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Description: 3D卡通渲染得实例,使VC2005.net+Direct3D开发,使用了显卡编程技术,是学习图形编程不可多得的材料-3D cartoon exaggerated in the case, VC2005.net Direct3D development, use of graphics programming is studying graphic programming rare materials
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Size: 2882871 |
Author: 赵刚 |
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Description: 基于Direct3D虚拟三维技术开发的三维场景模拟系统3DSSS的基本功能、特点、开发中的关键技术以及完整的模拟过程-Direct3D-based virtual 3D technology development of 3D scene simulation system of basic skills 3DSSS and characteristics of the development of key technologies and integrity of the simulation process
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Size: 177623 |
Author: zhangmin |
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Description: 这是一个Direct3D的关于雾化处理的小程序,对于刚学习Direct3D编程的初学者可以参考参考-Direct3D on the atomization of small procedures, For just learning Direct3D programming beginners information.
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Size: 356087 |
Author: 李晓华 |
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Description: The problem with the IID_s is solved !
File-Structure:
~~~~~~~~~~~~~~~
DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h)
Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h
Direct3DRM.pas = D3DRM.h + D3DRMDef.h + D3DRMObj.h + D3DRMWin.h + RMXFGUID.h + RMXFTmpl.h
DirectInput.pas = DInput.h (+ DinputD.h)
DirectPlay.pas = DPlay.h + DPLobby.h
DirectSound.pas = DSound.h
DirectMusic.pas = DLS1.h + DLS2.h + DMDLS.h + DMError.h + DMKSCtrl.h + DMusicC.h + DMusicF.h + DMusicI.h + DMusBuff.h
DirectSetup.pas = DSetup.h
No Unit = dxsdk.inc
-The problem with the IID_s is solved! File - Structure : ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h DVP . h (MultiMon.h) Direct3D.pas = D3D.h D3DTypes . h D3DCaps.h D3DVec.inl DXFile.h Direct3DRM. pas = D3DRM.h D3DRMDef.h D3DRMObj.h D3DRMWin. h = RMXFGUID.h RMXFTmpl.h DirectInput.pas DIn put.h (DinputD.h) DirectPlay.pas DP = DPlay.h Lobby.h DirectSound.pas = DSound.h DirectMus ic.pas = DLS1.h DLS2.h DMDLS.h DMError.h DMKSC trl.h DMusicC.h DMusicF.h DMusicI.h DMusBuff . h = DSetup.h No DirectSetup.pas Unit = dxsdk.i nc
Platform: |
Size: 20601 |
Author: 李廷 |
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Description: The problem with the IID_s is solved !
File-Structure:
~~~~~~~~~~~~~~~
DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h)
Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h
Direct3DRM.pas = D3DRM.h + D3DRMDef.h + D3DRMObj.h + D3DRMWin.h + RMXFGUID.h + RMXFTmpl.h
DirectInput.pas = DInput.h (+ DinputD.h)
DirectPlay.pas = DPlay.h + DPLobby.h
DirectSound.pas = DSound.h
DirectMusic.pas = DLS1.h + DLS2.h + DMDLS.h + DMError.h + DMKSCtrl.h + DMusicC.h + DMusicF.h + DMusicI.h + DMusBuff.h
DirectSetup.pas = DSetup.h
No Unit = dxsdk.inc
-The problem with the IID_s is solved! File - Structure : ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h DVP . h (MultiMon.h) Direct3D.pas = D3D.h D3DTypes . h D3DCaps.h D3DVec.inl DXFile.h Direct3DRM. pas = D3DRM.h D3DRMDef.h D3DRMObj.h D3DRMWin. h = RMXFGUID.h RMXFTmpl.h DirectInput.pas DIn put.h (DinputD.h) DirectPlay.pas DP = DPlay.h Lobby.h DirectSound.pas = DSound.h DirectMus ic.pas = DLS1.h DLS2.h DMDLS.h DMError.h DMKSC trl.h DMusicC.h DMusicF.h DMusicI.h DMusBuff . h = DSetup.h No DirectSetup.pas Unit = dxsdk.i nc
Platform: |
Size: 17026 |
Author: 李廷 |
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Description: The problem with the IID_s is solved !
File-Structure:
~~~~~~~~~~~~~~~
DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h)
Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h
Direct3DRM.pas = D3DRM.h + D3DRMDef.h + D3DRMObj.h + D3DRMWin.h + RMXFGUID.h + RMXFTmpl.h
DirectInput.pas = DInput.h (+ DinputD.h)
DirectPlay.pas = DPlay.h + DPLobby.h
DirectSound.pas = DSound.h
DirectMusic.pas = DLS1.h + DLS2.h + DMDLS.h + DMError.h + DMKSCtrl.h + DMusicC.h + DMusicF.h + DMusicI.h + DMusBuff.h
DirectSetup.pas = DSetup.h
No Unit = dxsdk.inc
-The problem with the IID_s is solved! File - Structure : ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h DVP . h (MultiMon.h) Direct3D.pas = D3D.h D3DTypes . h D3DCaps.h D3DVec.inl DXFile.h Direct3DRM. pas = D3DRM.h D3DRMDef.h D3DRMObj.h D3DRMWin. h = RMXFGUID.h RMXFTmpl.h DirectInput.pas DIn put.h (DinputD.h) DirectPlay.pas DP = DPlay.h Lobby.h DirectSound.pas = DSound.h DirectMus ic.pas = DLS1.h DLS2.h DMDLS.h DMError.h DMKSC trl.h DMusicC.h DMusicF.h DMusicI.h DMusBuff . h = DSetup.h No DirectSetup.pas Unit = dxsdk.i nc
Platform: |
Size: 16284 |
Author: 李廷 |
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Description: The problem with the IID_s is solved !
