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国外游戏开发者杂志1998年第八期配套代码,包含了Dan McCabe和John Brothers关于S3TC纹理压缩的两种标准--Code of game development magazine in 1998 eighth issue, it including such two kind of standards as Dan McCabe and John Brothers about S3TC texture compression
Date : 2026-01-10 Size : 810kb User : 站长

国外游戏开发者杂志2000年第十期配套代码,包含Jeff Lander改进的关于3d绘画的程序,扩展了能够绘画纹理的功能--Code of game development magazine in 2000 the tenth issue, contains Jeff Lander`s procedure about the 3d drawing, has been expanded the drawing texture function
Date : 2026-01-10 Size : 659kb User : 站长

DDS格式二次开发插件,可以提供各种纹理的转换操作-DDS format for the secondary development of plug-in, can provide a variety of texture conversion operation
Date : 2026-01-10 Size : 10kb User : 雷天兆

OPENGL做的纹理贴图立方体,很有学习的价值-OPENGL to do the texture mapping cube, it is studying the value of
Date : 2026-01-10 Size : 3.55mb User : KANGHAO

选自《3D游戏编程》第5章 实战例题:3D编程技术的实战例题, 包括基于单色多边形的绘图技巧,多重纹理的合成方法,光影贴图:运用多纹理技巧实现模拟光照,广告牌,法线贴图,阶层体系:3D数据的基本处理方式,动画,和蒙皮。-Selected from the " 3D Game Programming" Chapter 5 actual example: 3D programming examples of actual combat, including single-color polygon-based graphics techniques, the synthesis of multi-texture, light and texture: the use of many techniques to achieve texture Analog light, billboards, normal mapping, Class system: 3D data, the basic approach, animation, and skin.
Date : 2026-01-10 Size : 1.38mb User : 11

3D游戏编程第六章的源代码,分三个目录,全部讲解纹理贴图,非常适合初学者-3D Game Programming Chapter VI of the source code directory is divided into three, all on the texture mapping is very suitable for beginners
Date : 2026-01-10 Size : 348kb User : 杨泽鹏

Quake 3 s MD3 Viewer (july 13, 2007), loads and displays a player and a weapon. Supports lighting, texture mapping and animation. Includes a sample player model with weapon. See README for how to use it. Note (1): it uses the POSIX opendir/readdir functions, which are not implemented in all compilers under Windows (MinGW supports them). Note (2): This demo works on little endian architectures only. Libraries: OpenGL, GLU, GLUT, boost, libjpeg. Files: md3loader.zip (2.4 MB)-Quake 3 s MD3 Viewer (july 13, 2007), loads and displays a player and a weapon. Supports lighting, texture mapping and animation. Includes a sample player model with weapon. See README for how to use it. Note (1): it uses the POSIX opendir/readdir functions, which are not implemented in all compilers under Windows (MinGW supports them). Note (2): This demo works on little endian architectures only. Libraries: OpenGL, GLU, GLUT, boost, libjpeg. Files: md3loader.zip (2.4 MB)
Date : 2026-01-10 Size : 2.39mb User : futuh

介绍dx9的纹理编程技术,适合初学者,对于dx9的学习具有帮助-Introduced programming dx9 texture, suitable for beginners, for the study with help dx9
Date : 2026-01-10 Size : 260kb User : 张景伟

介绍dx9的纹理编程技术,适合初学者,对于dx9的学习具有帮助-Introduced programming dx9 texture, suitable for beginners, for the study with help dx9
Date : 2026-01-10 Size : 237kb User : 张景伟

介绍dx9的纹理编程技术,适合初学者,对于dx9的学习具有帮助-Introduced programming dx9 texture, suitable for beginners, for the study with help dx9
Date : 2026-01-10 Size : 251kb User : 张景伟

介绍dx9的纹理编程技术,适合初学者,对于dx9的学习具有帮助-Introduced programming dx9 texture, suitable for beginners, for the study with help dx9
Date : 2026-01-10 Size : 223kb User : 张景伟

介绍dx9的纹理编程技术,适合初学者,对于dx9的学习具有帮助-Introduced programming dx9 texture, suitable for beginners, for the study with help dx9
Date : 2026-01-10 Size : 6.3mb User : 张景伟

DL : 0
vc++6.0编写的一个小游戏,该程序使用了opengl的多纹理扩展, 如果运行的显卡不支持多纹理扩展,或没有安装合适的驱动程序,程序将会终止. 我运行的环境为winxp , celeron 2.0G cpu , 256M内存, geForce2 MX/MX 400的显卡,关闭光影时侦速率约为65fps, 打开光影侦速率会下降,默认时光影是打开的-vc++6.0 write a small game, the program uses the multi-texture opengl extension, if you run the card does not support multi-texture extension, or not install the appropriate driver, the program will terminate. I ran the environment for winxp , celeron 2.0G cpu, 256M memory, geForce2 MX/MX 400 graphics card, turn off lighting when the surveillance rate of about 65fps, open the light and shadow surveillance rates will decline, when the lighting is turned on by default
Date : 2026-01-10 Size : 2.3mb User : aaa

使用direct3D api封装的2D图形引擎,可实现常用纹理贴图,字体显示等等效果-Use direct3D api package 2D graphics engine, can be used to achieve texture, font, and so effect
Date : 2026-01-10 Size : 694kb User : Gaoyuan

一个 3D 的全景漫游程序,它包含了制作 3D 游戏的许多基本技巧,例如:Z 缓冲, 纹理映射, 矩阵, 多角形排序和移动背景。程序中的 3D 世界包括一架飞机和一条小船和一些树,这样您将容易理解代码并自行修改为您需要的。所有这些只有区区 264KB。请看程序截图!-3D panorama of a roaming procedure, which includes 3D games produced many of the basic skills such as: Z buffering, texture mapping, matrix, polygon sorting and moving background. Program in the 3D world, including an airplane and a boat and some trees, so you will easily understand the code and modify as you need. All of these only a mere 264KB. See program screenshots!
Date : 2026-01-10 Size : 251kb User : eason_wit

d3d游戏编程,关于纹理程序。是一个添加纹理的源程序。 -d3d game programming, on the texture process. Is an added texture of the source.
Date : 2026-01-10 Size : 3kb User : 张不凡

DL : 0
Sparse Virtual Texture demo
Date : 2026-01-10 Size : 9.04mb User : Igor

Texture creation program
Date : 2026-01-10 Size : 1kb User : shikamaru

d3d游戏编程,关于纹理程序。是一个添加纹理的源程序。 -d3d game programming, on the texture process. Is an added texture of the source.
Date : 2026-01-10 Size : 3kb User : ectivehe

d3d游戏编程,关于纹理程序。是一个添加纹理的源程序。 -d3d game programming, on the texture process. Is an added texture of the source.
Date : 2026-01-10 Size : 3kb User : rchite
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