Description: This procedure uses collision detection algorithm to detect motion between the ball, exercise ball or cylinder with the other plane collision, and collision response accordingly.
- [MotionDetection] - video capture, detect motion and save th
- [pointDetect] - This is the source code for detecting po
- [mill_gl] - A mill in opengl, GUI, motion blur suppo
- [OpenGL] - OpenGL fountain with three-dimensional s
- [Toys] - NVIDIA classic demo, suitable for viewin
- [Polygon] - 4 direction key:up,down left right pageu
File list (Check if you may need any files):
MyCollision1\Data\Boden.bmp
............\....\Explode.wav
............\....\Marble.bmp
............\....\Spark.bmp
............\....\Wand.bmp
............\Image.cpp
............\Image.h
............\MainFrm.cpp
............\MainFrm.h
............\Mathex.h
............\Matrix33.cpp
............\Matrix33.h
............\MyCollision1.clw
............\MyCollision1.cpp
............\MyCollision1.dsp
............\MyCollision1.dsw
............\MyCollision1.h
............\MyCollision1.ncb
............\MyCollision1.opt
............\MyCollision1.plg
............\MyCollision1.rc
............\MyCollision1Doc.cpp
............\MyCollision1Doc.h
............\MyCollision1View.cpp
............\MyCollision1View.h
............\ReadMe.txt
............\..lease\Data\Boden.bmp
............\.......\....\Explode.wav
............\.......\....\Marble.bmp
............\.......\....\Spark.bmp
............\.......\....\Wand.bmp
............\.ES\MyCollision1.ico
............\...\MyCollision1.rc2
............\...\MyCollision1Doc.ico
............\...\Toolbar.bmp
............\Resource.h
............\StdAfx.cpp
............\StdAfx.h
............\Tray.cpp
............\Tray.h
............\Vector.cpp
............\Vector.h
............\Release\Data
............\Data
............\Release
............\RES
MyCollision1