Introduction - If you have any usage issues, please Google them yourself
Geometric algorithm source code (including polygon fill algorithm, polygon clipping algorithm and geometric rendering algorithm) attached demo source
Packet : 43680525graphic.rar filelist
shangchuan
shangchuan\huaxuxian
shangchuan\huaxuxian\bezier.cpp
shangchuan\huaxuxian\bezier.h
shangchuan\huaxuxian\Dashed.clw
shangchuan\huaxuxian\Dashed.cpp
shangchuan\huaxuxian\Dashed.dsp
shangchuan\huaxuxian\Dashed.dsw
shangchuan\huaxuxian\Dashed.h
shangchuan\huaxuxian\Dashed.plg
shangchuan\huaxuxian\Dashed.rc
shangchuan\huaxuxian\DashedDoc.cpp
shangchuan\huaxuxian\DashedDoc.h
shangchuan\huaxuxian\DashedView.cpp
shangchuan\huaxuxian\DashedView.h
shangchuan\huaxuxian\LINE.CPP
shangchuan\huaxuxian\LINE.H
shangchuan\huaxuxian\MainFrm.cpp
shangchuan\huaxuxian\MainFrm.h
shangchuan\huaxuxian\resource.h
shangchuan\huaxuxian\StdAfx.cpp
shangchuan\huaxuxian\StdAfx.h
shangchuan\huaxuxian\Dashed.ncb
shangchuan\huaxuxian\Dashed.aps
shangchuan\huaxuxian\Dashed.opt
shangchuan\huaxuxian\Dashed.exe
shangchuan\huaxuxian\Debug
shangchuan\huaxuxian\res
shangchuan\huaxuxian\res\Dashed.ico
shangchuan\huaxuxian\res\Dashed.rc2
shangchuan\huaxuxian\res\DashedDoc.ico
shangchuan\huaxuxian\res\Toolbar.bmp
shangchuan\huaxuxian\res\Thumbs.db
shangchuan\huaxuxian\Release
shangchuan\queen
shangchuan\queen\queen.cpp
shangchuan\Graphic_3
shangchuan\Graphic_3\Graphic_3.ncb
shangchuan\Graphic_3\Graphic_3.sln
shangchuan\Graphic_3\Graphic_3.suo
shangchuan\Graphic_3\ReadMe.txt
shangchuan\Graphic_3\Graphic_3
shangchuan\Graphic_3\Graphic_3\CLipping.cpp
shangchuan\Graphic_3\Graphic_3\Clipping.h
shangchuan\Graphic_3\Graphic_3\Graphic_3.aps
shangchuan\Graphic_3\Graphic_3\Graphic_3.rc
shangchuan\Graphic_3\Graphic_3\Graphic_3.vcproj
shangchuan\Graphic_3\Graphic_3\MainFrame.cpp
shangchuan\Graphic_3\Graphic_3\resource.h
shangchuan\Graphic_3\Graphic_3\Debug
shangchuan\Graphic_1
shangchuan\Graphic_1\Fill.cpp
shangchuan\Graphic_1\Fill.h
shangchuan\Graphic_1\Graphic_1.aps
shangchuan\Graphic_1\Graphic_1.ncb
shangchuan\Graphic_1\Graphic_1.rc
shangchuan\Graphic_1\Graphic_1.sln
shangchuan\Graphic_1\Graphic_1.suo
shangchuan\Graphic_1\Graphic_1.vcproj
shangchuan\Graphic_1\ReadMe.txt
shangchuan\Graphic_1\resource.h
shangchuan\Graphic_1\Window.cpp
shangchuan\Graphic_1\Window.dsp
shangchuan\Graphic_1\Window.ncb
shangchuan\Graphic_1\Window.plg
shangchuan\Graphic_1\Window.dsw
shangchuan\Graphic_1\Window.opt
shangchuan\Graphic_1\Debug
shangchuan\Graphic_2
shangchuan\Graphic_2\Graphic_2.ncb
shangchuan\Graphic_2\Graphic_2.sln
shangchuan\Graphic_2\Graphic_2.suo
shangchuan\Graphic_2\ReadMe.txt
shangchuan\Graphic_2\Graphic_2
shangchuan\Graphic_2\Graphic_2\Detect.cpp
shangchuan\Graphic_2\Graphic_2\Graphic_2.aps
shangchuan\Graphic_2\Graphic_2\Graphic_2.rc
shangchuan\Graphic_2\Graphic_2\Graphic_2.vcproj
shangchuan\Graphic_2\Graphic_2\MainFrame.cpp
shangchuan\Graphic_2\Graphic_2\resource.h
shangchuan\Graphic_2\Graphic_2\View3D.cpp
shangchuan\Graphic_2\Graphic_2\View3D.h
shangchuan\Graphic_2\Graphic_2\Debug