\....\AtlasSprite.o
......\.....\............\.....................\............\..............\....\AtlasSpriteManager.o
......\.....\............\.....................\............\..............\....\Camera.o
......\.....\............\.....................\............\..............\....\CameraAction.o
......\.....\............\.....................\............\..............\....\CDataScanner.o
......\.....\............\.....................\............\..............\....\CDataScanner_Extensions.o
......\.....\............\.....................\............\..............\....\chipmunk.o
......\.....\............\.....................\............\..............\....\CJSONDeserializer.o
......\.....\............\.....................\............\..............\....\CJSONScanner.o
......\.....\............\.....................\............\..............\....\CJSONSerializer.o
......\.....\............\.....................\............\..............\....\cocos2d.o
......\.....\............\.....................\............\..............\....\cocoslive.o
......\.....\............\.....................\............\..............\....\CocosNode.o
......\.....\............\.....................\............\..............\....\CocosNodeExtras.o
......\.....\............\.....................\............\..............\....\cpArbiter.o
......\.....\............\.....................\............\..............\....\cpArray.o
......\.....\............\.....................\............\..............\....\cpBB.o
......\.....\............\.....................\............\..............\....\cpBody.o
......\.....\............\.....................\............\..............\....\cpCollision.o
......\.....\............\.....................\............\..............\....\cpHashSet.o
......\.....\............\.....................\............\..............\....\cpJoint.o
......\.....\............\..
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