Description: 2.1.0 version of the engine re-architecture, the introduction of three new connection (Joint), and rewrite the broadphase (WAN collision detection), joined the kinematic objects (moving objects without the quality), Edge Shape (line objects), Raycast (ray tracing) and so on. Specifically refer to http://box2dflash.boristhebrave.com/docs/2.1a/updating. In the 2.0.1 version to the class, I rarely take into account the package, as is programming and user convenience, but the structure is very bad, in this version was modified. In addition, this version of the operating efficiency should theoretically higher than the previous version, because I will Contact (contacts class, motion simulation are continuously being generated or destroyed) by the class to the record.
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20104226553336\20104226553336\Demos\Simple\delete.bat
..............\..............\.....\......\Simple.dof
..............\..............\.....\......\Simple.dpr
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..............\..............\.....\......\UPhysicsDebug.ddp
..............\..............\.....\......\UPhysicsDebug.dfm
..............\..............\.....\......\UPhysicsDebug.pas
..............\..............\.....\......\【源码说明】.txt
..............\..............\.....\......\源码天空.htm
..............\..............\.....\TestBed\delete.bat
..............\..............\.....\.......\TestBed.dof
..............\..............\.....\.......\TestBed.dpr
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..............\..............\.....\.......\TestBed.exe
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..............\..............\.....\.......\TestBed.res
..............\..............\.....\.......\....s\delete.bat
..............\..............\.....\.......\.....\UApplyForce.pas
..............\..............\.....\.......\.....\UBodyTypes.pas
..............\..............\.....\.......\.....\UBreakable.pas
..............\..............\.....\.......\.....\UBridge.pas
..............\..............\.....\.......\.....\UBuoyancyController.pas
..............\..............\.....\.......\.....\UCantilever.pas
..............\..............\.....\.......\.....\UChain.pas
..............\..............\.....\.......\.....\UCharacterCollision.pas
..............\..............\.....\.......\.....\UCollisionFiltering.pas
..............\..............\.....\.......\.....\UCollisionProcessing.pas
..............\..............\.....\.......\.....\UCompoundShapes.pas
..............\..............\.....\.......\.....\UConfined.pas
..............\..............\.....\.......\.....\UContinuousTest.pas
..............\..............\.....\.......\.....\UDistanceTest.pas
..............\..............\.....\.......\.....\UDominos.pas
..............\..............\.....\.......\.....\UDynamicTreeTest.pas
..............\..............\.....\.......\.....\UEdgeShapes.pas
..............\..............\.....\.......\.....\UElasticBody.pas
..............\..............\.....\.......\.....\UExplosion.pas
..............\..............\.....\.......\.....\UFixedJoint.pas
..............\..............\.....\.......\.....\UGears.pas
..............\..............\.....\.......\.....\UGraviation.pas
..............\..............\.....\.......\.....\ULineJoint.pas
..............\..............\.....\.......\.....\UMotorsAndLimits.pas
..............\..............\.....\.......\.....\UOneSidedPlatform.pas
..............\..............\.....\.......\.....\UPolyCollision.pas
..............\..............\.....\.......\.....\UPolyShapes.pas
..............\..............\.....\.......\.....\UPrismatic.pas
..............\..............\.....\.......\.....\UPulleys.pas
..............\..............\.....\.......\.....\UPyramid.pas
..............\..............\.....\.......\.....\URayCast.pas
..............\..............\.....\.......\.....\URestitution.pas
..............\..............\.....\.......\.....\URopeInWind.pas
..............\..............\.....\.......\.....\USensorTest.pas
..............\..............\.....\.......\.....\UShapeEditing.pas
..............\..............\.....\.......\.....\USliderCrank.pas
..............\..............\.....\.......\.....\USphereStack.pas
..............\..............\.....\.......\.....\UTerrainBox.pas
..............\..............\.....\.......\.....\UTheoJansen.pas
..............\..............\.....\.......\.....\UTimeOfImpact.pas
..............\..............\.....\.......\.....\UVaryingFriction.pas
..............\..............\.....\.......\.....\UVaryingRestitution.pas
..............\..............\.....\.......\.....\UVerticalStack.pas
..............\..............\.....\.......\.....\UWeb.pas
..............\..............\.....\.......\UMain.ddp