Introduction - If you have any usage issues, please Google them yourself
VC6.0 procedures, the source code, to achieve a bmp format Bitmap vectorization, it can be on the bitmap in the x and y direction, arbitrary tensile
Packet : 65520778bitmap-multi.rar filelist
bitmap-Multi
bitmap-Multi\BMPDEMO2.CPP
bitmap-Multi\BMPDEMO2.DSP
bitmap-Multi\BMPDEMO2.DSW
bitmap-Multi\BMPDEMO2.H
bitmap-Multi\BMPDEMO2.NCB
bitmap-Multi\BMPDEMO2.PLG
bitmap-Multi\BMPDEMO2.RC
bitmap-Multi\BMPDEMO2DOC.CPP
bitmap-Multi\BMPDEMO2DOC.H
bitmap-Multi\BMPDEMO2VIEW.CPP
bitmap-Multi\BMPDEMO2VIEW.H
bitmap-Multi\EX5_11.APS
bitmap-Multi\EX5_11.CLW
bitmap-Multi\EX5_11.NCB
bitmap-Multi\EX5_11.OPT
bitmap-Multi\MAINFRM.CPP
bitmap-Multi\MAINFRM.H
bitmap-Multi\README.TXT
bitmap-Multi\RESOURCE.H
bitmap-Multi\STDAFX.CPP
bitmap-Multi\STDAFX.H
bitmap-Multi\RES
bitmap-Multi\RES\BITMAP1.BMP
bitmap-Multi\RES\BMPDEMO2.ICO
bitmap-Multi\RES\BMPDEMO2.RC2
bitmap-Multi\RES\BMPDEMO2DOC.ICO
bitmap-Multi\RES\TOOLBAR.BMP
bitmap-Multi\RES\Thumbs.db
bitmap-Multi\DEBUG
bitmap-Multi\BMPDemo2.aps
bitmap-Multi\BMPDEMO2.opt