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[DirextXRain

Description: D3D9模拟关于雨的源代码,用vs2008编译时出错的话就将出错处中包含的9去掉-D3D9 simulation of rain of the source code, using VS2008 compiler error word will contain 9 remove error at
Platform: | Size: 1010688 | Author: chenos | Hits:

[3D GraphicChunkLodDemo

Description: 基于D3D9的ChunkLod地形Demo,C++封装,有比较初级的四叉树场景管理,Frustum裁剪,天空盒和基本摄像机功能.适合DX进阶学习.-Based on D3D9 s ChunkLod terrain Demo, C++, a relatively junior quadtree scene management, Frustum clipping, sky boxes, and basic camera support,it s for DX advanced learning.
Platform: | Size: 9086976 | Author: mage | Hits:

[DirextXD3D9

Description: 透视的源代码,写fps透视的同志可以用到-The perspective of the source code, written fps perspective comrades can be used
Platform: | Size: 155648 | Author: 李少 | Hits:

[DirextXRagdoll

Description: ragdoll example using directx/d3d9 and bullet phisics. mesh exported via blender script
Platform: | Size: 4349952 | Author: AgentOfBlack | Hits:

[Game EngineFramework3

Description: The 3.Framework from Humus, including D3D9, D3D10, OGL renderers, mesh loading, math lib and many more
Platform: | Size: 684032 | Author: AgentOfBlack | Hits:

[3D GraphicDX-MFC-football

Description: 用DX和MFC写的一个三维足球场,需要有d3d9.h,d3dx9.h等DirectX环境。-DX and MFC write a three-dimensional football field, you need to d3d9.h, d3dx9.h DirectX environment.
Platform: | Size: 9242624 | Author: dpsying | Hits:

[Windows DevelopD3Dhhwdd3

Description: 用D3D9开发的3D俄罗斯方块游戏源码,效果还能,适合初学学入门d3d9编程与开发的人学习 -D3D9 development of the 3D Tetris game source code, the effect is also suitable for beginners to learn Introduction to the d3d9 programming and development.
Platform: | Size: 343040 | Author: chenxing1 | Hits:

[Special Effectsd3d9-ddraw_example

Description: 一系列在DirectDraw中如何显示数字图形的例程,对苦于ddraw编程不熟悉的新手可以借鉴-How to display the series in DirectDraw digital graphics routines, to suffer the ddraw programming is not familiar with the novice can learn
Platform: | Size: 874496 | Author: 于爱清 | Hits:

[Windows DevelopD3D_Starterkit

Description: D3D8 & D3D9 hook的一份源码,要学习的可以下载了,还有个实例程序-D3D8 & D3D9 hook a source, can download to learn, there is one instance of the program
Platform: | Size: 5916672 | Author: william | Hits:

[Driver DevelopPhantom

Description: Windows系统时光机(副标题: 守望者逆向源码) 这是一个逆向游戏守望者的一个驱动,用来给整个系统进行加速处理. 目前是整个系统都加速,包括系统时钟也变快了. 备注: R3层要加载D3D9相关的DLL进行初始化,才会真正的体验到加速的效果.-Windows System Time Machine (subtitle: Rye reverse source) This is a driver of a reverse game of Rye, accelerated processing to the entire system. Entire system acceleration, faster system clock. Remarks: R3 layer to be loaded D3D9 related DLL initialization will truly experience the effects of acceleration.
Platform: | Size: 116736 | Author: ljh | Hits:

[Game Hook Crackd3d9-hook

Description: D3D HOOK模块,可用于制作DX类游戏的外挂,适合学习研究为主。-D3D HOOK module can be used for the production of DX games plug for study and research-based
Platform: | Size: 275456 | Author: 乔乔 | Hits:

[DirextXD3DPHOOK

Description: 详细说明:D3D HOOK模块,可用于制作DX类游戏的外挂,如透视等效果,支持DX8,DX9游戏,用法是将D3D8或D3D9文件夹里的d3d9dev.cpp,d3d9int.cpp,d3d9tex.cpp中的函数内容修改后编译生成DLL,再编译Injector注入,编译环境最好用VS.NET2003,有相应DX SDK,注入器必须用自带的Injector,否则可能没有效果
Platform: | Size: 65536 | Author: ufo | Hits:

