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Title: 99273883ode-0.5 Download
 Description: ODE is an open source, high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection with friction. ODE is useful for simulating vehicles, objects in virtual reality environments and virtual creatures. It is currently used in many computer games, 3D authoring tools and simulation tools.
 Downloaders recently: [More information of uploader gaoqian506]
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ode-0.5
.......\ode-0.5
.......\.......\CHANGELOG
.......\.......\config
.......\.......\......\makefile.cygwin
.......\.......\......\makefile.mingw
.......\.......\......\makefile.msvc
.......\.......\......\makefile.msvc-cygwin
.......\.......\......\makefile.msvc-dll
.......\.......\......\makefile.msvc-dll-cygwin
.......\.......\......\makefile.osx
.......\.......\......\makefile.unix-gcc
.......\.......\......\makefile.unix-generic
.......\.......\......\msvcdefs-trimesh.def
.......\.......\......\msvcdefs.def
.......\.......\......\README
.......\.......\......\user-settings
.......\.......\......\user-settings.example
.......\.......\configurator.c
.......\.......\contrib
.......\.......\.......\BreakableJoints
.......\.......\.......\...............\common.h
.......\.......\.......\...............\diff
.......\.......\.......\...............\....\common.h.diff
.......\.......\.......\...............\....\joint.cpp.diff
.......\.......\.......\...............\....\joint.h.diff
.......\.......\.......\...............\....\objects.h.diff
.......\.......\.......\...............\....\ode.cpp.diff
.......\.......\.......\...............\....\step.cpp.diff
.......\.......\.......\...............\....\stepfast.cpp.diff
.......\.......\.......\...............\....\test_buggy.cpp.diff
.......\.......\.......\...............\joint.cpp
.......\.......\.......\...............\joint.h
.......\.......\.......\...............\objects.h
.......\.......\.......\...............\ode.cpp
.......\.......\.......\...............\README.txt
.......\.......\.......\...............\step.cpp
.......\.......\.......\...............\stepfast.cpp
.......\.......\.......\...............\test_breakable.cpp
.......\.......\.......\...............\test_buggy.cpp
.......\.......\.......\dCylinder
.......\.......\.......\.........\dCylinder.cpp
.......\.......\.......\.........\dCylinder.h
.......\.......\.......\.........\readme.txt
.......\.......\.......\dCylinder2
.......\.......\.......\..........\cylinder_collider.txt
.......\.......\.......\..........\dcylinder2.patch
.......\.......\.......\..........\include
.......\.......\.......\..........\.......\ode
.......\.......\.......\..........\.......\...\collision.h
.......\.......\.......\..........\ode
.......\.......\.......\..........\...\src
.......\.......\.......\..........\...\...\collision_cylinder_box.cpp
.......\.......\.......\..........\...\...\collision_cylinder_sphere.cpp
.......\.......\.......\..........\...\...\collision_cylinder_trimesh.cpp
.......\.......\.......\..........\...\...\collision_std.cpp
.......\.......\.......\..........\...\...\collision_trimesh_internal.h
.......\.......\.......\..........\...\...\collision_util.cpp
.......\.......\.......\..........\...\...\collision_util.h
.......\.......\.......\DotNetManaged
.......\.......\.......\.............\AssemblyInfo.cpp
.......\.......\.......\.............\Body.cpp
.......\.......\.......\.............\Body.h
.......\.......\.......\.............\CommonMgd.h
.......\.......\.......\.............\DotNetManaged.sln
.......\.......\.......\.............\DotNetManaged.vcproj
.......\.......\.......\.............\Geom.cpp
.......\.......\.......\.............\Geom.h
.......\.......\.......\.............\Joint.cpp
.......\.......\.......\.............\Joint.h
.......\.......\.......\.............\JointAMotor.cpp
.......\.......\.......\.............\JointAMotor.h
.......\.......\.......\.............\JointBall.cpp
.......\.......\.......\.............\JointBall.h
.......\.......\.......\.............\JointFixed.cpp
.......\.......\.......\.............\JointFixed.h
.......\.......\.......\.............\JointGroup.cpp
.......\.......\.......\.............\JointGroup.h
.......\.......\.......\.............\JointHinge.cpp
.......\.......\.......\.............\JointHinge.h
.......\.......\.......\.............\JointHinge2.cpp
.......\.......\.......\.............\JointHinge2.h
.......\.......\.......\.............\JointSlider.cpp
.......\.......\.......\.............\JointSlider.h
.......\.......\.......\.............\Re

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