Introduction - If you have any usage issues, please Google them yourself
About OpenGL 3D programming, realize roaming camera. In order to realize the mouse turned to rotate the entire scene roaming, on the 3D game programmers have a very good reference.
Packet : 75448140camerarove.rar filelist
CameraRove\Camera.cpp
CameraRove\Camera.h
CameraRove\CameraRove.cpp
CameraRove\CameraRove.exe
CameraRove\CameraRove.h
CameraRove\CameraRove.ncb
CameraRove\CameraRove.sln
CameraRove\CameraRove.suo
CameraRove\CameraRove.vcproj
CameraRove\CBMPLoader.cpp
CameraRove\CBMPLoader.h
CameraRove\Font.cpp
CameraRove\Font.h
CameraRove\GLFrame.cpp
CameraRove\GLFrame.h
CameraRove\GLWindow.cpp
CameraRove\GLWindow.h
CameraRove\image.bmp
CameraRove\stdafx.cpp
CameraRove\stdafx.h
CameraRove\Vector.cpp
CameraRove\Vector.h
CameraRove\Debug
CameraRove