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Description: 这是一本书 有关于direct3d编程方面的 值得一看(it's a book about direct3d)
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Size: 8808448 |
Author: 一海千寻
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Description: D3D绘制及调用源码,Direct3D实时渲染技术(D3D draw and call the source)
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Size: 928768 |
Author: 双满贯绿山咖啡给 |
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Description: tihs sols klmdp kqioenkl
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Size: 4096 |
Author: delaiwen |
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Description: 《Beginning DirectX 10 Game Programming》一书的后续版本。我们将讲授使用最新版Direct3D——Direct3D 11创建游戏图形的基本知识。(Subsequent editions of Beginning DirectX 10 Game Programming. We will cover the basics of creating game graphics using the latest version of Direct3D - Direct3D 11.)
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Size: 4426752 |
Author: summer2 |
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Description: XRay Engine module Source in C++
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Size: 1485824 |
Author: MeinName |
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Description: XRay Game Module source files
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Size: 3995648 |
Author: MeinName |
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Description: XRay Engine GameSpy Module for Multiplayer
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Size: 4613120 |
Author: MeinName |
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Description: 该对象用来创建Direct3D设备对象 if( NULL ==(The object used to create device object Direct3D (NULL = = if)
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Size: 563200 |
Author: 让个人 |
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Description: Introduction to 3D Game Programming with DirectX 9.0 Source Part 3
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Size: 2893824 |
Author: GG_666 |
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Description: 这是一本介绍 Direct3D 10 交互式计算机图形编程的书,主要侧重于游戏开发。它涵盖了 Direct3D 与着色器编程的基础知识,读者在掌握这些内容之后,将有能力阅读更高级的技 术书籍。本书分为 3 个主要部分。第 I 部分讲解了贯穿全书的数学工具。第 II 部分涵盖了 基本的 Direct3D 编程技术,比如初始化、定义 3D 几何体、放置摄像机、创建顶点/像素/ 几何着色器、光照、纹理映射、混合和模板。第 III 部分主要是运用 Direct3D 实现一些 有趣的技术和特殊效果,比如使用网格、地形渲染、拾取、粒子系统、环境贴图映射、法线 贴图映射、阴影和渲染到纹理.(Introduction to 3D Game Programming with DirectX 10)
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Size: 6572032 |
Author: dyh |
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Description: directx12 3d 游戏开发实战 源码(Directx12 3D game development actual combat source code)
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Size: 65536 |
Author: 亮寻 |
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Description: DirectX 11龙书中文PDF,带书签,
矩阵乘法,Direct3D的流程中关键技术
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Size: 5486049 |
Author: zdragon2002 |
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