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[Windows DevelopPoolcode

Description: Pool’s Up游戏是一个三维的台球游戏。利用Direct3D,DirectAudio,DirectInput技术实现。它的主要功能模型有: (1)初始化设备(Direct3D和DirectInput等) (2)游戏循环控制模块 (3)场景初始化函数 (4)渲染模块 (5)碰撞处理模块 (6)灯光、摄像机处理模块 -Pool s Up Game is a three-dimensional game of billiards. The use of Direct3D, DirectAudio, DirectInput technology implementation. Its main function model has: (1) initialization equipment (Direct3D and DirectInput, etc.) (2) game loop control module (3) scene initialization function (4) rendering module (5) the collision processing module (6) lighting, the camera processing module
Platform: | Size: 230400 | Author: lxq | Hits:

[3D GraphicMouseIn

Description: 用Directinput实现对鼠标事件的处理-With Directinput realize the handling of mouse events
Platform: | Size: 1301504 | Author: sunjianchao | Hits:

[3D GraphicJoystickIn

Description: 用directinput对操纵杆事件进行处理-With directinput right joystick event processing
Platform: | Size: 1287168 | Author: sunjianchao | Hits:

[GIS programKeyboardIn

Description: 用Directinput对键盘事件进行处理-With Directinput processing of keyboard events
Platform: | Size: 705536 | Author: sunjianchao | Hits:

[VC/MFCVB_game

Description: 這本專為年輕人市場上喜歡玩的線上遊戲VB書教你一步步如何用VB做出RPG的遊戲-This book will teach you how to create your own roleplaying game (RPG) using Visual Basic .NET and the awesome Managed DirectX library. I will teach you step by step how to construct each part of the game using DirectX components, such as Direct3D, DirectSound, and DirectInput.
Platform: | Size: 9226240 | Author: 陳真 | Hits:

[Game ProgramDirectInput1

Description: 游戏编程,键盘输入接口,使用的是directinput,实际可用-Game programming, keyboard input, using directinput, the actual available
Platform: | Size: 741376 | Author: fxy | Hits:

[CSharpWindowsApplication4

Description: 采用c# + directX 9.0 做的一个 用DirectInput捕捉 鼠标和键盘 的例子 ,移动鼠标并将鼠标的坐标显示在窗体上, 键盘上按esc键弹出是否退出应用程序-采用c# + directX 9.0 做的一个 用DirectInput捕捉 鼠标和键盘 的例子 ,移动鼠标并将鼠标的坐标显示在窗体上, 键盘上按esc键弹出是否退出应用程序
Platform: | Size: 39936 | Author: chen | Hits:

[OpenGL programOpenGLGettingStarted

Description: 此代码为< OpenGL游戏编程> 一书的源代码。内容包含: 游戏开发快速入门、OpenGL程序框架、OpenGL变换、OpenGL光照、材质和纹理、OpenGL字体、摄像漫游、构造开空和地形、模型载入、实时阴影、DirectInput的使用、DirectSound的使用、游戏中的物理模拟、粒子系统、构造游戏引擎、3DRPG游戏、Quake室内场景实例等-This code is < <OpenGL游戏编程> " Was Written in the source code. Content includes: Quick Start Game Development, OpenGL application framework, OpenGL transformations, OpenGL lighting, material and texture, OpenGL font, camera roaming, open space and terrain structure, model loading, real-time shadows, DirectInput use, DirectSound use, game The physical simulation, particle system, constructed the game engine, 3DRPG game, Quake and other instances of indoor scenes
Platform: | Size: 11613184 | Author: yangang | Hits:

[SCMbeginningcsharpgameprogram

Description: Are you ready to try your hand at programming games using C#? "Beginning C# Game Programming" is your ideal introductory guide—designed to jumpstart your experience with C# and DirectX 9. It includes the fundamental topics you’ll need to know and covers additional topics that you’ll find helpful along the way. Begin with a comprehensive look at programming with C#—from the basics of classes to advanced topics such as polymorphism and abstraction. Then it’s on to DirectX 9 as you learn how to create a basic framework and a Direct3D device. You’ll also cover DirectSound and DirectInput. Put your newfound knowledge to the test as you program a complete game! Provides true beginners with the programming skills they need to create games using C#. Shows readers how to combine C# with DirectX 9. Covers comprehensive game development topics, including sound and graphics.
Platform: | Size: 2023424 | Author: JI | Hits:

