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Description:
Platform: |
Size: 27648 |
Author: 张强 |
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Description: ps1开发设计资料,用于对PS游戏机主机信号的分析以及游戏的相关开发资料-Compound development design information for the PlayStation console signal analysis and game-related development information
Platform: |
Size: 792576 |
Author: |
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Description: 次程序为单片机89S52系列直流电机驱动程序,具体解释见程序.-meeting procedures SCM 89S52 series DC motor drivers, specific explanation procedures.
Platform: |
Size: 1024 |
Author: 成龙 |
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Description:
Platform: |
Size: 33792 |
Author: 张明 |
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Description: 【软件设计电子书】【Windows驱动程序开发篇】\Windows 2000_XP WDM设备驱动程序开发.pdf-electronic book software design [] [Windows Driver Development-- Part \ Windows 200 0_XP WDM device driver development. pdf
Platform: |
Size: 53611520 |
Author: 蔺福盛 |
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Description: 是用DirctextX编程中经常用到的关于游戏杆操作的类,它封装了关于游戏杆操作的信息.在3D游戏中经常用到.-DirctextX programming is often used in the operation of joysticks category, Packaging it on the joysticks operating information. 3 in D game frequently used.
Platform: |
Size: 1290240 |
Author: |
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Description: 显示如何使用游戏手柄,真的很不错的,如果编写游戏可以参考一下-game shows how to use the handle, it is really good, the games can be prepared if the reference
Platform: |
Size: 7168 |
Author: 不要踩我 |
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Description: 用proteus仿真89S52程序。有原理图-with proteus 89S52 simulation procedures. A schematic diagram
Platform: |
Size: 37888 |
Author: 秦拣俭 |
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Description: OIS全称:Object-Oriented Input System,即面向对象输入系统,为上层应用提供很好的接口来处理键盘、鼠标、游戏控制杆的输入. 著名的开源3d引擎OGRE新版本就用了这个。这是ois的最新版本。 Windows版本的OIS是基于DX的Dinput的。
-OIS name: Object-Oriented Input System, that is, object-oriented input system, in order to provide good upper interface to deal with keyboard, mouse, games joystick input. The well-known open source 3d engine with a new version of Ogre this. This is the latest version of ois. Windows version of the OIS is based on the DX of the Dinput.
Platform: |
Size: 208896 |
Author: 小铭 |
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Description: 一个完整的游戏代码,处理键盘响应,其中包括游戏杆支持,包含有完整的游戏引擎-A complete game code, the keyboard response to treatment, including joystick support, including a complete game engine
Platform: |
Size: 1068032 |
Author: 冯良 |
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Description: 51单片机与SL811HST做从机的PS3手柄程序-51 Singlechip SL811HST to do with the PS3 controller from the machine procedures
Platform: |
Size: 57344 |
Author: wang |
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Description: delphi下操纵手柄的源代码
用来编写游戏很有帮助-delphi under the manipulation of the source code used to handle the preparation of the game very helpful
Platform: |
Size: 13312 |
Author: wudi |
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Description: 很好的库,欢迎使用-Good libraries, welcomes the use of
Platform: |
Size: 225280 |
Author: lidf |
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Description: F:\RobinGame\include\input\RDXJoystick.rar
DX8 游戏手柄完整类-F: RobinGameincludeinputRDXJoystick.rarDX8 Gamestick integrity category
Platform: |
Size: 4096 |
Author: robin |
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Description: (windows mobile 5.0 )主要实现如何 判断键盘的keydown,keypress,keyup 这个三个过程中的动作-(Windows mobile 5.0) realize how to determine the main keyboard keydown, keypress, keyup the course of the three movements
Platform: |
Size: 31744 |
Author: 陆林风 |
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Description: 本程序为C++ OpenGL源程序 使用了鼠标键盘游戏杆输入设备-This procedure for the C++ OpenGL source program using the keyboard joystick mouse input device
Platform: |
Size: 1024 |
Author: 刘贺忠 |
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Description: 这是一个苹果机上的游戏杆编程源程序,有需要的可以看一下-This is a joystick on the Mac programming source code, there is a need to look at the can
Platform: |
Size: 28672 |
Author: 刘贺忠 |
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Description: 游戏杆在机器人虚拟示教系统中的应用编程,呵呵,值得大家参考-Joystick in the virtual robot teaching system-Application Programming, huh, huh, it is worth your reference
Platform: |
Size: 31744 |
Author: 望用 |
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Description: 游戏杆在机器人虚拟示教系统中的应用编程,机器人编程可以参考的文章-Joystick in the virtual robot teaching system application programming, robot programming can refer to the article
Platform: |
Size: 865280 |
Author: 望用 |
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Description: 用C写的一个游戏操纵杆的代码,希望大家能用得上,-Using C to write a joystick code, hope that we can useful,
Platform: |
Size: 39936 |
Author: paul lew |
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