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Title: MicroThread Download
 Description: AI for Game Object of micro-threading implementation and sample, unlike the actual thread, as brought about by the higher memory and CPU cost
 Downloaders recently: [More information of uploader a_hao]
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MicroThread
...........\libs
...........\....\core
...........\....\....\core.dsp
...........\....\....\core.h
...........\....\....\core.vcproj
...........\....\....\core.vcproj.WORKING.WangYun.user
...........\....\....\fixedassert.cpp
...........\....\....\handleexceptions.cpp
...........\....\....\miscwinfunctions.cpp
...........\....\....\precompiled.cpp
...........\....\....\priv_coreprecompiled.h
...........\....\....\randomnumbers.cpp
...........\....\....\randomnumbers.h
...........\....\GameLibrary
...........\....\...........\gameinput.cpp
...........\....\...........\gameinput.h
...........\....\...........\GameLibrary.dsp
...........\....\...........\GameLibrary.vcproj
...........\....\...........\GameLibrary.vcproj.WORKING.WangYun.user
...........\....\...........\gameobjects.cpp
...........\....\...........\gameobjects.h
...........\....\...........\microthreadmanager.cpp
...........\....\...........\microthreads.cpp
...........\....\...........\microthreads.h
...........\....\...........\objectfactories.cpp
...........\....\...........\objectfactories.h
...........\....\...........\precompiled.cpp
...........\....\...........\priv_precompiled.h
...........\....\...........\resourcemanager.cpp
...........\....\...........\resourcemanager.h
...........\....\ImageLibrary
...........\....\............\bmpdefs.h
...........\....\............\colourspace.cpp
...........\....\............\colourspace.h
...........\....\............\compositebitmap.cpp
...........\....\............\csbitmap.cpp
...........\....\............\csbitmap.h
...........\....\............\ImageLibrary.dsp
...........\....\............\ImageLibrary.vcproj
...........\....\............\ImageLibrary.vcproj.WORKING.WangYun.user
...........\....\............\loadbmp.cpp
...........\....\............\loadimagefile.cpp
...........\....\............\loadpcxfile.cpp
...........\....\............\precompiled.cpp
...........\....\............\priv_precompiled.h
...........\....\............\savebmp.cpp
...........\MicroThreadsAndInputRecording.dsw
...........\MicroThreadsAndInputRecording.sln
...........\Programs
...........\........\SimpleGame
...........\........\..........\bitmaps
...........\........\..........\.......\blue piece.bmp
...........\........\..........\.......\red piece.bmp
...........\........\..........\DynMenu.cpp
...........\........\..........\DynMenu.h
...........\........\..........\exceptionhandlerhookup.cpp
...........\........\..........\gameworld.cpp
...........\........\..........\gameworld.h
...........\........\..........\janitorobjects.cpp
...........\........\..........\MainFrm.cpp
...........\........\..........\MainFrm.h
...........\........\..........\res

...........\........\..........\...\SimpleGame.rc2


...........\........\..........\Resource.h
...........\........\..........\savedgame1.txt
...........\........\..........\SimpleGame.clw
...........\........\..........\SimpleGame.cpp
...........\........\..........\SimpleGame.dsp
...........\........\..........\SimpleGame.h
...........\........\..........\SimpleGame.plg
...........\........\..........\SimpleGame.rc
...........\........\..........\SimpleGame.vcproj
...........\........\..........\SimpleGame.vcproj.WORKING.WangYun.user
...........\........\..........\SimpleGameDoc.cpp
...........\........\..........\SimpleGameDoc.h
...........\........\..........\simplegameobjects.cpp
...........\........\..........\SimpleGameView.cpp
...........\........\..........\SimpleGameView.h
...........\........\..........\StdAfx.cpp
...........\........\..........\StdAfx.h
...........\readme.txt
    

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