[ActiveX/DCOM/ATLTricks-of-Win-Game-Programming-

Description: 详细覆盖了从Windows编程到direct 3D, direct Draw, direct Music, direct Input的编程方法,以及游戏编程中的常用算法和编程技巧。-This book takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.
Platform: | Size: 11355136 | Author: 闫煜 | Hits:

[DirextXFightGame

Description: DirectX游戏VC 天空和地球旋转DirectInput —— 力反馈游戏杆-DirectX VC Games
Platform: | Size: 5718016 | Author: li | Hits:

[Game Hook CrackKOHack

Description: Knight Online Hack Source. Hook DirectInput
Platform: | Size: 1063936 | Author: jack | Hits:

[midi programjoy2midi-0.3-src

Description: Joy2Midi v0.3 Joy2Midi is based upon Events .. an Event can be a button (Button1), or some sort of action (such as Left). Every command has On and Off checks. For an event to go "On" all the on checks must be satisfied. For example, for the Button1 event, the on checks are New Button1=128 and Old Button1=0 .. 128 is the DirectInput code for pressed. Conversely, the off checks are New Button1=0, Old Button1=128-Joy2Midi v0.3 Joy2Midi is based upon Events .. an Event can be a button (Button1), or some sort of action (such as Left). Every command has On and Off checks. For an event to go "On" all the on checks must be satisfied. For example, for the Button1 event, the on checks are New Button1=128 and Old Button1=0 .. 128 is the DirectInput code for pressed. Conversely, the off checks are New Button1=0, Old Button1=128..
Platform: | Size: 58368 | Author: midijorss | Hits:

[DirextXJoystick

Description: 一个获取并展示手柄输入信息的例子,同时还涉及如何区分xinput手柄和DirectInput手柄-the joystick sample obtains and displays joystick data
Platform: | Size: 18432 | Author: ss | Hits:

[DirextXJoystick

Description: 利用directinput 进行手柄的编程 为directx sdk里的例程 -joystick programming using directinput functions. It is the example in the directx SDK.
Platform: | Size: 2974720 | Author: 王智博 | Hits:

[DirextXDX-Project-12

Description: 《DirectX 8 教程》及配套代码 第十二章:键盘与鼠标输入 Introduction (序) DirectInput Include and Library files (头文件与库文件) The Controls (控制方案) Initialising DirectInput (初始化DirectInput) Setting up the keyboard (设置键盘) Setting up the mouse (设置鼠标) Buffered and Immediate Data (缓冲数据与即时数据) Getting keyboard data (读取键盘数据) Getting mouse data (读取鼠标数据) Using the data (使用数据) Cleaning up (清理) Summary (摘要) -Chapter 12 of the " DirectX 8 tutorials and supporting code: keyboard and mouse input the Introduction (sequence) DirectInput Include and Library files (header files and library files) The Controls (control program) Initialising DirectInput (initialization DirectInput) Setting up the keyboard (set of keyboard) Setting up the mouse (to set mouse) Buffered and Immediate Data (buffer data and real-time data) Getting keyboard data (read keyboard data) Getting mouse data (read mouse data) Using the data (using the data) Cleaning up (cleanup) Summary (Abstract)
Platform: | Size: 79872 | Author: liuyan | Hits:

[Windows DevelopD3Ddemo10

Description: Visual C++游戏开发笔记系列配套源码,浅墨DirectX教程之十:游戏输入控制利器—— DirectInput专常 -Development notes of the Visual C++ game series matching source, light ink DirectX tutorial 10: Game input control weapon- DirectInput designed often
Platform: | Size: 5210112 | Author: Blue | Hits:

[Windows DevelopD3Ddemo10

Description: Visual C++游戏开发笔记系列配套源码,浅墨DirectX教程之十:游戏输入控制利器—— DirectInput专常   图标及图片素材-Visual C++ game development notes series supporting source, shallow ink DirectX Tutorial 10: Game input control weapon- the DirectInput designed often icons and photo material
Platform: | Size: 1039360 | Author: 杨红华 | Hits:

[DirextXjoystick_directinput

Description: 应用directinput组件采集摇杆的数字量模拟量信息-The application directinput component acquisition rocker digital analog information
Platform: | Size: 13312 | Author: | Hits:

[CommunicationDirectInput-Samples

Description: 实现了游戏杆的输入获取查看,同时可以进行串口收发-The joystick input access to view serial transceiver
Platform: | Size: 112640 | Author: qianlilin | Hits:
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