Hot Search : Source embeded web remote control p2p game More...
Location : Home Search - Tree
Search - Tree - List
用树编的五子棋程序-Tree series of the 331 procedures
Date : 2025-12-20 Size : 3kb User : sk

五子棋的设计与实现 本“五子棋“程序只编写了人机对弈部分,运用了博弈树进行搜索,在选取最优的走步时使用极大极小分析法,考虑到搜索的时间复杂度和空间复杂度,在程序中只进行了2步搜索,即计算机在考虑下一步的走法时,只对玩家进行一步的推测。(程序中的棋盘规格为15*15)。-renju the design and implementation of the "331" procedure prepared by the Human-Computer Chess, a game using the search tree, in the selection of the optimal use of a treadmill Minimax analysis, taking into account the complex search and space complexity of the procedure only for a two-step search, Computers in the next step in law, only the right players to step estimate. (Procedure specifications for the chessboard 15* 15).
Date : 2025-12-20 Size : 241kb User : cwm_awt

turboc2下的九子棋,人机对战的,用二叉树很麻烦,用了穷举-turboc2 the nine-game, man-machine players, a binary tree is cumbersome, with the exhaustive
Date : 2025-12-20 Size : 1kb User : 陶伟

这是一个使用VC++6.0开发的人机对弈五子棋游戏,这个程序使用了数据结构树的思想,可用于教学.-This is a use VC++ 6.0 Gobang developed man-machine chess game, this procedure uses the data structure tree of thought, can be used for teaching.
Date : 2025-12-20 Size : 41kb User : xgt

高智商五子棋,只编写了人机对弈部分,运用了博弈树进行搜索,在选取最优的走步时使用极大极小分析法-High IQ Gobang only part of the preparation of the human-computer game, using a game tree search, select the best walking in the use of max-min analysis
Date : 2025-12-20 Size : 240kb User : 吴李涛

高智商五子棋,人机对弈部分,运用了博弈树进行搜索,在选取最优的走步时使用极大极小分析法,考虑到搜索的时间复杂度和空间复杂度,在程序中只进行了2步搜索,即计算机在考虑下一步的走法时,只对玩家进行一步的推测-High IQ Gobang, game machine parts, using a game tree search, select the best walking in the use of minimax analysis, taking into account the search time complexity and space complexity, in the proceedings only Search Step 2, namely, computer take the next step in considering the law, only players to step conjecture
Date : 2025-12-20 Size : 731kb User : 吴李涛

基于博弈树分析的五子棋对弈软件,可以选择4种算法,调整搜索深度,对搜索耗时和遍历的节点数进行了统计-Tree Analysis Based on Game of Gobang game software, you can choose four kinds of algorithms, adjust the search depth, search time-consuming and ergodic statistical nodes
Date : 2025-12-20 Size : 480kb User : 赵亮

关于 在windows 下 用 msvc 实现一个博弈树的文档,主体讲解 五子棋。-On windows using MSVC game tree to achieve a document, explaining the main Gobang.
Date : 2025-12-20 Size : 133kb User : Jeffery

用博弈树的实现的五子棋算法的Matlab程序,可以供大家学习交流之用。-Using game tree algorithm realize the Gobang Matlab program, you can learn from the exchange for U.S. purposes.
Date : 2025-12-20 Size : 8kb User : lilong

五子棋博弈树java实现 没有禁手,做得比较简单粗糙。好像还有BUG,概率不大,原因不明。 智力与效率都很一般运行环境jre1.5以上。-Gobang java game tree to achieve not ban hand, is relatively simple to do rough. It seems there are BUG, not probability, for unknown reasons. Intelligence and efficiency are the general operating environment for more than jre1.5.
Date : 2025-12-20 Size : 273kb User : Shi

在本次“五子棋“程序的编写中,只编写了人机对弈部分,运用了博弈树进行搜索,在选取最优的走步时使用极大极小分析法,考虑到搜索的时间复杂度和空间复杂度,在程序中只进行了2步搜索,即计算机在考虑下一步的走法时,只对玩家进行一步的推测。-During the meeting, " Gobang" the preparation of procedures, only part of the preparation of the human-computer game, using a game tree search, select the best walking in the use of minimax analysis, taking into account the time complexity of search and space complexity, in the process of Step 2 is only a search, that is, the computer take the next step in considering the law, the only player to step on the speculations.
Date : 2025-12-20 Size : 2.64mb User : nc