[DirextXDirectX

Description: DirectX(模型导入拾取测试)bool Direct3D::InitDirect() { IDirect3D9 * d3d9 d3d9=Direct3DCreate9(D3D_SDK_VERSION) D3DPRESENT_PARAMETERS d3dpp ZeroMemory(&d3dpp,sizeof(d3dpp)) d3dpp.BackBufferHeight=m_fHeight d3dpp.BackBufferWidth= m_fWidth d3dpp.BackBufferCount=1 d3dpp.Windowed= m_bWindowed d3dpp.hDeviceWindow=m_hWnd d3dpp.BackBufferFormat= D3DFMT_A8R8G8B8 d3dpp.AutoDepthStencilFormat= D3DFMT_D24S8 d3dpp.MultiSampleType= D3DMULTISAMPLE_NONE d3dpp.EnableAutoDepthStencil= true d3dpp.Flags=0 d3dpp.SwapEffect=D3DSWAPEFFECT_DISCARD if(d3d9) { HRESULT hr=d3d9->CreateDevice(D3DADAPTER_DEFAULT,m_d3dType,m_hWnd,D3DCREATE_SOFTWARE_VERTEXPROCESSING,&d3dpp,&m_d3dDevice) if(FAILED(hr)) return false } return true }-DirectXbool Direct3D::InitDirect() { IDirect3D9* d3d9 d3d9=Direct3DCreate9(D3D_SDK_VERSION) D3DPRESENT_PARAMETERS d3dpp ZeroMemory(&d3dpp,sizeof(d3dpp)) d3dpp.BackBufferHeight=m_fHeight d3dpp.BackBufferWidth= m_fWidth d3dpp.BackBufferCount=1 d3dpp.Windowed= m_bWindowed d3dpp.hDeviceWindow=m_hWnd d3dpp.BackBufferFormat= D3DFMT_A8R8G8B8 d3dpp.AutoDepthStencilFormat= D3DFMT_D24S8 d3dpp.MultiSampleType= D3DMULTISAMPLE_NONE d3dpp.EnableAutoDepthStencil= true d3dpp.Flags=0 d3dpp.SwapEffect=D3DSWAPEFFECT_DISCARD if(d3d9) { HRESULT hr=d3d9->CreateDevice(D3DADAPTER_DEFAULT,m_d3dType,m_hWnd,D3DCREATE_SOFTWARE_VERTEXPROCESSING,&d3dpp,&m_d3dDevice) if(FAILED(hr)) return false } return true }
Platform: | Size: 7000064 | Author: 林晓 | Hits:

[GDI-BitmapD3Ddemotextureblend

Description: 使用D3D9中的纹理混合,初步描述固定管线下,四大矩阵变换,以及纹理混合-D3D9 texture blending using the initial description of the fixed function pipeline, the four matrix transformation, as well as texture blending
Platform: | Size: 7383040 | Author: yuqian | Hits:

[DirextXtank_platform_shooting7.31

Description: d3d坐标变换习作,无贴图。旋转平台上可以控制物体移动。-d3d9 transform.
Platform: | Size: 19273728 | Author: kongjing | Hits:

[Internet-NetworkD3D9-AVA

Description: AVA单独版透视,上色,准星,不信的自己下来-AVA alone version of perspective, color, sight, do not believe themselves to look down
Platform: | Size: 5120 | Author: 王新 | Hits:

[DirextXsky

Description: 利用hlsl语言与d3d9实现的天空球,球是自绘的,不是模型。-D3d9 achieved with the use of language hlsl sky ball, the ball is drawn, not models.
Platform: | Size: 14114816 | Author: 原木 | Hits:

[DirextXDeferred-Shading

Description: 如题,是d3d9的延迟渲染部分,采用hlsl实现,可以看效果.-As the title, Deferred Shading.
Platform: | Size: 21231616 | Author: 原木 | Hits:

[DirextXEnhancedMesh

Description: D3D9的EnhancedMesh项目,已经转为vs2012项目,运行08.sln即可-D3D9 of EnhancedMesh project, the project has been converted to vs2012, can run 08.sln
Platform: | Size: 3708928 | Author: 郑杰 | Hits:

[Game Engined3d9

Description: This Data For Ayodance Hack-This is Data For Ayodance Hack
Platform: | Size: 8192 | Author: Kuuhaku | Hits:
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