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Title: LanTalk Download
 Description: This procedure is divided into server application design and part of the client application using Socket socket network programming library. (UDP) and (TCP/IP) connection method of combining, and resolved the timeliness of data transmission but also ensures that the process of data transmission will not be lost. Other procedures to avoid the use of multiple threads blocking procedures. Specific design ideas and some code as follows: program design purposes: first mission is set up you finish class (sophomore class for the content of) other purposes: 1: Practice using the socket network programming. 2: Practice the use of custom message. 3: practice aspects of multi-threaded programming idea. 4: Practice using a variety of controls.
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LanTalk
.......\局域网聊天工具
.......\..............\Code
.......\..............\....\QQClient
.......\..............\....\........\AppIdDlg.cpp
.......\..............\....\........\AppIdDlg.h
.......\..............\....\........\InfoDlg.cpp
.......\..............\....\........\InfoDlg.h
.......\..............\....\........\LoginDlg.cpp
.......\..............\....\........\LoginDlg.h
.......\..............\....\........\MsgDlg.cpp
.......\..............\....\........\MsgDlg.h
.......\..............\....\........\QQClient.cpp
.......\..............\....\........\QQClient.dsp
.......\..............\....\........\QQClient.dsw
.......\..............\....\........\QQClient.h
.......\..............\....\........\QQClient.rc
.......\..............\....\........\QQClientDlg.cpp
.......\..............\....\........\QQClientDlg.h
.......\..............\....\........\ReadMe.txt
.......\..............\....\........\res
.......\..............\....\........\...\1.bmp
.......\..............\....\........\...\12.bmp
.......\..............\....\........\...\13.bmp
.......\..............\....\........\...\17.bmp
.......\..............\....\........\...\18.bmp
.......\..............\....\........\...\23.bmp
.......\..............\....\........\...\4.bmp
.......\..............\....\........\...\6.bmp
.......\..............\....\........\...\bitmap10.bmp
.......\..............\....\........\...\FACE02.ICO
.......\..............\....\........\...\icon1.ico
.......\..............\....\........\...\icon2.ico
.......\..............\....\........\...\icon3.ico
.......\..............\....\........\...\QQClient.ico
.......\..............\....\........\...\QQClient.rc2
.......\..............\....\........\...\未命名.bmp
.......\..............\....\........\...\未命名2.bmp
.......\..............\....\........\...\未命名3.bmp
.......\..............\....\........\Resource.h
.......\..............\....\........\SendMsg.cpp
.......\..............\....\........\SendMsg.h
.......\..............\....\........\StdAfx.cpp
.......\..............\....\........\StdAfx.h
.......\..............\....\Server
.......\..............\....\......\Chat.cpp
.......\..............\....\......\Chat.dsp
.......\..............\....\......\Chat.dsw
.......\..............\....\......\Chat.h
.......\..............\....\......\Chat.rc
.......\..............\....\......\ChatDlg.cpp
.......\..............\....\......\ChatDlg.h
.......\..............\....\......\ReadMe.txt
.......\..............\....\......\res

.......\..............\....\......\...\Chat.rc2
.......\..............\....\......\resource.h
.......\..............\....\......\StdAfx.cpp
.......\..............\....\......\StdAfx.h
.......\..............\....\......\SysMsgSendDlg.cpp
.......\..............\....\......\SysMsgSendDlg.h
.......\..............\images




.......\..............\稿件.htm
    

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