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Search - a-w - List
[
GDI-Bitmap
]
用各种符号输出w
DL : 0
此程序通过用0-9、*、#、%等各种键盘上的符号输出W形的图形,其关键在于对数学中直线的运用。-this procedure by using 0-9 ,*,#,% various symbols on a keyboard output W-shaped graphics, the key lies in the mathematics of linear use.
Date
: 2008-10-13
Size
: 5.1kb
User
:
万艳良
[
GDI-Bitmap
]
Colorz131s
DL : 0
After developing applications and web pages for a while, I came to a point where I realized a major gap exists in the typical programming paradigm in that visualizing fine-grained color values in code was almost impossible unless you happen to use a WYSIYYG or RAD environment. And that there are still plenty of circumstances where such an environment will still be used.-After developing web applications and beyond es for a while, I came to a point where I realized a major gap exis ts in the typical programming paradigm in that v isualizing fine-grained color values in code w as almost impossible unless you happen to use a W YSIYYG or RAD environment. And that there are st ill plenty of circumstances where such an envir onment will still be used.
Date
: 2008-10-13
Size
: 16.29kb
User
:
changming
[
GDI-Bitmap
]
MyGLMoveLight
DL : 2
opengl 光照程序,光源可以移动 鼠标左键,w,a,s,d控制光源的移动
Date
: 2008-10-13
Size
: 7.51kb
User
:
风一
[
GDI-Bitmap
]
用各种符号输出w
DL : 0
此程序通过用0-9、*、#、%等各种键盘上的符号输出W形的图形,其关键在于对数学中直线的运用。-this procedure by using 0-9 ,*,#,% various symbols on a keyboard output W-shaped graphics, the key lies in the mathematics of linear use.
Date
: 2025-12-29
Size
: 263kb
User
:
万艳良
[
GDI-Bitmap
]
Colorz131s
DL : 0
After developing applications and web pages for a while, I came to a point where I realized a major gap exists in the typical programming paradigm in that visualizing fine-grained color values in code was almost impossible unless you happen to use a WYSIYYG or RAD environment. And that there are still plenty of circumstances where such an environment will still be used.-After developing web applications and beyond es for a while, I came to a point where I realized a major gap exis ts in the typical programming paradigm in that v isualizing fine-grained color values in code w as almost impossible unless you happen to use a W YSIYYG or RAD environment. And that there are st ill plenty of circumstances where such an envir onment will still be used.
Date
: 2025-12-29
Size
: 16kb
User
:
changming
[
GDI-Bitmap
]
MyGLMoveLight
DL : 0
opengl 光照程序,光源可以移动 鼠标左键,w,a,s,d控制光源的移动-opengl 粘 颍
Date
: 2025-12-29
Size
: 109kb
User
:
风一
[
GDI-Bitmap
]
BraveShooter2.9
DL : 0
这个游戏是2d平面设计游戏,用w,a,d控制人物的左右移动和跳动。 按住鼠标左键可以向鼠标指向位置射击子弹。 按下鼠标右键打开手榴弹,三秒后爆炸,放开后向鼠标所指方向掷出,力度和按住鼠标的时间成正比。 按e键可以发射导弹,导弹自动跟踪鼠标所指位置。 游戏一共6关,各种新型敌人将相继出现,难度也将逐渐增大,相信你可以通关^_^ -The game is a graphic design 2d games, with w, a, d control of the characters moving and jumping around. Hold down the left mouse button to point to the location of the mouse shooting bullets. Press the right mouse button to open a grenade, three seconds after the explosion, after opening up the meaning of the direction to throw the mouse, the intensity and hold down the mouse is directly proportional to the time. By e key to launch the missile, the missile automatically referred to the location of the mouse tracking. Play a total of 6 clearance, will be a variety of new enemies have emerged one after another, the difficulty is also on the increase, I believe you can customs ^ _ ^
Date
: 2025-12-29
Size
: 56kb
User
:
彭泉鑫
[
GDI-Bitmap
]
p1
DL : 0
巨大的数据量使显示速度成为制约普及和网络化的重要因素,文章结合4(5’公司的607(84空间数据引擎,提出了一种利用分级技术提高矢量图显示速度的方案,并讨论了几种插值算法在这一应用中的优缺点。- W ith the ant colony algorithm for solving the traveling salesman problem (TSP) as a prototype, a simpli- fied algorithm was developedwhich considered a capacity-constrained vehicle routing problem as several independent TSPswith the depotserving as one of the cities in eachTSP. Pheromone updatewas analyzed and itwas found in the searching process tha,t if the current solution is bestof all so far, then increase of the pheromone of the path found by the elitist ants further improves the solution and speed up the convergence. Moreover, allowingmore degree of freedom at the initial stage results in better solution. Experimental results show that the simplified algorithm can efficiently find a satisfactory solution, with an error ofnomore than 1·5 of the optimal one.
