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3Do游戏代码,基于四差数的地形程序,lod地形实现。-3Do game code, based on the difference of four terrain procedures, incomplete realization of the terrain.
Date : 2025-12-20 Size : 1.83mb User : 易益平

几篇关于游戏场景管理的方法介绍,其中包括二叉树、BSP树的详细内容。-few scenes management of the game on the way, including the binary tree, the BSP tree in detail.
Date : 2025-12-20 Size : 447kb User : weiguian

游戏开发中,经常需要用到BSP树,这个是BSP树使用的一个范例-Game Developers often need to use BSP trees, this is a BSP tree using an example of
Date : 2025-12-20 Size : 133kb User : 黄伦新

java2d游戏引擎 Phys2D is a 2D physics engine written in Java (1.4). Currently it is essentially a port and rework of the GDC 2006 presentation from Erin Catto. Current Features: Boxes Circles Static Lines Restituion and Friction Fixed, Elastic and Loose Joints Angluar Velocity/Momentum Simple API Quad Tree Collision Gideon Smeding s Polygon Support Added! Resting Body detection added! (alpha) -java2d game engine Phys2D is a 2D physics engine written in Java (1.4). Currently it is essentially a port and rework of the GDC 2006 presentation from Erin Catto. Current Features: Boxes Circles Static Lines Restituion and Friction Fixed, Elastic and Loose Joints Angluar Velocity/Momentum Simple API Quad Tree Collision Gideon Smeding s Polygon Support Added! Resting Body detection added! (alpha)
Date : 2025-12-20 Size : 86kb User : zb

Kd game openGL using VC-Kd game openGL using VC++
Date : 2025-12-20 Size : 336kb User : vinodh

用四叉树实现了LOD地形的绘制,当然,是四叉树,如果有需要了解的话,或者是想要做场景管理开发的话,建议必备,呵呵!其他的就不多说啦!代码才是真功夫!祝下载者体验愉快吧!-Use quadtree realized LOD terrain rendering, of course, is quad-tree, and if there is a need to know about it, or want to make scene, necessary management development, hehe! Other did not say! Code is true effort! Wish downloaders experience enjoyable!
Date : 2025-12-20 Size : 746kb User : 王小波

CSHARP 编写的XNA游戏程序,采用VS2010变成,需安装XNA4.0-CSHARP preparation of the XNA games, using VS2010 to become, to be installed XNA4.0
Date : 2025-12-20 Size : 4.58mb User : ybbtmvtk

描述shader tree的论文,虚幻等大型引擎都使用类似的技术-Paper describing the shader tree, illusory, and other large engines use similar techniques
Date : 2025-12-20 Size : 3.68mb User : 周杰

DL : 0
Tic-tac-toe游戏搜索引擎,带有特定深度的minimax tree,并且自带有一个可以在非叶结点处进行评估的评估函数-Tic-tac-toe game search engine, with particular depth minimax tree, and comes with an assessment of the non-leaf nodes at the evaluation function
Date : 2025-12-20 Size : 3kb User : haha

GPU PRO介绍的图形渲染引擎 D3D与OPENGL之前的移植-- quad-tree scene management - per-pixel lights (forward shading) - sunlight and spot light shadows (hardware shadow maps) - sky-box - full-scene bloom
Date : 2025-12-20 Size : 45kb User : james
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