Introduction - If you have any usage issues, please Google them yourself
自己实现的矩阵变换,适用于opengl es 2.0,因为相对于opengl来说,opengles 2.0取消了很多内置函数,包括glLookAt,glMult等函数。
Packet : TransMatrix.rar filelist
TransMatrix\TransMatrix.sln
TransMatrix\TransMatrix.suo
TransMatrix\TransMatrix\TransMatrix.vcproj
TransMatrix\TransMatrix\TransMatrix.vcproj.PC-201008081439.Administrator.user
TransMatrix\TransMatrix\out.txt
TransMatrix\TransMatrix\test1.c
TransMatrix\TransMatrix\TransMatrix.vcproj.B4614A1AA0E242C.Administrator.user
TransMatrix\TransMatrix\Debug\BuildLog.htm
TransMatrix\TransMatrix\Debug\vc90.idb
TransMatrix\TransMatrix\Debug\vc90.pdb
TransMatrix\TransMatrix\Debug\TransMatrix.exe.intermediate.manifest
TransMatrix\TransMatrix\Debug\mt.dep
TransMatrix\TransMatrix\Debug\test1.obj
TransMatrix\TransMatrix\Debug\test.obj
TransMatrix\TransMatrix\Debug\m_esmatrix.obj
TransMatrix\TransMatrix\m_esmatrix.c
TransMatrix\TransMatrix\test.c
TransMatrix\TransMatrix\m_esmatrix.h
TransMatrix\TransMatrix\TransMatrix.vcproj.PC-201009161306.Administrator.user
TransMatrix\Debug\TransMatrix.pdb
TransMatrix\Debug\TransMatrix.ilk
TransMatrix\Debug\TransMatrix.exe
TransMatrix\TransMatrix.ncb
TransMatrix\TransMatrix\Debug
TransMatrix\TransMatrix
TransMatrix\Debug
TransMatrix