Date
: 2025-12-29
Size
: 82kb
User
:
砂登
[
GDI-Bitmap
]
kill_time
DL : 0
名称:杀戮时刻 作者:陈畅 游戏类型:第一视角射击游戏 游戏目标:在300秒(5分钟)内将场景中的40个坏蛋消灭。 坏蛋分为两种,胖子和瘦子。 胖子跑得慢,瘦子跑得快些。坏蛋们做了坏事,心虚见了你就跑。瘦子反应快些,你还没走近,他就跑了。胖子迟钝些,当你走得比较近的时候,才会逃跑。 不管是胖子还是瘦子,当他们离你较远的时候,会觉得比较安全,然后就休闲的休息,或者四处随意走动。 你的任务就是申张正义,为民除害,把他们全部消灭。 操作指南: W键/向上方向键: 前进 S键/向下方向键: 后退 A键/向左方向键: 向左 D键/向右方向键: 向右 SHIFT键: 跑步(速度加倍) 鼠标移动: 控制准星方向 鼠标左键: 射击 ESC键: 退出游戏-Name: killing time Author: Chen Chang Game Type: First perspective shooting game Game Objective: 300 seconds (5 minutes) will be the scene of the 40 bad guys elimination. Is divided into two kinds of bad guys, fat, and scrag. Fat Paode Man, scrag run faster. Bad guys have done a bad thing, timid met you run. Scrag reaction faster, you have not approached, he ran away. Fat more slowly, when you further than closer to the time before escaping. Whether fat or scrag, when they are far away from the time you will feel more secure, and then leisure to rest or walk around freely. Your task is to dispense justice, the people from harm, they wiped them out. Operation Guide: W key/up arrow keys: the way forward S key/Down arrow keys: Back A key/left arrow keys: left D key/right arrow keys: right SHIFT key: run (double speed) Mouse Move: Control the direction of sight The left mouse button: fire ESC key: Exit the game
Date
: 2025-12-29
Size
: 1.11mb
User
:
icbm
[
GDI-Bitmap
]
cs
DL : 0
游戏简介 一把小手枪,子弹不限。三张地图。消灭完所有敌人过关。 操作说明 移动: W A S D 视角: 鼠标移动 开枪: 鼠标左键 Esc: 回主菜单 F1 : 窗口最小化 (data文件夹和可执行文件cs1.exe应放在同一文件夹中) 制作说明 VC+OPENGL,MD2/MDL模型-About the game a small pistol, bullets open. 3 maps. Complete elimination of all enemies cross the border. Instructions Move: WASD view: mouse fire: left mouse button Esc: back to the main menu F1: window is minimized (data folder and the executable file cs1.exe should be in the same folder) and make note VC+ OPENGL, MD2/MDL model
Date
: 2025-12-29
Size
: 2.02mb
User
:
彭秋
[
GDI-Bitmap
]
WithAnimationOfTheElevatorRunning
DL : 0
模拟电梯实验.动画运行.有线程.以键盘输入呼叫和目标。当敲击键1、2、3、4、5、6、7、8、9时表示电梯内有乘客按目标按钮,指定相应目标楼层。当敲击键Q、W、E、R、T、Y、U、I时表示8层到1层有上行呼叫请求。当敲击键A、S、D、F、G、H、J、K时表示9层到2层有下行呼叫请求。 将呼叫和目标写入一个正文文件,然后程序读取这些呼叫和目标数据后可以在没有人工干预的情况下模拟电梯运行情况 。 -Simulated elevator. Animation run. There thread
Date
: 2025-12-29
Size
: 1.06mb
User
:
parid
[
GDI-Bitmap
]
opengl
DL : 0
用opengl做的一个小项目,用到了NeHe教程里的很多章节的知识。请按键“W”“F”“D”“M”“L”“N”等进行体验。如果你是初学者,会很有帮助-Opengl to do with a small project, used the NeHe tutorial knowledge of many chapters. Please click on the " W" " F" " D" " M" " L" " N" , etc. experience. If you are a beginner, it would be helpful
Date
: 2025-12-29
Size
: 13.32mb
User
:
刘先生
[
GDI-Bitmap
]
SaveScreen
DL : 0
屏幕截图并且保存文件,在VC6.0,利用快捷键ctrl+w 对屏幕截图 并且存成32bit的bmp文件-Save Screen to a file!
Date
: 2025-12-29
Size
: 1.44mb
User
:
xushanfeng
[
GDI-Bitmap
]
new
DL : 0
贪吃蛇小游戏源码,w是上,a是左s是下,d是右,op两个按键控制速度,-Snake game source code, w is on, a s is under the left, d is a right, op two buttons control the speed,
Date
: 2025-12-29
Size
: 10.8mb
User
:
陈科争
[
GDI-Bitmap
]
MatlabTraderGUI-V1.1by-faruto
DL : 0
MATLAB行情软件MatlabTraderGUI 1.完成了日线、周线、月线等不同周期的展示。 2.完成了MACD,BOLL,RSI,W&R,OBV,DMI,PVT等技术指标的展示。左上的两个均线的长度参数可以动态修改展示。 3.增加了展示范围的调整。(相当于普通行情软件的上下键) 4.增加了水平的slider用来滚动展示K线。(相当于普通行情软件的左右键) 5.拖动水平的slider,三个axes可以同步移动(拖动)。 6.按下鼠标左键,可以展示十字光标,右面的table可以展示十字光标处的 开高低收量。 7.在每个axes都增加了右键,可以进行图片另存为。 8.老规矩,Mcode我打包一并放出来,想用的拿去,可以直接改源代码,作为学习GUI是个不错的范例,我为人人,人人为-MATLAB software market MatlabTraderGUI 1 completed the daily, weekly different cycles, such as monthly show. 2 complete shows MACD, BOLL, RSI, W & R, OBV, DMI, PVT and other technical indicators. The average length of the upper-left of the two parameters can be modified dynamically show. 3 shows an increase adjustment range. (Equivalent to ordinary market down key software) 4. The slider to increase the level of K-line scrolling display. (Equivalent to about key common market software) 5 Drag the horizontal slider, three axes can be synchronized to move (drag). 6 Press the left mouse button, you can display the crosshairs, the right of the table can show opened at the level of the yield of the crosshairs. 7 have increased in each of the axes right, the picture can be saved as. 8 old rules, Mcode I packed together put out, want to take it to use, you can directly change the source code as a learning GUI is a good example, one for all, all for one
Date
: 2025-12-29
Size
: 658kb
User
:
光辉
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