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 Description: ***Please turn Word Wrap on & Maximize for best viewing!*** Beginning C++ Game Programming (C) 2004 Michael Dawson CD-ROM Contents: 1. Source Code(\Source) 2. Appendices(\appendices) 3. Dev-C++(\bloodshed) 4. Links (Located in this document) ____________________________________________________________________ 1. Source Code The author has included chapter data from the book on this disc for chapter s 1 thru 10 in the following respective directories: \Chapter01 \Chapter02 \Chapter03 \Chapter04 \Chapter05 \Chapter06 \Chapter07 \Chapter08 \Chapter09 \Chapter10 ____________________________________________________________________ 1. Chapter Data The publisher has included additional appendices disc for appendices A thru F in the following \appendices directory. Appendix F is an html index you will need to open index.html located in the \appendices\appendix_F directory.
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source\chapter01\expensive_calculator.cpp
......\.........\game_over.cpp
......\.........\game_over2.cpp
......\.........\game_over3.cpp
......\.........\game_over_2.cpp
......\.........\game_over_3.cpp
......\.........\game_stats.cpp
......\.........\game_stats2.cpp
......\.........\game_stats3.cpp
......\.........\lost_fortune.cpp
......\........2\designers_network.cpp
......\.........\die_roller.cpp
......\.........\finicky_counter.cpp
......\.........\guess_my_number.cpp
......\.........\menu_chooser.cpp
......\.........\play_again.cpp
......\.........\play_again2.cpp
......\.........\score_rater.cpp
......\.........\score_rater2.cpp
......\........3\counter.cpp
......\.........\heros_inventory.cpp
......\.........\string_tester.cpp
......\.........\tic-tac-toe_board.cpp
......\.........\word_jumble.cpp
......\........4\hangman.cpp
......\.........\heros_inventory2.cpp
......\.........\heros_inventory3.cpp
......\.........\high_scores.cpp
......\........5\give_me_a_number.cpp
......\.........\global_reach.cpp
......\.........\instructions.cpp
......\.........\mad-lib.cpp
......\.........\scoping.cpp
......\.........\taking_damage.cpp
......\.........\triple.cpp
......\.........\yes_or_no.cpp
......\........6\inventory_displayer.cpp
......\.........\inventory_referencer.cpp
......\.........\referencing.cpp
......\.........\swap.cpp
......\.........\tic-tac-toe.cpp
......\........7\array_passer.cpp
......\.........\inventory_displayer_pointer_ver.cpp
......\.........\inventory_pointer.cpp
......\.........\pointing.cpp
......\.........\swap_pointer_ver.cpp
......\.........\tic-tac-toe2.cpp
......\........8\constructor_critter.cpp
......\.........\critter_caretaker.cpp
......\.........\private_critter.cpp
......\.........\simple_critter.cpp
......\.........\static_critter.cpp
......\........9\critter_farm.cpp
......\.........\friend_critter.cpp
......\.........\game_lobby.cpp
......\.........\heap.cpp
......\.........\heap_data_member.cpp
......\.......10\abstract_creature.cpp
......\.........\blackjack.cpp
......\.........\critter.cpp
......\.........\critter.h
......\.........\critter_app.cpp
......\.........\overriding_boss.cpp
......\.........\simple_boss.cpp
......\.........\simple_boss2.cpp
......\.........\virtual_boss.cpp
......\chapter01
......\chapter02
......\chapter03
......\chapter04
......\chapter05
......\chapter06
......\chapter07
......\chapter08
......\chapter09
......\chapter10
source
    

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