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Description: 虚拟现实主义网上3D展示 模拟动力学 重力小球下落
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Size: 1171 |
Author: song |
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Description: 利用matlab编了一个pendulum仿真的例子,用来测量Gravity,希望对大家有帮助
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Size: 8612412 |
Author: dongfangshan |
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Description: 物体做抛物线运动是游戏中基本运动物理模型之一! 在PC游戏中可以由重力公式 轻易模拟,但在手机游戏中 ,由于多数手机不支持浮点运算 因此不能用 sin ,cos, 来分解初速度。 所以只能用近似模拟的方法! 我所采用的是:先放大后缩小的模拟方式,并且为了更精确加入了一定的偏移量。-objects do parabolic movement is the basic game campaign physical model one! The PC game can be easily simulated gravity formula, but in mobile phone games, because most phones do not support floating-point operations can not be used sin, cos, to the early speed of decomposition. Therefore, it can only approximate simulation method! I have adopted is : Go after the first amplification of a simulated manner, and in order to more accurately by adding a certain amount of offset.
Platform: |
Size: 58491 |
Author: 徐斌 |
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Description: 一个用51单片机和16*2液晶的重力加速度测试仪的图片及源码-a microcontroller with 51 and 16 * 2 LCD gravity tester pictures and FOSS
Platform: |
Size: 923100 |
Author: 胡友进 |
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Description: 很有意思的一个源码,能模仿物体在重力环境下的运动及形态,附带了7个示例-very interesting one source, can imitate objects in gravity environment of movement and form, accompanied by seven examples
Platform: |
Size: 135209 |
Author: 叶坤 |
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Description: 物体做抛物线运动是游戏中基本运动物理模型之一! 在PC游戏中可以由重力公式 轻易模拟,但在手机游戏中 ,由于多数手机不支持浮点运算 因此不能用 sin ,cos, 来分解初速度。 所以只能用近似模拟的方法! 我所采用的是:先放大后缩小的模拟方式,并且为了更精确加入了一定的偏移量。-objects do parabolic movement is the basic game campaign physical model one! The PC game can be easily simulated gravity formula, but in mobile phone games, because most phones do not support floating-point operations can not be used sin, cos, to the early speed of decomposition. Therefore, it can only approximate simulation method! I have adopted is : Go after the first amplification of a simulated manner, and in order to more accurately by adding a certain amount of offset.
Platform: |
Size: 58368 |
Author: 徐斌 |
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Description: 一个用51单片机和16*2液晶的重力加速度测试仪的图片及源码-a microcontroller with 51 and 16* 2 LCD gravity tester pictures and FOSS
Platform: |
Size: 922624 |
Author: 胡友进 |
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Description: 很有意思的一个源码,能模仿物体在重力环境下的运动及形态,附带了7个示例-very interesting one source, can imitate objects in gravity environment of movement and form, accompanied by seven examples
Platform: |
Size: 135168 |
Author: 叶坤 |
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Description: 黄金维的stokes积分程序,用于地球物理或者测绘专业中计算重力异常。Fortran源代码。-gold stokes dimensional integral procedures for geophysical mapping or professional calculated gravity anomaly. Fortran source code.
Platform: |
Size: 9216 |
Author: 阳光 |
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Description: Eö tvö s效应改正,用于海洋重力Eö tvö s效应改正,提高成果精度。-Eouml tvouml s corrected for marine gravity effect Eouml tvouml s correct, improve accuracy of the results.
Platform: |
Size: 3072 |
Author: 张立华 |
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Description: 在OpenGL环境下编写的一个简单的粒子系统,每一个粒子赋予其生命周期,颜色,速度,重力影响等-OpenGL environment in the preparation of a simple particle system, a given particle life cycle, color, speed and gravity effects
Platform: |
Size: 1309696 |
Author: ren |
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Description: direct编程模拟重力和摩擦力共同作用下的小球.我本人是作虚拟现实的哈,寻找志同道合者,^_^
qq:35732473-direct simulation programming gravity and friction common role of the small ball. I was the virtual reality for Kazakhstan, shared interests, ^ _ ^ qq : 35732473
Platform: |
Size: 1388544 |
Author: 微微 |
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Description: direct编程模你重力作用下的状况-direct programming model you gravity of the situation under clause 8
Platform: |
Size: 1389568 |
Author: 微微 |
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Description: 本例子是D3D的粒子系统代码,有各种粒子效果,加入风向,重力等-this example is the particle system D3D code, there are various particle effects, by adding wind, gravity
Platform: |
Size: 409600 |
Author: 李健 |
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Description: JAVA不同星球重力转换程序,典型的初学者教程-JAVA different planet gravity conversion, the typical beginners guide
Platform: |
Size: 1024 |
Author: 陈珲 |
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Description: 实现对布块的弹性,重力,变换纹理的不同操作-pieces of cloth to achieve flexibility, gravity, transform the texture of different operators
Platform: |
Size: 485376 |
Author: 海 |
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Description: FlashEd 0.2 是个游戏引擎包,不过和Gamepackage不同的是:
FlashEd is a 3d engine
只要功能如下:
• Multiple Cameras
• Collision Control
• Rendering Effects
• Gravity
• Polygon Animation
• Rounded Objects Rendering
• Linkable Cameras And Objects
• Shooting Control
• Active Zone Control -FlashEd 0.2 is a game engine package, However Gamepackage and different is : FlashEd is a 3d engine as long as the following functions :
Platform: |
Size: 151552 |
Author: 蛤蟆 |
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Description: 小球落地弹跳过程仿真。 可以在界面中输入小球的初始高度,初速度,落地弹跳后的能量损失,重力加速度等参数来显示小球的运动轨迹。-bouncing ball landed process simulation. The input interface of the initial ball high early speed, bouncing landing after the energy losses gravity parameters to show the ball trajectory.
Platform: |
Size: 8192 |
Author: 郇世昶 |
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Description: 如何使用VTK在一个窗口中显示一个锥体,把鼠标放置于窗口中,移动鼠标就可以控制锥体绕其重心旋转-how to use a window in a show of MERCOSUR, and the mouse placed on the window, Mobile mouse on the control Cone rotation around its center of gravity
Platform: |
Size: 19456 |
Author: 王强 |
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Description: 运用java3D模拟刚体间的碰撞,爆炸及在万有引力作用下的运动轨迹,设置适当的参数可以模拟天体运动等多种物理现象.-use java3D simulation of rigid body collisions, explosions and the role of gravity in the trajectory, provision of appropriate parameters can simulate movement and other celestial phenomena.
Platform: |
Size: 420864 |
Author: 刘刚 |
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