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OPenGL开发的纹理贴图,定点选择,纹理绘制。-OPenGL development of texture mapping, point selection, texture mapping.
Date : 2026-01-11 Size : 1.27mb User : 范哲

97年世界程序大赛冠军 据说这个程序(omni.com)是97年的Mekka ’97 4K Intro比赛的一等奖作品,整个程序全长4095字节,其中包含133字节的自解压程序(类RAR压缩),未解压的程序长4782字节。三维场景包含144个立方体,367个面,362个点,15个不同的64*64的纹理-97 World program champion said that this program (omni.com) 1997 Mekka ' 97 4K Intro Competition first prize works entire program total length of 4095 bytes, which contains 133 bytes of self-extracting program (class RAR compression), the unpacked program length 4782 bytes. The three-dimensional scene contains 144 cube, 367 surface, 362 points, 15 64* 64 texture ......
Date : 2026-01-11 Size : 6kb User : xiaoz

基于内容的图像检索(Content-based Image Retrieval,简称CBIR)技术被提出。这一技术的出现提高了图像检索的准确性,它通过提取图像本身的内在客观特征如颜色、纹理、形状、布局等关系,并比较这些视觉特征间的相似性,自动搜索出符合用户要求的图像。-Content-based image retrieval (Content-based Image Retrieval, referred to as CBIR) techniques have been proposed. The emergence of this technology to improve the accuracy of the image retrieval, intrinsic objective characteristics by extracting an image itself such as color, texture, shape, layout relations, and compare the similarity between the visual characteristics, automatically searched out in accordance with the user requirements images.
Date : 2026-01-11 Size : 2kb User : 周佳森

3D色子,先利用3Dmax建一个色子,并且贴图,保存,后利用deep进行转换-3D dice, first use 3Dmax build a boson, and texture, preservation, after the use of deep conversion
Date : 2026-01-11 Size : 11.62mb User : 萨顶

This program demonstrates procedural texture mapping in 3d by choosing the colors of the surface of a sphere according to a 3-dimensional coloring function.
Date : 2026-01-11 Size : 3kb User : anish

绘制十二个不同情况下光照和表面材质的小球-Draw the next twelve different lighting conditions and the surface texture of the small ball
Date : 2026-01-11 Size : 1kb User : 张敏

GLCM Texture Analysis
Date : 2026-01-11 Size : 320kb User : hardi

纹理的最终映射利用glTexCoord2f()或gluQuadricTexture()函数。纹理图像的指定有两种方式:一种是利用显式的glTexImage2D();二是利用隐式方式,使用auxDIBImageLoad()、glGenTextures()、glBindTexture()与gluBuild2DMipmaps()函数。房子的位置与尺寸可以直接利用OpenGL入门程序。隐式方式纹理映射的代码可以参考“基于GLUT的OpenGL入门”。-The final texture mapping using glTexCoord2f () or gluQuadricTexture () function. Texture image in the specified there are two ways: one is to use an explicit glTexImage2D () Second, using the implicit way, using auxDIBImageLoad (), glGenTextures (), glBindTexture () and gluBuild2DMipmaps () function. The location of the house and size can be directly use OpenGL entry procedures. Implicit way of texture mapping code can refer to based on the introduction to GLUT of OpenGL.
Date : 2026-01-11 Size : 5.53mb User : m

利用给定的可用函数(可用一部分),生成地球围绕太阳旋转的动画。(无需生 成太阳,无需考虑光照和纹理。) 假定地球的公转平面为 XOY 平面,公转半径 为 100.0,地球半径为 10.0,并且假定地球自转轴的方向始终为 Z 轴方向。在程 序中需要维持两个全局变量 rot 和 rov,分别表示当前的自转角和公转角。-Use of a given function (or part) are available, and generate the animation of the earth revolves around the sun. (no born into the sun, without considering the illumination and texture.) Assumes that the revolution of the earth plane as XOY, orbital radius of 100.0, the radius of the earth is 10.0, and the direction of the earth s spin axis is always assumed to be the Z axis. Need to maintain two global variables in the process sequence rot and the rov, respectively according to the current the corner and around the corner.
Date : 2026-01-11 Size : 534kb User : m

轴承的表面织构程序,求解油膜厚度和油膜压力以及摩擦系数(The surface texture program of bearing is used to solve the oil film thickness, oil film pressure and friction coefficient)
Date : 2026-01-11 Size : 14kb User : stiffness
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