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Title: 3D_Envi_Game Download
 Description: Based on the DirectX9 ,a small engine of 3D game
 Downloaders recently: [More information of uploader god1]
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homework
........\Chap13
........\......\Data
........\......\....\AutoSrc.ms3d
........\......\....\AutoSrc.x
........\......\....\Dirt.bmp
........\......\....\Door.bmp
........\......\....\Door.x
........\......\....\DoorClose.x
........\......\....\DoorOpen.x
........\......\....\Idle.X
........\......\....\Level.bar
........\......\....\Level.ms3d
........\......\....\Level.trg
........\......\....\level.x
........\......\....\Rock.bmp
........\......\....\skin.bmp
........\......\....\Thumbs.db
........\......\....\Walk.X
........\......\....\Warrior.X
........\......\....\wuyaowang_1.bmp
........\......\....\wuyaowang_10.bmp
........\......\....\wuyaowang_6.bmp
........\......\....\wuyaowang_7.bmp
........\......\....\复件 (2) skin.bmp
........\......\....\复件 skin.bmp
........\......\Mapping
........\......\.......\Automap.cpp
........\......\.......\Automap.h
........\......\.......\Barrier.cpp
........\......\.......\Barrier.h
........\......\.......\Debug
........\......\.......\.....\Automap.obj
........\......\.......\.....\Automap.sbr
........\......\.......\.....\Barrier.obj
........\......\.......\.....\Barrier.sbr
........\......\.......\.....\Core_Graphics.obj
........\......\.......\.....\Core_Graphics.sbr
........\......\.......\.....\Core_Input.obj
........\......\.......\.....\Core_Input.sbr
........\......\.......\.....\Core_System.obj
........\......\.......\.....\Core_System.sbr
........\......\.......\.....\Frustum.obj
........\......\.......\.....\Frustum.sbr
........\......\.......\.....\Mapping.bsc
........\......\.......\.....\Mapping.exe
........\......\.......\.....\Mapping.pch
........\......\.......\.....\NodeTree.obj
........\......\.......\.....\NodeTree.sbr
........\......\.......\.....\Trigger.obj
........\......\.......\.....\Trigger.sbr
........\......\.......\.....\vc60.idb
........\......\.......\.....\vc60.pdb
........\......\.......\.....\WinMain.obj
........\......\.......\.....\WinMain.sbr
........\......\.......\Frustum.cpp
........\......\.......\Frustum.h
........\......\.......\Mapping.dsp
........\......\.......\Mapping.dsw
........\......\.......\Mapping.exe
........\......\.......\Mapping.ncb
........\......\.......\Mapping.opt
........\......\.......\Mapping.plg
........\......\.......\NodeTree.cpp
........\......\.......\NodeTree.h
........\......\.......\Trigger.cpp
........\......\.......\Trigger.h
........\......\.......\WinMain.cpp
........\GameCore
........\GameCore.zip
........\........\Core_Global.h
........\........\Core_Graphics.cpp
........\........\Core_Graphics.cpp.bak
........\........\Core_Graphics.h
........\........\Core_Input.cpp
........\........\Core_Input.h
........\........\Core_Network.cpp
........\........\Core_Network.h
........\........\Core_Sound.cpp
........\........\Core_Sound.h
........\........\Core_System.cpp
........\........\Core_System.h
........\三维游戏场景漫游.pdf
........\三维游戏场景漫游.pptx
........\关键技术.docx
........\游戏三维场景漫游.doc
........\算法原理文档——游戏三维场景漫游实现.doc
........\算法原理文档——游戏三维场景漫游实现.pdf
    

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