Description: xna C# game programming techniques, originally issued in a few, today continued to send, I have a lot of examples of the future will be regularly sent, hope to help everyone
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TextureAtlas
............\TextureAtlas
............\............\Properties
............\............\..........\AssemblyInfo.cs
............\............\TextureAtlas.cs
............\............\TextureAtlas.csproj
............\............\TextureAtlasReader.cs
............\TextureAtlas.sln
............\TextureAtlasPipeline
............\....................\Properties
............\....................\..........\AssemblyInfo.cs
............\....................\TextureAtlasContent.cs
............\....................\TextureAtlasContentWriter.cs
............\....................\TextureAtlasIndexImporter.cs
............\....................\TextureAtlasPipeline.csproj
............\....................\TextureAtlasProcessor.cs
............\TextureAtlasSample
............\..................\Content
............\..................\.......\Arial.spritefont
............\..................\.......\Content.contentproj
............\..................\.......\Default.tai
............\..................\.......\Default0.dds
............\..................\Program.cs
............\..................\Properties
............\..................\..........\AssemblyInfo.cs
............\..................\TextureAtlasGame.cs
............\..................\TextureAtlasSample.csproj