- Category:
- GDI-Bitmap
- Tags:
-
- File Size:
- 6.38mb
- Update:
- 2012-11-26
- Downloads:
- 0 Times
- Uploaded by:
- jlcheng2002
Description: Produced using the classic principles of gravity engine games, the interface is a two iron and a ball left-right movement of the ball
To Search:
- [WinAnim] - Using C written by bouncing the ball gam
File list (Check if you may need any files):
Pong
....\aif
....\...\context_pane_icon.bmp
....\...\context_pane_icon_mask.bmp
....\...\list_icon.bmp
....\...\list_icon_mask.bmp
....\...\Pongaif.rss
....\data
....\....\12bit
....\....\12bit.bat
....\....\.....\Ball.mbm
....\....\.....\BallLives.mbm
....\....\.....\Cursor.mbm
....\....\.....\editcontainer.mbm
....\....\.....\GameCompleted.mbm
....\....\.....\GameMenu2.mbm
....\....\.....\GameOver.mbm
....\....\.....\HallOfFame.mbm
....\....\.....\InGameFont-Inverse.mbm
....\....\.....\InGameFont.mbm
....\....\.....\IntroScreen.mbm
....\....\.....\LostALife.mbm
....\....\.....\MenuCursor.mbm
....\....\.....\NextLevel.mbm
....\....\.....\opponentpaddle.mbm
....\....\.....\playerpaddle.mbm
....\....\.....\PlayField.mbm
....\....\.....\ScoreFont.mbm
....\....\.....\Settings.mbm
....\....\.....\Slider.mbm
....\....\.....\SliderThumb.mbm
....\....\.....\SplashScreen.mbm
....\....\16bit
....\....\16bit.bat
....\....\.....\Ball.mbm
....\....\.....\BallLives.mbm
....\....\.....\Cursor.mbm
....\....\.....\editcontainer.mbm
....\....\.....\GameCompleted.mbm
....\....\.....\GameMenu2.mbm
....\....\.....\GameOver.mbm
....\....\.....\HallOfFame.mbm
....\....\.....\InGameFont-Inverse.mbm
....\....\.....\InGameFont.mbm
....\....\.....\IntroScreen.mbm
....\....\.....\LostALife.mbm
....\....\.....\MenuCursor.mbm
....\....\.....\NextLevel.mbm
....\....\.....\opponentpaddle.mbm
....\....\.....\playerpaddle.mbm
....\....\.....\PlayField.mbm
....\....\.....\ScoreFont.mbm
....\....\.....\Settings.mbm
....\....\.....\Slider.mbm
....\....\.....\SliderThumb.mbm
....\....\.....\SplashScreen.mbm
....\....\ball1.bmp
....\....\ball2.bmp
....\....\ball3.bmp
....\....\ball4.bmp
....\....\ball5.bmp
....\....\ball6.bmp
....\....\ball7.bmp
....\....\ball8.bmp
....\....\BallLives.bmp
....\....\bombdrp.wav
....\....\crowd3.wav
....\....\crowd5.wav
....\....\Cursor.bmp
....\....\editcontainer.bmp
....\....\fall.wav
....\....\GameCompleted.bmp
....\....\GameMenu.bmp
....\....\GameMenu0.bmp
....\....\GameMenu2.bmp
....\....\GameOver.bmp
....\....\HallOfFame.bmp
....\....\InGameFont-Inverse.bmp
....\....\InGameFont.bmp
....\....\IntroScreen.bmp
....\....\LostALife.bmp
....\....\MainMenu2.bmp
....\....\MenuCursor.bmp
....\....\mission_failed_22khz.wav
....\....\mutley.wav
....\....\NextLevel.bmp
....\....\opponentpaddle.bmp
....\....\paddlehit.wav
....\....\playerpaddle.bmp
....\....\PlayField.bmp
....\....\pong.ini
....\....\Pong.rss
....\....\Pong_caption.rss
....\....\ScoreFont.bmp
....\....\Settings.bmp
....\....\Slider.bmp
....\....\SliderThumb.bmp
....\....\SplashScreen.bmp
....\....\woow.wav
....\distr