File-Structure:
~~~~~~~~~~~~~~~
DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h)
Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h
Direct3DRM.pas = D3DRM.h + D3DRMDef.h + D3DRMObj.h + D3DRMWin.h + RMXFGUID.h + RMXFTmpl.h
DirectInput.pas = DInput.h (+ DinputD.h)
DirectPlay.pas = DPlay.h + DPLobby.h
DirectSound.pas = DSound.h
DirectMusic.pas = DLS1.h + DLS2.h + DMDLS.h + DMError.h + DMKSCtrl.h + DMusicC.h + DMusicF.h + DMusicI.h + DMusBuff.h
DirectSetup.pas = DSetup.h
No Unit = dxsdk.inc
-The problem with the IID_s is solved! File - Structure : ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h DVP . h (MultiMon.h) Direct3D.pas = D3D.h D3DTypes . h D3DCaps.h D3DVec.inl DXFile.h Direct3DRM. pas = D3DRM.h D3DRMDef.h D3DRMObj.h D3DRMWin. h = RMXFGUID.h RMXFTmpl.h DirectInput.pas DIn put.h (DinputD.h) DirectPlay.pas DP = DPlay.h Lobby.h DirectSound.pas = DSound.h DirectMus ic.pas = DLS1.h DLS2.h DMDLS.h DMError.h DMKSC trl.h DMusicC.h DMusicF.h DMusicI.h DMusBuff . h = DSetup.h No DirectSetup.pas Unit = dxsdk.i nc
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Size: 1184 |
Author: 李廷 |
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Description: 最简单的direct3d程序,画一个三角形。-direct3d the simplest procedures, drawing a triangle.
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Size: 41874 |
Author: alex |
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Description: 利用Direct3D的地形三维快速重建方法.-use Direct3D rapid 3D terrain reconstruction method.
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Size: 261734 |
Author: 张原 |
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Description: Direct3D编程与三维游戏中的图形技术
微软亚洲研究院陈刚主讲-Direct3D programming and 3D game graphics technology Microsoft Asia Research Institute conducted Chen Gang
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Size: 4378067 |
Author: 球王 |
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Description: 基于DirectDraw,Direct3D的自绘图形的演示程序,-based DirectDraw, Direct3D graphics from the shape of a demo program,
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Size: 30503 |
Author: 欧阳建辉 |
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Description: 详细的介绍Direct3D的编程过程,让你逐步成为3D开发高手-detailed account of the Direct3D programming process so that you gradually become a master 3D development
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Size: 333864 |
Author: zhao |
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Description: 在微软Direct3D中, 是用物体对光的反射属性来表达一个物体的材质的,很显然,金属的物体和塑料的物体对光的反射会有不同的反射效果。这样做虽然有时会产生失真,但对于屏幕渲染来说也是足够了。
在D3D中,用下列属性来表示一个物体的材质:-Microsoft Direct3D, the light is the reflection object attributes to an expression of the material objects, Clearly, metal objects and plastic objects light reflectance have different reflection effects. While this may sometimes be distorted, but the screen is also exaggerated enough. In Motion, with the following attributes to an object of the said material :
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Size: 1785 |
Author: chen dong |
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Description: Direct3D游戏编程入门教程,以Direct9为基础讲述,介绍详细,用DIRECT编辑游戏的细节都涉及到。适合初学者。-Direct3D games portal Programming Guide, based on Direct9, introduced in detail, DIRECT editor games with the details involved. For beginners.
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Size: 16601915 |
Author: 刘志标 |
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Description: Direct3D的圣经.可以帮助初学者快速升堂入室-Direct3D the Bible. Can help beginners quickly Shengtangrushi
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Size: 327195 |
Author: 古鹏 |
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Description: 《DirectX 5.0游戏编程指南之Direct3D》-"DirectX 5.0 games Programming Guide for Direct3D"
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Size: 45683 |
Author: 沈忠亦 |
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Description: 一个三维图像源码,大家可以学习怎样用vb编写direct3D的程序
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Size: 749394 |
Author: pritry |
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Description: Direct3D 演示加载多个模型的例子,对于Direct3D开发很有参考价值。
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Size: 253159 |
Author: zhangmin |
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Description: 为了更好的学习管理OpenGL or Direct3D撰写的各种3D图形算法演示
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Size: 71778 |
Author: hfgh |
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Description: Direct3D is the component of DirectX that can render immersive 3D worlds. Direct3D is ideally suited for programs that allow the operator to fly through complex models in 3D space. The specific model I tackled was a model of the Munsell color solid. The Munsell color solid is a model for the range of colors perceivable by the human eye. It was developed back in 1905 by Albert H. Munsell. It is called a color solid because the color varies continuously throughout the volume of the model.
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Size: 51444 |
Author: zhucheng |
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