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Title: A_Star_v2.0 Download
 Description: A-star pathfinding algorythm using opengh and c++
 Downloaders recently: [More information of uploader Valentin ]
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File list (Check if you may need any files):
A_Star_v2.0\Application.cpp
A_Star_v2.0\Application.h
A_Star_v2.0\AStar.cpp
A_Star_v2.0\AStar.h
A_Star_v2.0\AStarNode.cpp
A_Star_v2.0\AStarNode.h
A_Star_v2.0\bin\Debug\EventHandling.exe
A_Star_v2.0\Collider.cpp
A_Star_v2.0\Collider.h
A_Star_v2.0\EventHandling.cbp
A_Star_v2.0\EventHandling.depend
A_Star_v2.0\EventHandling.layout
A_Star_v2.0\Game.cpp
A_Star_v2.0\Game.h
A_Star_v2.0\GameController.cpp
A_Star_v2.0\GameController.h
A_Star_v2.0\GameMessages.cpp
A_Star_v2.0\GameMessages.h
A_Star_v2.0\LineBuilder.cpp
A_Star_v2.0\LineBuilder.h
A_Star_v2.0\LoopsController.cpp
A_Star_v2.0\LoopsController.h
A_Star_v2.0\main.cpp
A_Star_v2.0\Map.cpp
A_Star_v2.0\Map.h
A_Star_v2.0\MessageProcessor.cpp
A_Star_v2.0\MessageProcessor.h
A_Star_v2.0\Mover.cpp
A_Star_v2.0\Mover.h
A_Star_v2.0\obj\Debug\Application.o
A_Star_v2.0\obj\Debug\AStar.o
A_Star_v2.0\obj\Debug\AStarNode.o
A_Star_v2.0\obj\Debug\Collider.o
A_Star_v2.0\obj\Debug\Game.o
A_Star_v2.0\obj\Debug\GameController.o
A_Star_v2.0\obj\Debug\GameMessages.o
A_Star_v2.0\obj\Debug\IMessage.o
A_Star_v2.0\obj\Debug\LineBuilder.o
A_Star_v2.0\obj\Debug\LoopsController.o
A_Star_v2.0\obj\Debug\main.o
A_Star_v2.0\obj\Debug\Map.o
A_Star_v2.0\obj\Debug\MessageProcessor.o
A_Star_v2.0\obj\Debug\Mover.o
A_Star_v2.0\obj\Debug\Path.o
A_Star_v2.0\obj\Debug\PathFinder.o
A_Star_v2.0\obj\Debug\precompiled.o
A_Star_v2.0\obj\Debug\Renderer.o
A_Star_v2.0\obj\Debug\Speedometer.o
A_Star_v2.0\obj\Debug\System.o
A_Star_v2.0\obj\Debug\SystemMessage.o
A_Star_v2.0\obj\Debug\Tribe.o
A_Star_v2.0\obj\Debug\Unit.o
A_Star_v2.0\obj\Debug\UnitCommand.o
A_Star_v2.0\obj\Debug\UnitMover.o
A_Star_v2.0\obj\Debug\UnitProcess.o
A_Star_v2.0\obj\Debug\World.o
A_Star_v2.0\obj\Debug\WorldCommand.o
A_Star_v2.0\Path.cpp
A_Star_v2.0\Path.h
A_Star_v2.0\PathFinder.cpp
A_Star_v2.0\PathFinder.h
A_Star_v2.0\precompiled.cpp
A_Star_v2.0\precompiled.h
A_Star_v2.0\Renderer.cpp
A_Star_v2.0\Renderer.h
A_Star_v2.0\SDL\include\begin_code.h
A_Star_v2.0\SDL\include\close_code.h
A_Star_v2.0\SDL\include\SDL.h
A_Star_v2.0\SDL\include\SDL_active.h
A_Star_v2.0\SDL\include\SDL_audio.h
A_Star_v2.0\SDL\include\SDL_byteorder.h
A_Star_v2.0\SDL\include\SDL_cdrom.h
A_Star_v2.0\SDL\include\SDL_copying.h
A_Star_v2.0\SDL\include\SDL_cpuinfo.h
A_Star_v2.0\SDL\include\SDL_endian.h
A_Star_v2.0\SDL\include\SDL_error.h
A_Star_v2.0\SDL\include\SDL_events.h
A_Star_v2.0\SDL\include\SDL_getenv.h
A_Star_v2.0\SDL\include\SDL_joystick.h
A_Star_v2.0\SDL\include\SDL_keyboard.h
A_Star_v2.0\SDL\include\SDL_keysym.h
A_Star_v2.0\SDL\include\SDL_loadso.h
A_Star_v2.0\SDL\include\SDL_main.h
A_Star_v2.0\SDL\include\SDL_mouse.h
A_Star_v2.0\SDL\include\SDL_mutex.h
A_Star_v2.0\SDL\include\SDL_name.h
A_Star_v2.0\SDL\include\SDL_opengl.h
A_Star_v2.0\SDL\include\SDL_quit.h
A_Star_v2.0\SDL\include\SDL_rwops.h
A_Star_v2.0\SDL\include\SDL_syswm.h
A_Star_v2.0\SDL\include\SDL_thread.h
A_Star_v2.0\SDL\include\SDL_timer.h
A_Star_v2.0\SDL\include\SDL_types.h
A_Star_v2.0\SDL\include\SDL_version.h
A_Star_v2.0\SDL\include\SDL_video.h
A_Star_v2.0\SDL\lib\libSDL.a
A_Star_v2.0\SDL\lib\libSDL.dll.a
A_Star_v2.0\SDL\lib\libSDL.la
A_Star_v2.0\SDL\lib\libSDLmain.a
A_Star_v2.0\SDL.dll

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