Introduction - If you have any usage issues, please Google them yourself
Game design for the C/S mode, the game data are transmitted through the server and then deal with, the server is the hub of the entire game, and the client more than just execute. Therefore, the game logic on the server handle, while the client simply by executing a command and the issue of action, and the other client using the GDI graphical interface, including tables, figures, there are chessboard, chess pieces. Client at the same time maintaining a list of all players online. Game communication port using completion port model, transmission of content to prepare for the pre-game agreement