Description: Use OPENGL development of a 3D billiards game source code, program source code contains the collision detection between the ball and the ba
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File list (Check if you may need any files):
u3Dbilliardsgs\Billiard\ART\Carpet.tga
..............\........\...\DOGPOKER.TGA
..............\........\...\Felt.tga
..............\........\...\Guinness.tga
..............\........\...\Harp.tga
..............\........\...\Newcastle.tga
..............\........\...\Stucco.tga
..............\........\...\Wood.tga
..............\........\Billiard.aps
..............\........\Billiard.clw
..............\........\Billiard.cpp
..............\........\Billiard.dsp
..............\........\Billiard.dsw
..............\........\Billiard.h
..............\........\Billiard.ncb
..............\........\Billiard.opt
..............\........\Billiard.plg
..............\........\Billiard.rc
..............\........\BilliardDoc.cpp
..............\........\BilliardDoc.h
..............\........\BilliardView.cpp
..............\........\BilliardView.h
..............\........\LoadTGA.cpp
..............\........\LoadTGA.h
..............\........\MainFrm.cpp
..............\........\MainFrm.h
..............\........\MathDefs.cpp
..............\........\MathDefs.h
..............\........\Model.h
..............\........\Pool.ros
..............\........\ReadMe.txt
..............\........\.ES\Billiard.ico
..............\........\...\Billiard.rc2
..............\........\...\BilliardDoc.ico
..............\........\...\Toolbar.bmp
..............\........\Resource.h
..............\........\StdAfx.cpp
..............\........\StdAfx.h
..............\........\ART
..............\........\Debug
..............\........\RES
..............\Billiard
u3Dbilliardsgs