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Title: CUDA_Match Download
 Description: NVIDIA CUDA GPU-based computing development environment to match the binocular vision procedures, for three-dimensional visual recognition, can be used for three-dimensional reconstruction at the same time. Graphics on the main algorithm, and the need to support NVIDIA' s CUDA cards
 Downloaders recently: [More information of uploader beretboat]
 To Search: cuda gpu
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  • [SIFT] - Extract images SIFT (scale-invariant) ch
  • [GPU_GEMS_3] - NVIDIA said,
  • [triclopsDemo] - Canada s PointGrey binocular camera demo
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  • [balance-para-tuff] - Distributed task scheduling parallel alg
  • [sg_min2.4.1.tar] - Provides four iterations for optimizatio
  • [2Dto3D] - The contents of the source code for vc,
  • [CUDA] - CUDA parallel program memory access opti
File list (Check if you may need any files):
CUDAWin32App
............\CUDAWin32App.cu
............\CUDAWin32App.vcproj
............\CUDAWin32App.vcproj.BA89A9A9610B4C3.Administrator.user
............\cudpp32d_emu.dll
............\cutil32D.dll
............\data
............\....\l.pgm
............\....\lena_bw.pgm
............\....\r.pgm
............\....\scene_l.ppm
............\....\scene_r.ppm
............\glew32.dll
............\glut32.dll
............\image.cpp
............\image.h
............\inc
............\...\bank_checker.h
............\...\cmd_arg_reader.h
............\...\cudpp
............\...\.....\cudpp.h
............\...\cutil.h
............\...\cutil_gl_error.h
............\...\cutil_math.h
............\...\error_checker.h
............\...\exception.h
............\...\GL
............\...\..\glew.h
............\...\..\glut.h
............\...\..\glxew.h
............\...\..\wglew.h
............\...\multithreading.h
............\...\param.h
............\...\paramgl.h
............\...\stopwatch.h
............\...\stopwatch_base.h
............\...\stopwatch_base.inl
............\...\stopwatch_linux.h
............\...\stopwatch_win.h
............\include
............\.......\builtin_types.h
............\.......\channel_descriptor.h
............\.......\common_functions.h
............\.......\crt
............\.......\...\device_runtime.h
............\.......\...\func_macro.h
............\.......\...\host_runtime.h
............\.......\...\storage_class.h
............\.......\cublas.h
............\.......\cuComplex.h
............\.......\cuda.h
............\.......\cudaD3D9.h
............\.......\cudaGL.h
............\.......\cuda_d3d9_interop.h
............\.......\cuda_gl_interop.h
............\.......\cuda_runtime.h
............\.......\cuda_runtime_api.h
............\.......\cufft.h
............\.......\device_functions.h
............\.......\device_launch_parameters.h
............\.......\device_types.h
............\.......\driver_types.h
............\.......\host_defines.h
............\.......\math_constants.h
............\.......\math_functions.h
............\.......\math_functions_dbl_ptx1.h
............\.......\sm_11_atomic_functions.h
............\.......\texture_fetch_functions.h
............\.......\texture_types.h
............\.......\vector_functions.h
............\.......\vector_types.h
............\.......\__cudaFatFormat.h
............\lib
............\...\cudpp32.lib
............\...\cudpp32d.lib
............\...\cudpp32d_emu.lib
............\...\cudpp32_emu.lib
............\...\cutil32.dll
............\...\cutil32.lib
............\...\cutil32D.lib
............\...\glew32.lib
............\...\glut32.lib
............\...\paramgl32.lib
............\...\paramGL32D.lib
............\readme.txt
............\Stereo.cu
............\stereo.h
............\template.cu
............\template_gold.cpp
............\template_kernel.cu
............\vc80.pdb
    

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