五子棋是一种受大众广泛喜爱的游戏,其规则简单,变化多端,非常富有趣味性和消遣性。这里设计和实现了一个人机对下的五子棋程序,采用了博弈树的方法,应用了剪枝和最大最小树原理进行搜索发现最好的下子位置。介绍五子棋程序的数据结构、评分规则、胜负判断方法和搜索算法过程。-Renju is a widely loved by the public of the game, its rules are simple, varied and very rich, and recreational fun. Here to design and implement a human-machine right under the Gobang procedure, using game-tree approach, application of the principle of minimum spanning tree pruning and maximum search found erupted in the best position. Introduction Gobang program data structures, scoring rules, methods and search algorithms to determine the outcome of the process.
Date : 2025-12-20 Size : 7kb User : 刘智瑞

我写的五子棋人机对弈程序,开发环境是Code::Block8.02,是用的Win32 SDK编程,没用任何框架,所以其它开发环境应该把源文件加入工程就OK了,但是我没试过。核心算法参考了Zhong_Zw的程序,特此感谢。本来还想实现博弈树的算法,可是没有调试通过,就放弃了。使用的算法是贪心算法,还有随机算法。-I wrote the man-machine chess backgammon program development environment Code:: Block8.02, is the Win32 SDK programming, no use of any framework, so other development environments should join the project on the source files OK, but I did not tried . Core algorithm reference Zhong_Zw procedures, hereby thanks. Had wanted to achieve the game-tree algorithms, but there is no debugging through, they gave up. The algorithm is a greedy algorithm to use, as well as randomized algorithms.
Date : 2025-12-20 Size : 195kb User : 自由民

自己写的五子棋游戏,实现了人机对弈,可以悔棋到任何一步。采用博弈树搜索,核心算法为极大极小值算法。-Write their own backgammon game, chess machine realized, you can undo any step. Game tree search using the core algorithm for the minimax algorithm.
Date : 2025-12-20 Size : 4.39mb User : 王文江

井字棋游戏基于剪枝算法,是博弈树搜索算法的一个重要分支-Pruning algorithm based chess game Tic Tac Toe is game-tree search algorithm is an important branch
Date : 2025-12-20 Size : 2kb User : rong

程序实现象棋马,搜索有多少种走法,用搜索树。-Chess horses, many types of moves the search with the search tree.
Date : 2025-12-20 Size : 4kb User : gamgle

苏拉卡尔塔棋的源码,可实现人机对战,和搜索树的层次选择-Surakarta chess source code, enabling crew war, and the level of the search tree selection
Date : 2025-12-20 Size : 2mb User : 朱俊生

alpha-beta剪枝树实现五子棋,功能十分的强大,一般人是下不赢的alpha-beta剪枝树实现五子棋,功能十分的强大,一般人是下不赢的-Alpha-beta pruned tree realize renju,The function of the very strong,People are not win
Date : 2025-12-20 Size : 142kb User : sunyali

智能五子棋,能够完成人机对战,运用了搜索树等搜索算法。-The Gobang intelligent, able to complete the crew war, use of the search tree search algorithm.
Date : 2025-12-20 Size : 114kb User : 王童

经典的黑白棋游戏,其中设计并实现了多种黑白棋的人工智能算法,其中使用了BP神经网、决策树、优化启发搜索剪枝等算法。并实现了多种算法对战平台,进行算法间的对弈和比分统计,以供进一步研究黑白棋算法。其中,该系统中的高智能算法已经在同类黑白棋软件的棋力中占上游水平。-Classic black and white chess game, in which artificial intelligence algorithm of many kinds of Othello was proposed and implemented, including the use of the BP neural network, decision tree, heuristic search pruning algorithm. And to achieve a variety of algorithms of battle platform, through the game and score statistic algorithm, for further study of Othello algorithm. Among them, high intelligent algorithm in the system has been accounted for the upper level in the same software in Othello chess.
Date : 2025-12-20 Size : 5.03mb User : 舒愈
« 12 »
CodeBus is one of the largest source code repositories on the Internet!
Contact us :
1999-2046 CodeBus All Rights Reserved.